5669 次代码提交 (7a47594e-ed30-4253-a6a2-afa474d8dffe)

作者 SHA1 备注 提交日期
Remy bbc4a0ea Remove reference to normal map OS in normal map slot of a material (avoid normal map conversion popup) 7 年前
GitHub 31ace163 Merge pull request #989 from Unity-Technologies/debug-menu-fix-jit 7 年前
Thomas d07d061c Fixed JIT compilation on PS4/Mono 7 年前
Julien Ignace d4548639 Added #pragma_only_renderers to compute shaders. 7 年前
Remy 865163bd Update animated cookie scene (cube cookie supported) 7 年前
GitHub f92576c5 Merge pull request #988 from Unity-Technologies/SRPData_readme_fix 7 年前
Robert Srinivasiah 005863cd Fix up the readme to help users find the SRPData 7 年前
GitHub 64522b9e Merge pull request #986 from Unity-Technologies/decals/api_change 7 年前
Sebastien Lagarde 2808c61a Update package version to 0.1.33 7 年前
Sebastien Lagarde 7d44c87e Re-enable taaFrameIndex fix now that Postprocess package is updated 7 年前
GitHub 29fc3c6e Merge pull request #987 from Unity-Technologies/Add-physical-Light-unit-2 7 年前
Sebastien Lagarde 0acce99e Update script 7 年前
Sebastien Lagarde 160a7b78 Add update script 7 年前
Sebastien Lagarde e415b3ee Add ref 7 年前
Sebastien Lagarde 4a882275 Fix intensity for line light 7 年前
Sebastien Lagarde 861924c1 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
Paul Melamed bd99fade Store material ID instead of material reference in the DecalHandle 7 年前
Sebastien Lagarde 8f8ecb9d Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
Paul Melamed f3c562d5 Refactored decal system API to be able to add, delete and update decals without projector component 7 年前
Sebastien Lagarde f4ef7018 Fix UI issue with gizmo of area light 7 年前
Sebastien Lagarde 2cd297ed Remove bad merge 7 年前
Paul Melamed 3add52d5 add exact number of decals to bound and light volume arrays 7 年前
Sebastien Lagarde 3446aaee HDRenderPipeline: Remove obsolete editor test 7 年前
Sebastien Lagarde 0d688467 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
GitHub f7f81ac1 Merge pull request #982 from Unity-Technologies/MaterialUpgrader_Upgrade 7 年前
GitHub 771cccee Merge pull request #978 from Unity-Technologies/hdrp-xr-lighting 7 年前
GitHub 7ef20321 Merge pull request #985 from Unity-Technologies/Fix-out-of-memory-at-launnch 7 年前
GitHub 61c481e1 Merge pull request #979 from Unity-Technologies/lw-particle-light-fix 7 年前
sebastienlagarde fd14a7e5 More update 7 年前
Peter Bay Bastian 10d7c92b Update ShaderGraph submodule 7 年前
GitHub 41657818 Merge pull request #981 from Unity-Technologies/Branch_FixSkyRotation 7 年前
sebastienlagarde 7529a4bc Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
Andre McGrail bd2373cc Fixed Typo 7 年前
Peter Bay Bastian a26a62fe Update ShaderGraph submodule 7 年前
GitHub 841f635b Merge pull request #980 from Unity-Technologies/Branch_ShadowsInVolume 7 年前
sebastienlagarde baa79a02 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
Andre McGrail fe219a04 Added fix for Particle Spotlights in the light loop 7 年前
Peter Bay Bastian 762ac4bc Fix calls to `Path.Combine` that didn't work on Legacy scripting backend 7 年前
Matt Dean 07ca5f11 Upgrade Lightweight shaders and UI to closer match HD and Shader Graph 7 年前
sebastienlagarde b71add14 HDRenderPipeline: Rename Gaussian Pyramid Color pyramid in resource 7 年前
sebastienlagarde 30f4fe0f Fix reference area light mode 7 年前
Thomas 983a4857 Fixed particle lights 7 年前
Peter Bay Bastian d7929b25 Move Lightweight Shader Graph sub-shaders from SG repo 7 年前
uygar 706c8fbf Provided way of passing in values for per frame shadow update budgets. 7 年前
sebastienlagarde 3b04593f Various fix 7 年前
GitHub 6602ff66 Merge pull request #977 from Unity-Technologies/physcam-settings 7 年前
sebastienlagarde fee679a7 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
Robert Srinivasiah 6306d349 Skip adding empty decal cull data to GPU cull buffers (WAR) 7 年前
Julien Ignace 5cfdaac3 Reversed rotation of HDRI sky to match legacy and removed it from procedural because it does not make sense there. 7 年前
GitHub af64eeb2 Merge pull request #976 from Unity-Technologies/Fix-sky-issue 7 年前