6281 次代码提交 (7d62d89f-cb2a-4645-899b-8e2a5b2d7f57)

作者 SHA1 备注 提交日期
Frédéric Vauchelles 1616254e Fix PS4 shader compile issue 7 年前
Evgenii Golubev 4647677c Improve the quality of normal encoding 7 年前
GitHub 231beaa3 Merge pull request #1269 from Unity-Technologies/LWRP 7 年前
Frédéric Vauchelles 6a14305e Merge branch 'master' into feature/SSR 7 年前
Evgenii Golubev 0be42a4f Use correct terminology: rename "asymmetry" -> "anisotropy" 7 年前
GitHub e782fc6d Update the HDRP changelog 7 年前
sebastienlagarde b1e7249e Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental 7 年前
GitHub 3845c0cb Merge pull request #1268 from Unity-Technologies/volumetric-lighting-updates 7 年前
GitHub 49988c37 Merge pull request #1265 from EvgeniiG/master 7 年前
Frédéric Vauchelles 46fb874b Update SSR sphere proxy test 7 年前
GitHub 5ddc6c7d Merge pull request #1267 from Unity-Technologies/decals/atlas_view_fix 7 年前
Frédéric Vauchelles cb379a22 Updated tests for SSR 7 年前
Paul Melamed 8101b41c update changlog.md 7 年前
GitHub a0fc53f2 Merge pull request #1266 from Unity-Technologies/decals/atlas_view_fix 7 年前
Frédéric Vauchelles 34c199ba Fix proxy volumes for sphere 7 年前
Paul Melamed 930806b1 Fix decal atlas debug display so that it works correctly when both decal and shadow atlas debug views are enabled 7 年前
Raymond Graham 2952dd59 Updates based on feedback. VolumeTextureAtlas now a Alpha8 texture. DensityVolume renamed. 7 年前
Raymond Graham 2e819225 Volumetric updates from Evgenii 7 年前
Raymond Graham 2a5043cd Fix up mask texture calculation for scattering. 7 年前
Raymond Graham f2c706dc Fix the 3D Texture tool 7 年前
Raymond Graham 667f9ee7 Adding support for 3D textures to mask local homogeneous fog volumes. 7 年前
Raymond Graham 29eb0f1f 3D texture sampling in homogeneous volumes. 7 年前
Raymond Graham 17d381ab Volumetric system use the list of fog volumes from the manager. 7 年前
Evgenii Golubev 49245612 Update comment 7 年前
Evgenii Golubev 00676317 Introduce the VolumetricLightingController component 7 年前
Evgenii Golubev 0dc801ac Fix the issue with missing fog in the scene view 7 年前
Jean-François F Fortin 83ab42b8 -Implemented texture parameters UI + shader code. 7 年前
Yao Xiaoling f304d36d Added basemap pass shader. 7 年前
Stephane Laroche e5b6c4fb Implement vertically layered BSDF model with anisotropy. 7 年前
Yao Xiaoling ebf0af82 Add default terrain material. 7 年前
Yao Xiaoling 972939f5 Moved terrain shader to TerrainLit folder. 7 年前
Yao Xiaoling e1a96e2e Fix lightmap UVs for instanced terrain. 7 年前
Yao Xiaoling cc470684 Add back picking pass for instanced terrain. 7 年前
Yao Xiaoling 10c48c2c Implemented terrain instancing. Updated UnityInstancing.hlsl for SRP. 7 年前
Kay Chang c279dc9c Re-added modified files for Switch without BOM. 7 年前
Kay Chang f5303717 Revert "WIP adding Switch support." 7 年前
GitHub 9dec0564 Merge pull request #1263 from Unity-Technologies/lw/fix_copy_depth_to_scene_view_camera 7 年前
Peter Bay Bastian 54aaeaae Move to 'ShaderGraph' folder 7 年前
GitHub e615b99e Merge pull request #373 from Unity-Technologies/fix-drag-and-drop 7 年前
Martin Thorzen 02c75c93 Fixed the drag and drop functionality (for 18.2+) for Blackboard 7 年前
Martin Thorzen aa3df588 Removed old interface that wasn't used anymore, IDropTarget 7 年前
GitHub 24d91b96 Merge pull request #372 from Unity-Technologies/updated-changelog 7 年前
GitHub 9e04af49 Update CHANGELOG.md 7 年前
GitHub cd8caf84 Merge pull request #366 from Unity-Technologies/fix-null-refs-in-search-provider 7 年前
Peter Bay Bastian ac20b304 Fix null refs in search window provider 7 年前
Martin Thorzen 0a642a8a Updated the changelog with what is coming up for the next release. 7 年前
GitHub 36539f3e Merge pull request #359 from Unity-Technologies/node-placement-copy 7 年前
jensgholm15@gmail.com 045f025b Update changelog to reflect changes 7 年前
GitHub d657628e Merge pull request #361 from Unity-Technologies/fix-obsolete-methods 7 年前
Martin Thorzen 3a802291 Capturemouse event and trickle down enum has changed and this is a fix for that so it is compatible with older versions. 7 年前