Felipe Lira
|
733691b3
|
Converted more files to new C# standard.
|
7 年前 |
GitHub
|
a709a016
|
Merge pull request #1390 from Unity-Technologies/lw/disable-copydepth
Fixes issue where CopyDepthSubpass fails when src and dest are diff sizes
|
7 年前 |
Felipe Lira
|
93442ebc
|
If we need to copyDepth we always copy with Blit until we figure out a way to check src and dest sizes.
|
7 年前 |
Felipe Lira
|
9c960b8e
|
Added CommandBuffer profiler markers so inspecting frame on FrameDebugger and RenderDoc is much easier.
|
7 年前 |
Felipe Lira
|
a22a1673
|
Small change to allow override SHADOWS_SCREEN define.
|
7 年前 |
GitHub
|
70ff7802
|
Merge pull request #1388 from Unity-Technologies/add-geometric-filtering-to-lit
HDRP: add geometric filtering to lit shader
|
7 年前 |
sebastienlagarde
|
730f3273
|
HDRP: add geometric filtering to lit shader
|
7 年前 |
GitHub
|
bdeba039
|
Merge pull request #1270 from Unity-Technologies/feature/SSR
Screen Space Reflection (Scene Proxy raycasting)
|
7 年前 |
GitHub
|
95e8ecb9
|
Merge pull request #1385 from Unity-Technologies/Fix-issue-with-OnWillRenderObject-in-HDRP
Fix issue with OnWillRenderObject in HDRP
|
7 年前 |
sebastienlagarde
|
55941473
|
Fix issue with OnWillRenderObject in HDRP
|
7 年前 |
GitHub
|
57c37d06
|
Merge pull request #1355 from Unity-Technologies/sg/show-generated-code
Show generated code for shader graph
|
7 年前 |
GitHub
|
efe360da
|
Merge pull request #1384 from Unity-Technologies/lw/temporary-depth-precision-fix
Disable depth multisample resolve
|
7 年前 |
Frédéric Vauchelles
|
2e62d5e8
|
Disable SSR in code
|
7 年前 |
GitHub
|
f8e5ff57
|
Merge pull request #1377 from Unity-Technologies/sg/texture-types
Texture2D Array and Texture 3D
|
7 年前 |
Frédéric Vauchelles
|
51d9861f
|
Fixed warnings
|
7 年前 |
GitHub
|
7f5da648
|
Merge branch 'master' into sg/show-generated-code
|
7 年前 |
Peter Bay Bastian
|
a958b031
|
Rename PropertyType.Texture to Texture2D
|
7 年前 |
GitHub
|
06d2091a
|
Merge pull request #1383 from Unity-Technologies/Add-support-of-per-light-shadow-mask-control
Add support of per light shadow mask control
|
7 年前 |
Frédéric Vauchelles
|
8dadc110
|
Fix build on PS4
|
7 年前 |
Peter Bay Bastian
|
6db9deb9
|
Make PreviewProperty check a bit nicer and fix a warning
|
7 年前 |
sebastienlagarde
|
d04a9f37
|
Remove changelof.md.orig
|
7 年前 |
Frédéric Vauchelles
|
e98eb92e
|
Use current frame motion vector
|
7 年前 |
Peter Bay Bastian
|
55a261e5
|
Fix drag and drop support
|
7 年前 |
sebastienlagarde
|
c0461407
|
Merge branch 'master' into Add-support-of-per-light-shadow-mask-control
|
7 年前 |
GitHub
|
1c9edcfa
|
Merge pull request #1382 from Unity-Technologies/volume-ux-improvements
Improved volume UI & styling
|
7 年前 |
Frédéric Vauchelles
|
647f6534
|
Fixed mouse position debug
|
7 年前 |
Peter Bay Bastian
|
927000b8
|
Merge branch 'master' into sg/texture-types
|
7 年前 |
Felipe Lira
|
3cc463d7
|
We don't have support to highp Texture2DMS in shader back end. Disabling multisample depth resolve until we fix the issue.
|
7 年前 |
GitHub
|
df14a156
|
Merge pull request #1353 from Unity-Technologies/sg/fix-drag-n-drop
Fix drag and drop
|
7 年前 |
Frédéric Vauchelles
|
3932faa4
|
Merge branch 'master' into feature/SSR
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/CHANGELOG.md
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Camera/HDCameraFrameHistoryType.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.hlsl
|
7 年前 |
Tim Cooper
|
a1c03f87
|
Add shader graph dependency
|
7 年前 |
GitHub
|
9326bf71
|
Merge pull request #1379 from Unity-Technologies/float-half-instrisics
Float half instrisics
|
7 年前 |
Felipe Lira
|
b9fd7d1c
|
Fixed wrong name replace
|
7 年前 |
GitHub
|
493e7d5a
|
Update README.md
|
7 年前 |
Thomas
|
a7687896
|
Improved volume UI & styling
|
7 年前 |
Felipe Lira
|
175cbd2f
|
Fixed line ending on API files
|
7 年前 |
Alex Lian
|
ae5591e0
|
Return use of build.py
|
7 年前 |
GitHub
|
877c58df
|
Merge pull request #1380 from Unity-Technologies/debug-hack-fix
Fixed empty editor debug window on srp asset reload
|
7 年前 |
Felipe Lira
|
0c03cb67
|
Added proper _half / _float suffix on hlsl as this is what our compiler backend actually expects.
|
7 年前 |
Alex Lian
|
69466f62
|
Missed HDRP files to move
|
7 年前 |
GitHub
|
c27f37c6
|
Merge pull request #1378 from Unity-Technologies/LWRP
Lwrp
|
7 年前 |
Felipe Lira
|
2c09ec14
|
Fixed format and line endings.
|
7 年前 |
Felipe Lira
|
60efd574
|
Added float and half variants to instrisicts
|
7 年前 |
Matt Dean
|
e4c1b7ba
|
Add missing metas
|
7 年前 |
Alex Lian
|
bb48e6ea
|
Move new files merged from master
For file re-org, catch up files
|
7 年前 |
Thomas
|
7fc1f0a9
|
Fixed empty editor debug window on srp asset reload
|
7 年前 |
GitHub
|
b5990ea4
|
Merge pull request #1374 from Unity-Technologies/lw/fix-texture2dms
Fixed DepthCopy shader. Disabled depth resolve on VR until we can pr…
|
7 年前 |
Matt Dean
|
36a0484f
|
Merge remote-tracking branch 'origin/master' into sg/texture-types
|
7 年前 |
Alex Lian
|
0d975dea
|
Merge remote-tracking branch 'origin/master' into build/automation
|
7 年前 |
GitHub
|
cd218826
|
Merge pull request #1376 from Unity-Technologies/sg/hdsubshaders
HD Master Node Support
|
7 年前 |