5035 次代码提交 (771cccee-d2f7-4640-b359-2d3b5465fd68)

作者 SHA1 备注 提交日期
Paul Melamed 382f92e6 Some refactoring and cleanup of how decal draw data gets prepared 6 年前
Evgenii Golubev 2bf107d2 Rename to follow convention 6 年前
Julien Ignace 959a4078 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 6 年前
uygar f35513eb Removed cascade clamping in shader again. Internally there's a hardcoded 10 texel guardband around a cascade which seems to be good enough for now. 6 年前
Paul Melamed ab906785 intemediate commit 6 年前
Evgenii Golubev d5cf2b48 Merge branch 'master' of https://github.com/EvgeniiG/ScriptableRenderLoop into fix_sss_radius_bug 6 年前
GitHub fd6b2f42 Merge pull request #939 from Unity-Technologies/feature/MergeSSRefractionAndSSReflection 6 年前
sebastienlagarde a450e83a Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 6 年前
uygar b3808fd1 Rewrote sample bias computation to reduce register pressure. 6 年前
Paul Melamed db42063a clustered decal refactor 6 年前
Evgenii Golubev 070349c8 Merge branch 'master' 6 年前
Frédéric Vauchelles 3c9e76d4 Merging SSRefraction and SSReflection functions 6 年前
sebastienlagarde faa305c5 HDRenderPipeline: Move code 6 年前
uygar c9b42ea6 Added cam relative offset to inverse of shadow matrix. 6 年前
Paul Melamed 75b17fab Merge branch 'master' into decals/clustered 6 年前
GitHub 2d1ee48c Merge pull request #938 from Unity-Technologies/Enable-correct-globalIllumination 6 年前
uygar 775d3f32 Optimized cascade selection code to reduce register usage. 6 年前
sebastienlagarde c218e424 HDRenderPipeline: Fix issue with global illumination (now it match mitsuba) 6 年前
Remy ae07b3cc Correct 1202 template 6 年前
Julien Ignace b6d6a1da Added a test scene to demonstrate baking sky component. 6 年前
sebastienlagarde 35560656 Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing 6 年前
Remy 619cd52e Merge branch 'HDRP_GraphicTests' into MaterialUpgrader_Upgrade 6 年前
sebastienlagarde 5e5e46c8 Merge remote-tracking branch 'refs/remotes/origin/master' into support-iridescence 6 年前
GitHub 7dbf5279 Merge pull request #937 from Unity-Technologies/add-correct-support-of-float 6 年前
sebastienlagarde 532d1c75 fix issue 6 年前
sebastienlagarde 3717cdb2 add correct support of float 6 年前
GitHub 3b36aa0b Merge pull request #936 from Unity-Technologies/support-none-case-for-doublesided 6 年前
Sebastien Lagarde 07e997b0 Update test scene 6 年前
Sebastien Lagarde 4866a7dc Fix missing coma 6 年前
Sebastien Lagarde 76cc874d Re-introduce none case for double sided 6 年前
Sebastien Lagarde c22ec643 HDRenderPipeline: Update relfection probe view shader to be at the norme 6 年前
GitHub 0ac5f863 Merge pull request #935 from Unity-Technologies/Rename-Graphics-to-Rendering-in-menu 6 年前
Sebastien Lagarde c84722a1 Rename /Graphics/ to /Rendering/ in menu 6 年前
Sebastien Lagarde 89f8c23c Update version to 0.1.29 6 年前
GitHub 3e753c62 Merge pull request #934 from Unity-Technologies/Improve-normal-shading 6 年前
sebastienlagarde b2319266 Update saturate(NdotV) to ClampNdotV 6 年前
sebastienlagarde 301dbf72 Merge remote-tracking branch 'refs/remotes/origin/master' into Improve-normal-shading 6 年前
GitHub e999b356 Merge pull request #933 from Unity-Technologies/Fix-warning-LW 6 年前
sebastienlagarde 4931ea6f Fix warning of LW and OnTileRender OnValidate call 6 年前
GitHub d73b4d26 Merge pull request #932 from Unity-Technologies/HDRP_GraphicTests 6 年前
Robert Srinivasiah 9c3ed431 Prelim usage of combined stereo VP for constant generation 6 年前
sebastienlagarde 8edea279 HDRenderPipeline: Fix various warning 6 年前
sebastienlagarde 81273007 HDRenderPipeline: Update dirty flags for GI on lightEditor 6 年前
Remy b6b37ddb Add possibility to have comment in tests listed in TestRunner 6 年前
sebastienlagarde da640b25 Update GI baking 6 年前
GitHub 8617a030 Merge pull request #931 from Unity-Technologies/Add-GI-delegate 6 年前
sebastienlagarde a52da444 Disable by default 6 年前
sebastienlagarde f0e0be49 Push first draft 6 年前
GitHub 09c7f394 Merge pull request #927 from Unity-Technologies/fix/NDCwithZ 6 年前
sebastienlagarde e21db91a HDRenderPipeline: remove matrix macro that shouldn't be use (Camera relative, instacing...) 6 年前