GitHub
86534aaf
Merge pull request #647 from Unity-Technologies/TestRunner-PipelineFilter
Separate hierarchy in testrunner for the different pipelines
7 年前
Remy
0c748094
Tweaks to the light parameters scene
7 年前
GitHub
13cf8623
Merge pull request #671 from Unity-Technologies/volume-fixes3
Missing null check
7 年前
Evgenii Golubev
d643613c
Move #include "LightEvaluation.hlsl" back to Lit.hlsl
7 年前
GitHub
7d7e1260
Merge pull request #670 from EvgeniiG/master
Remove TilePass.hlsl
7 年前
Evgenii Golubev
66b71b35
Remove TilePass.hlsl
7 年前
GitHub
60b4f09e
Merge pull request #669 from EvgeniiG/master
Factor out TilePass.hlsl
7 年前
GitHub
bdaabe70
Merge pull request #668 from Unity-Technologies/Create-evaluatoin-light-folder
Move light function to LightEvaluation.hlsl file
7 年前
sebastienlagarde
01cc98f1
Move light function to LightEvaluation.hlsl file
7 年前
GitHub
19b91d50
Merge pull request #665 from Unity-Technologies/HDRP-GraphicTests
Hdrp graphic tests
7 年前
Thomas
5416ac79
Missing null check
7 年前
GitHub
8159975a
Merge pull request #667 from Unity-Technologies/Fix-issue-with-postdepth-pass-not-working
HDRenderPipeline: fix issue with _AlphaCutoffPostpass
7 年前
GitHub
f16bdb63
Merge pull request #666 from Unity-Technologies/volume-fixes2
Fixed Volume.Add() not adding anything 💯
7 年前
Thomas
e2ffe7b5
Fixed Volume.Add() not adding anything 💯
7 年前
sebastienlagarde
398f64a3
HDRenderPipeline: fix issue with _AlphaCutoffPostpass
7 年前
GitHub
1c78cd78
Merge pull request #664 from Unity-Technologies/Update-Refraction-test
HDRenderPipeline: Update graphic test refraction
7 年前
sebastienlagarde
c963e81c
HDRenderPipeline: Update graphic test refraction
7 年前
GitHub
6f4203ae
Merge pull request #662 from EvgeniiG/master
Add #define USE_DEFERRED_DIRECTIONAL_SHADOWS
7 年前
GitHub
dee4cb69
Merge pull request #663 from Unity-Technologies/asmdef-fixes
Bump package version + Various fixes for assembly definition files
7 年前
Peter Bay Bastian
9ad0740a
Bump version + Various fixes for assembly definition files:
- Re-create meta files due to some cache going bad
- Add missing references
- Move tests outside of HD folder (can go into HD package, but must be in its own assembly with test references enabled if so)
- Put core shader include path class into own assembly, such that C# errors do not break shader compilation
- Update PostProcessing to latest, which also has had its asmdef meta files regenerated
7 年前
GitHub
85ff1e50
Update SS -> NDC
7 年前
GitHub
14ad9a70
Clean up
7 年前
GitHub
3c8f72bf
Improve the naming convention
7 年前
GitHub
efeee59b
Merge pull request #661 from Unity-Technologies/volume-fixes
Fixed volume component editor accessors
7 年前
Thomas
efb29ec0
Fixed volume component editor accessors
7 年前
GitHub
911549bd
Merge pull request #660 from Unity-Technologies/Fix-issue-after-movign-editor-folder
HDRenderPipeline: Fix upgrader class access
7 年前
sebastienlagarde
53b3b139
HDRenderPipeline: Fix upgrader class access
7 年前
Peter Bay Bastian
f1dbee8e
Make IShadowManager public and move material upgrader tests outside of package
7 年前
Peter Bay Bastian
39b44138
Add missing references
7 年前
Peter Bay Bastian
70d55380
Fix typo in high-definition
7 年前
Remy
2b555142
Add light parameters test scene.
7 年前
Peter Bay Bastian
605f57eb
Bump package version & rename high-quality package to high-definition
7 年前
Remy
23f722b0
Add set dirty when updating multimaterialplacers
7 年前
Peter Bay Bastian
981c0965
Assembly definition files + move various Editor folders into a common Editor folder (needed for assembly definition files)
7 年前
Remy
64ca9729
Add text to Dynamic light test scene.
7 年前
sebastienlagarde
68400144
shaderLibrary: Optimize UnpackNormalOctEncode
7 年前
GitHub
2e8c02da
Merge pull request #658 from Unity-Technologies/Update-decal
Update decal menu
7 年前
Sebastien Lagarde
472e4d41
Update decal menu
- Move CreateDecal() to Editor folder (was breaking the standalone
build) in a DecalMmenuItems
- New menu to create decal is: GameObject/Render Pipeline/High
Definition/DecalProjector
- Add a null check test iin AddDecal on material
7 年前
GitHub
30f50123
Remove the redundant test
The HTile test will catch this.
7 年前
GitHub
fe7019b2
Merge pull request #657 from Unity-Technologies/Disable-decal-for-now
Disable decal for now, (WIP)
7 年前
sebastienlagarde
e1357721
Disable decal for now, (WIP)
7 年前
GitHub
bb442f25
Merge pull request #645 from Unity-Technologies/prototype/decals
Prototype/decals
7 年前
GitHub
fb8931c7
Merge pull request #656 from Unity-Technologies/Move-velocity-pass-to-earlier-in-the-frame
HDRenderPipeline: Move velocity pass to earlier in the frame
7 年前
sebastienlagarde
cb7ed0c9
HDRenderPipeline: Move velocity pass to earlier in the frame
7 年前
sebastienlagarde
2fb1118f
Update postprocess submodule
7 年前
GitHub
fc5778fa
Merge pull request #655 from Unity-Technologies/Fix-all-material-in-project
HDRenderPipeline: fix all material in current project
7 年前
sebastienlagarde
2c9bfb4e
HDRenderPipeline: fix all material in current project
7 年前
Evgenii Golubev
8bbcaa8f
Factor out TilePass.hlsl
7 年前
GitHub
d1768cbc
Merge pull request #654 from Unity-Technologies/Add-transparent-depth-postpass-support
HDRenderPipeline: Move Depth postpass to after transparent (solve issue) + add it to lit shader
7 年前
Evgenii Golubev
11755834
Add #define USE_DEFERRED_DIRECTIONAL_SHADOWS
7 年前