5035 次代码提交 (771cccee-d2f7-4640-b359-2d3b5465fd68)

作者 SHA1 备注 提交日期
GitHub bafa5e7c Merge pull request #930 from Unity-Technologies/hdrp-xr-initial 6 年前
Robert Srinivasiah 50a1c71f Use helper function to turn stereo drawing on/off 6 年前
Robert Srinivasiah 167e7fed Cleanups 6 年前
Robert Srinivasiah 1c4f5ae2 Start using UnityPerPassStereo constants 6 年前
John 3174776d Merge branch 'master' into LW-ScreenSpaceShadows 6 年前
Robert Srinivasiah 44fabb65 Merge branch 'master' into hdrp-xr-initial 6 年前
Frédéric Vauchelles 6e9688c7 Fixed warning 6 年前
uygar 7528e3f3 Replaced the two clear shadow passes with one using the platform far plane define. 6 年前
uygar 34443229 Separated light and cascade data loading for directional lights. 6 年前
Remy fa8d58d8 Material upgrader working quite fine now :) 6 年前
Evgenii Golubev 1c1f07a0 Terminate the loop sooner 6 年前
Evgenii Golubev 7f5a785a Use bsdfData.materialFeatures to store the transmission mode 6 年前
Evgenii Golubev e6540dfa Implement clustering of density volumes 6 年前
Evgenii Golubev 88a993dd Store SSS flags inside bsdfData.materialFeatures 6 年前
Evgenii Golubev 621d0c61 Rename 6 年前
Evgenii Golubev 0c573a4a Rename "HomogeneousMediumVolume" to "HomogeneousDensityVolume" 6 年前
Paul Melamed 8668ed75 decals working on transparency 6 年前
GitHub 5ba70535 Merge pull request #264 from Unity-Technologies/node-bugfixes 6 年前
Matt Dean 1f3d0114 Minor node fixes 6 年前
GitHub c880667e Merge pull request #260 from Unity-Technologies/geometrychangedevent 6 年前
GitHub 5e8fdfe2 Merge pull request #259 from Unity-Technologies/node-bugfixes 6 年前
GitHub 0f41473d Merge pull request #248 from keijiro/shapes-aa 6 年前
Matt Dean fcd875c3 Split blend enum into two 6 年前
GitHub 40495e65 Merge pull request #261 from Unity-Technologies/fix-constant-node 6 年前
Martin Thorzen be031712 Added the new 9slice image that was provided. 6 年前
Jens Holm 5d32dbf0 Delete BoundInputVectorcontrolView which was a dumplicate of LabelSlotControlView 6 年前
Matt Dean de80e921 Add two sided support for shadow pass 6 年前
Matt Dean e11fa9b7 Add missing node fixes 6 年前
Martin Thorzen 3828d22c removed the label from nodesettings. 6 年前
Jens Holm 12543f9b Add vertex color input label to bound input type 6 年前
Matt Dean b73b2432 Add Transparent (premultiply alpha) blend mode 6 年前
Martin Thorzen c5f3e96c Removed unused parameter scaling 6 年前
Peter Bay Bastian a2bafb38 Fix float serialization in Constant Node to not be affected by system locale (was comma as decimal separator causing shader errors) 6 年前
Peter Bay Bastian 5d8933e2 Reflect rename in future Unity versions of class PostLayoutEvent to GeometryChangedEvent (with fallback import for 2018.1) 6 年前
Martin Thorzen 0c19b486 Added the 9_slice image to the settings view. Also added so that the icon looks clicked when clicked. 6 年前
Jens Holm 27242a3d Add slot type for bound types to be used in PBR Master node 6 年前
Matt Dean b3551b81 Master node improvements part 1 6 年前
Martin Thorzen 584d2bb4 [FIX] #251 Nodes are now selected again after pasted 6 年前
Martin Thorzen 0a72fe97 When saving a sub graph, we now go through all the shader graphs and updated them if they are using this sub graph. 6 年前
Peter Bay Bastian 714075ca Update WindowDraggable to work with the latest changes to PostLayoutEvent in Editor code 6 年前
GitHub 1c543e17 Merge pull request #255 from Unity-Technologies/build/automation 6 年前
Martin Thorzen f5ae4e88 Merge with master 6 年前
Alex Lian 344de37f Incorrect file path fix up 6 年前
Jens Holm bcf4854e Change normal slot in PBR Master node to display default space binding rather than a vector3 control 6 年前
Peter Bay Bastian 784a50f8 Bump package version 6 年前
Alex Lian bc13c460 Package validation test fixups 6 年前
Jens Holm 3bff7ec6 Make bound input types have a default slot label that identifies the space of the default input 6 年前
Peter Bay Bastian 1a928389 Regenerate a few meta files 6 年前
Alex Lian 2bb3b271 Update build automation for changes to directory structures 6 年前
Keijiro Takahashi bcc36851 Antialiasing with procedural shapes. 6 年前