Keijiro Takahashi
bbf78b3f
Added null checks.
8 年前
Keijiro Takahashi
9ab50093
Moved SSAO after depth copying.
8 年前
Keijiro Takahashi
6ee4ca5a
Renamed some classes.
8 年前
Julien Ignace
9ba99a5b
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DebugMenu2
8 年前
Keijiro Takahashi
b88fea8f
Changed directory structure.
8 年前
Keijiro Takahashi
8915d659
Removed BOM
8 年前
Keijiro Takahashi
925e0fdd
Null check before using CommonSettings
8 年前
Keijiro Takahashi
705fd129
Moved SSAO settings into CommonSettings.
8 年前
Arnaud Carre
5b313e79
add some stats to mini-profiler
8 年前
Keijiro Takahashi
2a5a3d5c
Added SSAO implementation preliminary.
8 年前
Torbjorn Laedre
655b822c
Fixed missing gamma handling of RGBM encoded lightmaps.
8 年前
Torbjorn Laedre
7aaed715
Fixed lightmap sample helper ignoring RGBM unpacking path.
8 年前
Julien Ignace
c25417c7
Created an override for the Lighting debug panel.
8 年前
Julien Ignace
dc01c46d
Correctly split UI from debug menu code.
8 年前
Julien Ignace
6fd2dc66
Renamed debug menu classes for consistency
- DebugMenuItem => DebugItem
- DebugMenu => DebugPanel
8 年前
Julien Ignace
20413141
First version of debug menu serialization and undo/redo
8 年前
Evgenii Golubev
7282b3a1
Don't use thickness along the view dir for thin objects
8 年前
Evgenii Golubev
16e113df
Modify SSS artifact clamping
8 年前
Evgenii Golubev
92b0ced1
Reduce SSS artifacts
8 年前
Evgenii Golubev
04fd3af5
Use 16 profiles and vtx-NoV weighted thickness
8 年前
Evgenii Golubev
17647325
Multiply transmittance by the surface albedo
8 年前
Evgenii Golubev
a92b6036
Implement transmission for Disney SSS
8 年前
Evgenii Golubev
dbda911f
Parametrize using the length of the volume mean free path
8 年前
Evgenii Golubev
1a787e97
Improve the quality of bilateral weighting
8 年前
GitHub
1eaf565f
Merge pull request #264 from Unity-Technologies/Add-graphic-test-for-HD
Add graphic test for hd
8 年前
sebastienlagarde
ad37c95f
Missing file
8 年前
sebastienlagarde
c95acc41
Update directory structure of graphic test
- Move framework in framework directory
- Move scene in RenderPipeline/LowEndMobile directory
- Add RenderPipeline/HDRenderPipeline
8 年前
GitHub
a9aa765c
Merge pull request #265 from Unity-Technologies/postfx-update-ae437dc
Updated postfx to latest revision
8 年前
Thomas Hourdel
eff8d901
Updated postfx to latest revision
8 年前
sebastienlagarde
c7fb554d
GraphicTest - Add 0001 Sky Reflection
8 年前
Julien Ignace
33909827
Automatically creates the DebugMenuUpdater component.
8 年前
sebastienlagarde
25cb78a1
HDRenderPipeline: Fix PS4 compilation + Fix test scene SSS
- PS4 compiler doesn't support ";;", need to replace with ";"
- Fix missing prefab in test
8 年前
GitHub
d3ccf804
Merge pull request #263 from Unity-Technologies/Branch_FixPS4ShaderCompile
Fixed shader compilation on PS4
8 年前
GitHub
061d9625
Merge pull request #262 from Unity-Technologies/Branch_FixDefaultMaterials
Fixed default materials for UI/Line etc.
8 年前
sebastienlagarde
b6bce381
HDRendePipeline: Fix issue with macro## on PS4
8 年前
GitHub
ab3a52d5
Merge pull request #261 from Unity-Technologies/Fix-issue-with-case-sensitive-folder
Fix issue with case sensitive folder
8 年前
sebastienlagarde
775576ee
rename toto/titi Core/Fptl
8 年前
Julien Ignace
7c92df70
Fixed shader compilation on PS4
8 年前
sebastienlagarde
b52ecae0
Rename Core/Fptl to Toto/Titit
8 年前
Julien Ignace
8c46a6ee
Fixed default materials for UI/Line etc.
8 年前
uygar
622d6403
Fixed shadow priority sort being inverted.
8 年前
uygar
1996704d
Fixed hardcoded shadow resource path incorrectly handling out of bounds cases.
Fixed directional lights being subject to shadow distance calculations.
Fixed errors when having empty cascades.
8 年前
GitHub
8a03f18c
Merge pull request #260 from Unity-Technologies/Fix-shadow-debug-menu
HDRenderPipeline: Fix shadow debug menu (was not working after shadow merge)
8 年前
Sebastien Lagarde
f5f6d525
HDRenderPipeline: Fix shadow debug menu (was not working after shadow merge)
8 年前
GitHub
c185048e
Merge pull request #259 from Unity-Technologies/Shadow-debug-and-cleanup
Cleanup SRP project
8 年前
Sebastien Lagarde
89a7c17b
Clenaup of folders, renaming and warning fix (see details in description)
- Rename "Common" folder "Core" folder
- Move fptl specific code from common to fptl (skyhelper, shaderbase.h)
- Move hdrp specific code from common to hdrp (resource
blitcubemap.shader)
- Remove "tutorial" on basicRenderPipeline folder name
- Update path name in shader for shadow include
- Fix misc warning in shaders
8 年前
Sebastien Lagarde
1e3ca778
Some cleanup (Remove dirctory shadow, move SSSProfile)
- Move SSSProfile into Lit directory
- Remove unused shadow direcory in HDRP
8 年前
GitHub
72659709
Merge pull request #258 from Unity-Technologies/Update-shadow
Re-enable shadow debug
8 年前
sebastienlagarde
dc6d3e84
HDRenderPipeline: Re-enable shadow atlas visualization + some clean
8 年前
sebastienlagarde
0e9f5de7
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-shadow
8 年前