Matt Dean
|
bcfd7b47
|
Fix Blend node naming conventions
|
7 年前 |
Matt Dean
|
e6dcc45d
|
Comment out old artistic nodes
|
7 年前 |
Matt Dean
|
7c7d7604
|
Add Colorspace Conversion node
|
7 年前 |
Matt Dean
|
5f368a29
|
Move old Artistic nodes back to WIP folder
|
7 年前 |
Matt Dean
|
4d3bb030
|
Rename BlendMode
|
7 年前 |
Matt Dean
|
8cdf0c8f
|
Move BlendModesEnum
|
7 年前 |
Matt Dean
|
b60e8b5a
|
Update Blend node
|
7 年前 |
Matt Dean
|
484cbca7
|
Renamed Blend node
|
7 年前 |
Tim Cooper
|
d2e30d64
|
Update right click menu.
|
7 年前 |
Matt Dean
|
a19f5b15
|
Moved BlendMode node
|
7 年前 |
Peter Bay Bastian
|
da0d10c8
|
Massively decreased amount of allocations in preview rendering (~440 kB -> ~23 kB per frame)
|
7 年前 |
Tim Cooper
|
2f0a0145
|
Remove layer graph + remap graph for beta1
|
7 年前 |
Peter Bay Bastian
|
c421de0a
|
Update use of EdgeControl to non-obsolete properties
|
7 年前 |
Peter Bay Bastian
|
4a06bed4
|
Remove last bit of toolbar
|
7 年前 |
Peter Bay Bastian
|
02e4d882
|
Move "update asset" button to blackboard
|
7 年前 |
Peter Bay Bastian
|
90868fe3
|
Move "convert to subgraph" to context menu
|
7 年前 |
Peter Bay Bastian
|
b4404ee6
|
Remove preview rate limitation button
|
7 年前 |
Peter Bay Bastian
|
2c5ae2d4
|
Move "Copy shader" into context menu
|
7 年前 |
Peter Bay Bastian
|
128c6db4
|
Add sub-graphs to node search menu
|
7 年前 |
Peter Bay Bastian
|
25b4e7b2
|
Remove GeneratedShader
|
7 年前 |
Peter Bay Bastian
|
1cf9ffde
|
Update node titles to use new array-based grouping `[Title("UV/Flipbook")]` -> `[Title("UV", "Flipbook")]`
|
7 年前 |
Peter Bay Bastian
|
e91932f8
|
Node selector / search
|
7 年前 |
Tim Cooper
|
e26f02bc
|
remove non needed logs
|
7 年前 |
GitHub
|
bb9d2f89
|
Merge pull request #628 from Unity-Technologies/update-SetKeyword-to-UnityEngine.Experimental.RenderingCoreUtils.SetKeyword
Replace SetKeyword by CoreUtils.SetKeyword
|
7 年前 |
Sebastien Lagarde
|
15b64fff
|
Replace SetKeyword by CoreUtils.SetKeyword
|
7 年前 |
Sebastien Lagarde
|
db77157f
|
Update meta
|
7 年前 |
GitHub
|
4914124a
|
Merge pull request #627 from Unity-Technologies/Branch_FixWireFrameAndBGColor
Fix wireframe and bg color
|
7 年前 |
Julien Ignace
|
b8a4b09f
|
- Fixed simple wireframe mode (shaded wireframe still does not work for now)
- Handled Background color correctly in HDRP
|
7 年前 |
GitHub
|
eb65ca3d
|
Merge pull request #626 from Unity-Technologies/Branch_FixDefaultHDMaterial
Reverted DefaultHDMaterial to be opaque instead of transparent.
|
7 年前 |
Julien Ignace
|
6c624a86
|
Reverted DefaultHDMaterial to be opaque instead of transparent.
|
7 年前 |
GitHub
|
90ff0b6e
|
Merge pull request #625 from Unity-Technologies/Branch_UpdateTestScenes
Disabled all profiling cameras in some scenes to avoid them to be ren…
|
7 年前 |
Julien Ignace
|
182cb19b
|
Disabled all profiling cameras in some scenes to avoid them to be rendered unnecessarily.
|
7 年前 |
GitHub
|
d45213dd
|
Merge pull request #624 from Unity-Technologies/Branch_RenameTilePass
Renamed TilePass to LightLoop where relevant.
|
7 年前 |
Julien Ignace
|
d50d5989
|
Post merge fix
|
7 年前 |
Julien Ignace
|
92a18712
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RenameTilePass
# Conflicts:
# SampleScenes/HDTest/GraphicTest/RealtimeCubemaps/LightingData.asset
# SampleScenes/HDTest/GraphicTest/RealtimeCubemaps/ReflectionProbe-1.exr
# SampleScenes/HDTest/GraphicTest/RealtimeCubemaps/ReflectionProbe-2.exr
# ScriptableRenderPipeline/HDRenderPipeline/Debug/DebugDisplay.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.cs
|
7 年前 |
GitHub
|
1e9184b9
|
Merge pull request #621 from Unity-Technologies/feature/realtimeCubemap
Small fixes and cleaning
|
7 年前 |
GitHub
|
da3dc10a
|
Merge pull request #623 from Unity-Technologies/HDRP-GraphicTests
Hdrp graphic tests
|
7 年前 |
Remy
|
a347dad5
|
Add Lit Detail and Emission graphic tests
|
7 年前 |
Julien Ignace
|
40fdbce8
|
Updated realtime cubemap scene baked data.
|
7 年前 |
Robert Srinivasiah
|
450bb70b
|
Fix mismatched option name and debug menu item
Too many local branches -_-
|
7 年前 |
Evgenii Golubev
|
a38815ea
|
Remove unused variable
|
7 年前 |
Remy
|
78acef98
|
Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests
|
7 年前 |
Julien Ignace
|
5a107310
|
Renamed TilePass to LightLoop
|
7 年前 |
Robert Srinivasiah
|
d71a9b3a
|
Debug option to disable stereo paths
|
7 年前 |
Evgenii Golubev
|
f1b9bce7
|
Avoid the warning about division by 0
|
7 年前 |
GitHub
|
e637d98f
|
Merge pull request #618 from Unity-Technologies/fix/refractionSampling
[Refraction] Fix refraction sampling
|
7 年前 |
Evgenii Golubev
|
3855ba0c
|
Remove redundant normalization
|
7 年前 |
Remy
|
539d3115
|
Add detail mask test in lit_features
|
7 年前 |
GitHub
|
8237c917
|
Add a comment
|
7 年前 |
GitHub
|
068c155a
|
Merge pull request #620 from EvgeniiG/master
Optimize divergent execution of the anisotropic GGX
|
7 年前 |