2826 次代码提交 (88791113-73ce-4af1-a89c-b606c570c54a)

作者 SHA1 备注 提交日期
mathieum-unity 120a0ffe clean up before merge 7 年前
Peter Bay Bastian b5df720c Move output selection in uber shader to an earlier place, to benefit from less register usage and early exit 7 年前
mathieum-unity dd6f9d47 Merge remote-tracking branch 'origin/master' into graphview-styling-updates 7 年前
Peter Bay Bastian af2552b3 Enable pixel cache for nodes again 7 年前
Peter Bay Bastian 12229415 Misc changes from change to a scripted importer 7 年前
Peter Bay Bastian 5dbb1a25 Update party preview 7 年前
Peter Bay Bastian 4f1955f3 Fix preview dirty'ing in inspector 7 年前
Peter Bay Bastian 2fa06117 Implemented uber shader 7 年前
mathieum-unity bd9683ea Merge branch 'master' of github.com:Unity-Technologies/ShaderGraph into graphview-styling-updates 7 年前
Peter Bay Bastian b63c4c28 Prepare shader generation for uber shader 7 年前
Matt Dean 00061ee8 ChannelEnumControl fixes 7 年前
Peter Bay Bastian b48b4340 Make `GetRequirements` work with a list of nodes, rather than doing a depth first collect itself 7 年前
Matt Dean 6c7ced70 Merge branch 'master' into node-artistic-mask 7 年前
Peter Bay Bastian 406da125 Add INodeModificationListener which allows control views to be notified of node change 7 年前
Peter Bay Bastian 5d2c7e65 Fix typo 7 年前
Matt Dean 8653d727 Change Replace Color to use Color slot types 7 年前
Matt Dean 13948f2d Channel Mask Node 7 年前
Peter Bay Bastian f7b7c84f Replace repeated code with loop in surface description generation 7 年前
Matt Dean b14c1f98 Merge branch 'master' into node-artistic-adjustment 7 年前
Matt Dean b48cb4c9 Color Mask Node 7 年前
Peter Bay Bastian 82573de4 Remove special path for master nodes in PreviewManager 7 年前
mathieum-unity 045d568e Merge remote-tracking branch 'origin/master' into graphview-styling-updates 7 年前
Matt Dean 711f81fa Added Channel Mixer Node 7 年前
Peter Bay Bastian 2ced9041 Make property control label go away so that the enum field takes up entire width 7 年前
Matt Dean 8707e0ea Replace Color Node 7 年前
Peter Bay Bastian 7d0fabce Pre-sort preview data into 2D and 3D previews to make loop simpler 7 年前
Matt Dean 8e0e719e White Balance Node 7 年前
Peter Bay Bastian 95cfcc60 Move actual preview rendering into PreviewManager 7 年前
Matt Dean 471c7357 Contrast Node 7 年前
Peter Bay Bastian 69616da6 Color slots (a vec4 slot with a different input control) 7 年前
Tim Cooper 25b59d14 Saturation Node 7 年前
Tim Cooper acd0279b Hue Node 7 年前
Tim Cooper bb560530 Rename folders 7 年前
Tim Cooper fc3caa89 Merge commit '0a54bdcf00befab61d3a0bbec18c543478eb086d' into fixing 7 年前
Tim Cooper 7492cebb Change tracking using undo system 7 年前
Tim Cooper bfe3f5fc Fix null ref on exit 7 年前
Tim Cooper fba42d48 Use GUID instead of object reference so that we can properly restore object link after assembly reload. 7 年前
Tim Cooper f9ccf9f9 Update slot names on topological change 7 年前
Tim Cooper 8ff15259 Fix preview centering for custom meshes 7 年前
Tim Cooper ec2df61b Fix preview position in 2D previews 7 年前
Tim Cooper 67c85cbe Fix preview dirty'ing 7 年前
Tim Cooper 42b8ed85 Fix lingering preview shaders with errors 7 年前
Tim Cooper 84f8f35e Fixing 'convert to subgraph' 7 年前
Tim Cooper 9e5cc1af rename anchor > port 7 年前
mathieum-unity 536b1737 Preview styling and toggling update 7 年前
GitHub cc38a4f9 Merge pull request #582 from Unity-Technologies/cleanup-parameter-setup-compute-code 7 年前
Sebastien Lagarde e177132c HDrenderPipeline: Minor correction 7 年前
Sebastien Lagarde f36d965c HDRenderPipeline: Fix issue with ShadowMaskTexture binding in debug display 7 年前
Sebastien Lagarde 994a2c45 HDRenderPipeline: Various clean and reformat of Profile Sampler 7 年前
Sebastien Lagarde 382663af Merge remote-tracking branch 'refs/remotes/origin/master' into cleanup-parameter-setup-compute-code 7 年前