Julien Ignace
182cb19b
Disabled all profiling cameras in some scenes to avoid them to be rendered unnecessarily.
7 年前
Robert Srinivasiah
4d68ed1f
Integrate PR feedback to unify some code in UpdateRenderingPathState
Keep m_isFptlEnabled and m_isFptlEnabledForForwardOpaque together, along with the comments
7 年前
Evgenii Golubev
41563dba
Scalarize SSS transmission
7 年前
Robert Srinivasiah
981474c5
Hook up forward-only checks
Most of them can grab the info from HDCamera.
The tricky one was moving the check out of LightLoop.Build, so a later portion. However, the dependent state in LightLoop do not need to know about forward before the HDCamera determines the need for forward rendering.
7 年前
Evgenii Golubev
613d7de3
Reduce the number of feature variants from 27 to 14
7 年前
Robert Srinivasiah
aae9568f
Generate stereo and forward-rendering state in HDCamera
Stereo is enabled on a per-camera basis, if stereo is generally active and the camera can render to both eyes.
Additionally, the HDCamera itself will start storing the forward-only state as stereo rendering will be forward only for HDRP (for now).
7 年前
Evgenii Golubev
5ed87a9c
Optimize anisotropic GGX
7 年前
Robert Srinivasiah
450bb70b
Fix mismatched option name and debug menu item
Too many local branches -_-
7 年前
Robert Srinivasiah
d71a9b3a
Debug option to disable stereo paths
7 年前
Felipe Lira
b4b28fdf
Fixed PS4 compiler error.
7 年前
Felipe Lira
c137b6fb
Fixed an issue that was causing lightweight resource file to be added in every build.
7 年前
Felipe Lira
0a8c1dae
Small refactor of soft particles to RequireDepth as that is more general.
7 年前
Felipe Lira
2387e5a5
Added GI to unlit standard shader.
7 年前
Felipe Lira
f8a9d47a
Updated inspectors to 2018.1 and remove pipeline warnings.
7 年前
GitHub
a5b781b9
Merge pull request #93 from Unity-Technologies/inspector-preview-mesh
Inspector preview mesh
7 年前
Jens Holm
682d177b
Add zoom/scale to preview mesh and refactor preview data into seperate class
7 年前
Matt Dean
db7fee2a
Fix object and world position affine check
7 年前
Jens Holm
8acafef9
Add scroll mouse manipulator
7 年前
Matt Dean
c827f632
Fix non-modifiable cubemap data
7 年前
Jens Holm
cbc52afe
Add rotation to inspector mesh preview
7 年前
Matt Dean
2775c78f
Delete old nodes
7 年前
Jens Holm
3b723ead
Merge remote-tracking branch 'origin/master' into inspector-preview-mesh
7 年前
Matt Dean
f716bede
Add Vertex Input generator
- Fixes Issue #103
- Removed vertex color input when not required
7 年前
Tim Cooper
f799dd40
Really Rough working HD Unlit master node.
7 年前
Jens Holm
016cdba4
Remove mesh from preview render data and check for preview mesh in preview manager
7 年前
Matt Dean
63709067
Missing from previous commit
7 年前
Peter Bay Bastian
db4185dc
Oilish shader graph
7 年前
Jens Holm
67d2fd02
Merge master
7 年前
Matt Dean
adae5870
Rename Hue input to Offset
7 年前
Peter Bay Bastian
6a070a04
More colory glowy party preview
7 年前
Matt Dean
9fcf8bc7
Transform node fixes
7 年前
Peter Bay Bastian
72c4bdea
Move contextual actions from node search menu into actual context menu
7 年前
Matt Dean
5a69c812
Merge branch 'master' into node-bugfixes
7 年前
Peter Bay Bastian
211cf575
Refactor ColorspaceConversionControl to work on enums in general and implement it for TransformNode
7 年前
Matt Dean
df7a48db
Remove partial derivative precision
7 年前
Peter Bay Bastian
4f6b38b4
Bump package version
7 年前
Peter Bay Bastian
2a77bb5f
Transparent background for controls
7 年前
Matt Dean
2a6ef764
Fix Camera node direction slot
7 年前
Peter Bay Bastian
c467fab5
Make color space conversion node controls a bit neater
7 年前
Matt Dean
ae1bad65
Fixes pre-PR
7 年前
Peter Bay Bastian
0b1d9efe
Minor style changes to fix spacing between node controls
Also removes some leftover toolbar styles
7 年前
Matt Dean
1449994e
Comment out Scene Normals and Scene Velocity nodes
7 年前
Peter Bay Bastian
ab14181b
Make PortInputView use pre-multiplied alpha background color and put its edge behind itself and node (still need to make it render behind other nodes)
7 年前
Matt Dean
d1e59e63
Moved Scene Normals and Scene Velocity nodes to WIP
7 年前
Peter Bay Bastian
508ec3ef
Workarounds for float formatting (e.g. 0.6 becoming a mess of decimal points) and label draggers (dragging not working on anything but first label on slot control)
7 年前
Matt Dean
2d57b390
Add Orthographic slots to Camera node
7 年前
Matt Dean
4512dff0
Started work on Rounded Rectangle node
7 年前
Peter Bay Bastian
458c34e2
Make beachball more neat
7 年前
Matt Dean
fb3d355b
Removed uneeded Fog enum
7 年前
Matt Dean
68dcee06
Renamed Repeating Dot node > Ellipse node
7 年前