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fix issue

/main
sebastienlagarde 7 年前
当前提交
532d1c75
共有 1 个文件被更改,包括 18 次插入18 次删除
  1. 36
      ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugDisplay.hlsl

36
ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugDisplay.hlsl


// Draw a signed integer
// Can't display more than 16 digit
// The two following parameter are for float representation
void DrawInteger(int intValue, float3 fontColor, uint2 currentUnormCoord, inout uint2 fixedUnormCoord, bool flipY, inout float3 color, uint leading0)
// forceNegativeSign is used to force to display a negative sign as -0 is not recognize
void DrawInteger(int intValue, float3 fontColor, uint2 currentUnormCoord, inout uint2 fixedUnormCoord, bool flipY, inout float3 color, int leading0, bool forceNegativeSign)
{
const uint maxStringSize = 16;

int numEntries = min((intValue == 0 ? 0 : log10(absIntValue)) + (intValue < 0 ? 1 : 0) + leading0, maxStringSize);
int numEntries = min((intValue == 0 ? 0 : log10(absIntValue)) + ((intValue < 0 || forceNegativeSign) ? 1 : 0) + leading0, maxStringSize);
// 3. Display leading 0
if (leading0 > 0) // Avoid warning
{
for (uint i = 0; i < leading0; ++i)
{
DrawCharacter('0', fontColor, currentUnormCoord, fixedUnormCoord, flipY, color, -1);
}
}
// 4. Display the number
// 3. Display the number
for (uint j = 0; j < maxStringSize; ++j)
{
// Numeric value incurrent font start on the second row at 0

absIntValue /= 10;
}
// 4. Display leading 0
for (int i = 0; i < leading0; ++i)
{
DrawCharacter('0', fontColor, currentUnormCoord, fixedUnormCoord, flipY, color, -1);
}
if (intValue < 0)
if (intValue < 0 || forceNegativeSign)
{
DrawCharacter('-', fontColor, currentUnormCoord, fixedUnormCoord, flipY, color, -1);
}

void DrawInteger(int intValue, float3 fontColor, uint2 currentUnormCoord, inout uint2 fixedUnormCoord, bool flipY, inout float3 color)
{
DrawInteger(intValue, fontColor, currentUnormCoord, fixedUnormCoord, flipY, color, 0);
DrawInteger(intValue, fontColor, currentUnormCoord, fixedUnormCoord, flipY, color, 0, false);
}
void DrawFloat(float floatValue, float3 fontColor, uint2 currentUnormCoord, inout uint2 fixedUnormCoord, bool flipY, inout float3 color)

else
{
int intValue = int(floatValue);
DrawInteger(intValue, fontColor, currentUnormCoord, fixedUnormCoord, flipY, color);
bool forceNegativeSign = floatValue >= 0.0f ? false : true;
DrawInteger(intValue, fontColor, currentUnormCoord, fixedUnormCoord, flipY, color, 0, forceNegativeSign);
int fracValue = int(frac(floatValue) * 1e6); // 6 digit
uint leading0 = max(6 - (log10(fracValue) + 1), 0); // Counting leading0 to add in front of the float
DrawInteger(fracValue, fontColor, currentUnormCoord, fixedUnormCoord, flipY, color, leading0);
int fracValue = int(frac(abs(floatValue)) * 1e6); // 6 digit
int leading0 = 6 - (int(log10(fracValue)) + 1); // Counting leading0 to add in front of the float
DrawInteger(fracValue, fontColor, currentUnormCoord, fixedUnormCoord, flipY, color, leading0, false);
}
}
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