Tim Cooper
|
a197968f
|
Merge remote-tracking branch 'origin/master' into HDMaster
|
7 年前 |
GitHub
|
ef9bd86c
|
Merge pull request #124 from Unity-Technologies/color-rgb
Color RGB
|
7 年前 |
Matt Dean
|
a8be8e67
|
Fix slot value type
|
7 年前 |
Peter Bay Bastian
|
951a9b04
|
Add license
|
7 年前 |
Matt Dean
|
00d8b6e8
|
Rename ColorMaterialSlot > ColorRGBAMaterialSlot and add ColorRGB slot
|
7 年前 |
Peter Bay Bastian
|
53517148
|
Even better node repositioning
|
7 年前 |
Peter Bay Bastian
|
178bcf2b
|
Save correct position to node drawState
|
7 年前 |
Peter Bay Bastian
|
e46e896a
|
Output stack trace along with "invalid edge" warning
|
7 年前 |
Peter Bay Bastian
|
eed09312
|
When creating nodes by dropping edge, reposition the node after creating it such that the edge stays at the same position
|
7 年前 |
Peter Bay Bastian
|
8c82d94e
|
- Dropping edge on graph (specifically not on a slot) now pops up the add node menu and auto-connects to the first compatible slot (only shows nodes where a slot is compatible)
- Another repaint to fix issue where an added node is not shown
- Update ports and colors when deleting nodes per graphview's request
|
7 年前 |
Peter Bay Bastian
|
31fd09c2
|
Update LW package version to 0.1.20
|
7 年前 |
Peter Bay Bastian
|
09db5bd9
|
- Remove NodeCreator
- Derive Port so that we can use our own IEdgeConnectorListener
- Handle element removal event from GraphView
|
7 年前 |
Matt Dean
|
97df3812
|
Fixes for Blend node
|
7 年前 |
GitHub
|
a5b781b9
|
Merge pull request #93 from Unity-Technologies/inspector-preview-mesh
Inspector preview mesh
|
7 年前 |
Jens Holm
|
682d177b
|
Add zoom/scale to preview mesh and refactor preview data into seperate class
|
7 年前 |
Matt Dean
|
db7fee2a
|
Fix object and world position affine check
|
7 年前 |
Jens Holm
|
8acafef9
|
Add scroll mouse manipulator
|
7 年前 |
Matt Dean
|
c827f632
|
Fix non-modifiable cubemap data
|
7 年前 |
Jens Holm
|
cbc52afe
|
Add rotation to inspector mesh preview
|
7 年前 |
Matt Dean
|
2775c78f
|
Delete old nodes
|
7 年前 |
Tim Cooper
|
16406a1d
|
Working on conversion to new library
|
7 年前 |
Matt Dean
|
298ac06f
|
Missing from previous commit
|
7 年前 |
Jens Holm
|
3b723ead
|
Merge remote-tracking branch 'origin/master' into inspector-preview-mesh
|
7 年前 |
Matt Dean
|
f716bede
|
Add Vertex Input generator
- Fixes Issue #103
- Removed vertex color input when not required
|
7 年前 |
Tim Cooper
|
f799dd40
|
Really Rough working HD Unlit master node.
|
7 年前 |
Matt Dean
|
fd5fa964
|
Merge Master
|
7 年前 |
Jens Holm
|
016cdba4
|
Remove mesh from preview render data and check for preview mesh in preview manager
|
7 年前 |
Matt Dean
|
63709067
|
Missing from previous commit
|
7 年前 |
Peter Bay Bastian
|
db4185dc
|
Oilish shader graph
|
7 年前 |
Jens Holm
|
67d2fd02
|
Merge master
|
7 年前 |
Matt Dean
|
adae5870
|
Rename Hue input to Offset
|
7 年前 |
Peter Bay Bastian
|
6a070a04
|
More colory glowy party preview
|
7 年前 |
Matt Dean
|
9fcf8bc7
|
Transform node fixes
|
7 年前 |
Peter Bay Bastian
|
72c4bdea
|
Move contextual actions from node search menu into actual context menu
|
7 年前 |
Matt Dean
|
5a69c812
|
Merge branch 'master' into node-bugfixes
|
7 年前 |
Peter Bay Bastian
|
211cf575
|
Refactor ColorspaceConversionControl to work on enums in general and implement it for TransformNode
|
7 年前 |
Matt Dean
|
1f9fe754
|
Move Scene Depth to WIP
|
7 年前 |
Matt Dean
|
df7a48db
|
Remove partial derivative precision
|
7 年前 |
Peter Bay Bastian
|
4f6b38b4
|
Bump package version
|
7 年前 |
Matt Dean
|
10685e95
|
Fixes for PR
|
7 年前 |
Peter Bay Bastian
|
2a77bb5f
|
Transparent background for controls
|
7 年前 |
Matt Dean
|
2a6ef764
|
Fix Camera node direction slot
|
7 年前 |
Peter Bay Bastian
|
c467fab5
|
Make color space conversion node controls a bit neater
|
7 年前 |
Matt Dean
|
ae1bad65
|
Fixes pre-PR
|
7 年前 |
Peter Bay Bastian
|
0b1d9efe
|
Minor style changes to fix spacing between node controls
Also removes some leftover toolbar styles
|
7 年前 |
Matt Dean
|
1449994e
|
Comment out Scene Normals and Scene Velocity nodes
|
7 年前 |
Peter Bay Bastian
|
ab14181b
|
Make PortInputView use pre-multiplied alpha background color and put its edge behind itself and node (still need to make it render behind other nodes)
|
7 年前 |
Matt Dean
|
d1e59e63
|
Moved Scene Normals and Scene Velocity nodes to WIP
|
7 年前 |
Matt Dean
|
0364097d
|
Fix Rounded Rectangle
|
7 年前 |
Peter Bay Bastian
|
508ec3ef
|
Workarounds for float formatting (e.g. 0.6 becoming a mess of decimal points) and label draggers (dragging not working on anything but first label on slot control)
|
7 年前 |