switch (slotId)
{
case OutputSlot1Id:
return "mul(unity_ObjectToWorld, UNITY_MATRIX_IT_MV [2].xyz)";
return "-1 * mul(unity_ObjectToWorld, UNITY_MATRIX_IT_MV [2].xyz)";
case OutputSlot2Id:
return "unity_OrthoParams.w";
case OutputSlot3Id: