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public sealed override void UpdateNodeAfterDeserialization() |
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{ |
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AddSlot(GetInputSlot()); |
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AddSlot(GetOutputSlot()); |
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RemoveSlotsNameNotMatching(validSlots); |
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} |
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protected int[] validSlots |
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{ |
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get { return new[] {InputSlotId, OutputSlotId}; } |
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} |
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protected virtual MaterialSlot GetInputSlot() |
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{ |
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return new Vector3MaterialSlot(InputSlotId, kInputSlotName, kInputSlotName, SlotType.Input, Vector3.zero); |
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} |
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protected virtual MaterialSlot GetOutputSlot() |
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{ |
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return new Vector3MaterialSlot(OutputSlotId, kOutputSlotName, kOutputSlotName, SlotType.Output, Vector4.zero); |
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AddSlot(new Vector3MaterialSlot(InputSlotId, kInputSlotName, kInputSlotName, SlotType.Input, Vector3.zero)); |
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AddSlot(new Vector3MaterialSlot(OutputSlotId, kOutputSlotName, kOutputSlotName, SlotType.Output, Vector3.zero)); |
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RemoveSlotsNameNotMatching(new[] { InputSlotId, OutputSlotId }); |
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string inputValue = GetSlotValue(InputSlotId, generationMode); |
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string inputValue = string.Format("{0}.xyz", GetSlotValue(InputSlotId, generationMode)); |
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string targetTransformString = "tangentTransform_" + conversion.from.ToString(); |
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string transposeTargetTransformString = "transposeTangent"; |
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string tangentTransformSpace = conversion.from.ToString(); |
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bool requiresTransposeTangentTransform = false; |
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if (conversion.from == CoordinateSpace.World) |
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{ |
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else if (conversion.to == CoordinateSpace.Tangent) |
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{ |
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requiresTangentTransform = true; |
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transformString = "mul(tangentTransform, " + inputValue + ").xyz"; |
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transformString = "mul(" + inputValue + ", " + targetTransformString + ").xyz"; |
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} |
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else if (conversion.to == CoordinateSpace.View) |
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{ |
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else if (conversion.to == CoordinateSpace.Tangent) |
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{ |
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requiresTangentTransform = true; |
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transformString = "mul( tangentTransform, mul( unity_ObjectToWorld, float4(" + inputValue + ", 0) ).xyz).xyz"; |
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transformString = "mul(float4(" + inputValue + ", 0).xyz, " + targetTransformString + ").xyz"; |
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} |
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else if (conversion.to == CoordinateSpace.View) |
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{ |
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else if (conversion.from == CoordinateSpace.Tangent) |
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{ |
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requiresTangentTransform = true; |
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transformString = "mul( " + inputValue + ", tangentTransform ).xyz"; |
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requiresTransposeTangentTransform = true; |
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transformString = "mul( " + inputValue + ", " + transposeTargetTransformString + " ).xyz"; |
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transformString = "mul( unity_WorldToObject, float4(mul(" + inputValue + ", tangentTransform ),0) ).xyz"; |
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requiresTransposeTangentTransform = true; |
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transformString = "mul( unity_WorldToObject, float4(mul(" + inputValue + ", " + transposeTargetTransformString + " ),0) ).xyz"; |
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} |
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else if (conversion.to == CoordinateSpace.Tangent) |
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{ |
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{ |
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transformString = "mul( UNITY_MATRIX_V, float4(mul(" + inputValue + ", tangentTransform ),0) ).xyz"; |
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requiresTransposeTangentTransform = true; |
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transformString = "mul( UNITY_MATRIX_V, float4(mul(" + inputValue + ", " + transposeTargetTransformString + " ),0) ).xyz"; |
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} |
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} |
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else if (conversion.from == CoordinateSpace.View) |
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else if (conversion.to == CoordinateSpace.Tangent) |
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{ |
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requiresTangentTransform = true; |
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transformString = "mul( tangentTransform, mul( float4(" + inputValue + ", 0), UNITY_MATRIX_V ).xyz ).xyz"; |
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tangentTransformSpace = CoordinateSpace.World.ToString(); |
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transformString = "mul( mul( float4(" + inputValue + ", 0), UNITY_MATRIX_V ).xyz, " + targetTransformString + ").xyz"; |
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} |
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else if (conversion.to == CoordinateSpace.View) |
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{ |
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if (requiresTangentTransform) |
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visitor.AddShaderChunk("float3x3 tangentTransform = float3x3(" + conversion.from.ToString() + "SpaceTangent, " + conversion.from.ToString() + "SpaceBiTangent, " + conversion.from.ToString() + "SpaceNormal);", false); |
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if (requiresTransposeTangentTransform) |
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visitor.AddShaderChunk("float3x3 " + transposeTargetTransformString + " = transpose(float3x3(" + CoordinateSpace.World.ToString() + "SpaceTangent, " + CoordinateSpace.World.ToString() + "SpaceBiTangent, " + CoordinateSpace.World.ToString() + "SpaceNormal));", true); |
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else if (requiresTangentTransform) |
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visitor.AddShaderChunk("float3x3 " + targetTransformString + " = float3x3(" + tangentTransformSpace + "SpaceTangent, " + tangentTransformSpace + "SpaceBiTangent, " + tangentTransformSpace + "SpaceNormal);", true); |
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visitor.AddShaderChunk(string.Format("{0} {1} = {2};", |
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ConvertConcreteSlotValueTypeToString(precision, FindOutputSlot<MaterialSlot>(OutputSlotId).concreteValueType), |
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bool RequiresWorldSpaceTangentTransform() |
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{ |
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if (conversion.from == CoordinateSpace.View && conversion.to == CoordinateSpace.Tangent |
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|| conversion.from == CoordinateSpace.Tangent) |
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return true; |
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else |
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return false; |
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} |
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if(RequiresWorldSpaceTangentTransform()) |
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return NeededCoordinateSpace.World; |
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if (RequiresWorldSpaceTangentTransform()) |
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return NeededCoordinateSpace.World; |
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if (RequiresWorldSpaceTangentTransform()) |
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return NeededCoordinateSpace.World; |
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return conversion.from.ToNeededCoordinateSpace(); |
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} |
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} |