Frédéric Vauchelles
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fa865764
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Updated: small fixes
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7 年前 |
Frédéric Vauchelles
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92fe8d5d
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Use only a single screen space setting for SSR
Updated UI
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7 年前 |
Frédéric Vauchelles
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2e984cbd
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Added comments
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7 年前 |
Frédéric Vauchelles
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dd12e0c4
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Added comments
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7 年前 |
Jean-François F Fortin
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83ab42b8
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-Implemented texture parameters UI + shader code.
-Added UV types as the usual UV set + Planar (and eventually triplanar)
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7 年前 |
Jean-François F Fortin
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2d4b30ed
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Fixed groups, now they stay in the same state as they were when you go back to the material.
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7 年前 |
Jean-François F Fortin
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f5a4da8f
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-Added foldouts.
-Added channel variables to textures.
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7 年前 |
Jean-François F Fortin
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059f098f
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First working version of the UI.
Still missing implementation for UVs and channels.
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7 年前 |
Stephane Laroche
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e5b6c4fb
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Implement vertically layered BSDF model with anisotropy.
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7 年前 |
Yao Xiaoling
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ebf0af82
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Add default terrain material.
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7 年前 |
Yao Xiaoling
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972939f5
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Moved terrain shader to TerrainLit folder.
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7 年前 |
Yao Xiaoling
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e1a96e2e
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Fix lightmap UVs for instanced terrain.
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7 年前 |
Yao Xiaoling
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cc470684
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Add back picking pass for instanced terrain.
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7 年前 |
Yao Xiaoling
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10c48c2c
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Implemented terrain instancing. Updated UnityInstancing.hlsl for SRP.
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7 年前 |
Yao Xiaoling
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d04063c7
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Use terrain layer count keywords. Need engine change to enable the keywords.
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7 年前 |
Yao Xiaoling
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95e207c6
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Some minor adjustments.
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7 年前 |
Yao Xiaoling
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47a99e08
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Remove leftover influence properties.
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7 年前 |
Yao Xiaoling
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fe1e3424
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Remove uvmapping for blend mask because terrain always uses uv0.
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7 年前 |
Yao Xiaoling
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265fbfcb
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Remove influence stuff.
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7 年前 |
Yao Xiaoling
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e7aff361
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Remove bent normal maps.
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7 年前 |
Yao Xiaoling
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6d5e665d
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Delete diffusion profiles. They are only for SSS.
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7 年前 |
Yao Xiaoling
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46f3df70
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Added normal map support. Need engine changes so that _NORMALMAP0-_NORMALMAP3 keywords can be selected.
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7 年前 |
Yao Xiaoling
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59296c5d
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Comment out planar/triplanar uvmapping mode.
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7 年前 |
Kay Chang
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c279dc9c
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Re-added modified files for Switch without BOM.
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7 年前 |
Kay Chang
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f5303717
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Revert "WIP adding Switch support."
This reverts commit 9af0c8f34d9c5f809e96bd5f5502d6ac28b1f330.
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7 年前 |
GitHub
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9dec0564
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Merge pull request #1263 from Unity-Technologies/lw/fix_copy_depth_to_scene_view_camera
Lw/fix copy depth to scene view camera
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7 年前 |
GitHub
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ce0fa09f
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Merge pull request #1259 from Unity-Technologies/lw/perobject-local-shadows
Fixed multiple local shadows.
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7 年前 |
Aleksandr Kirillov
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38b5c51b
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Now binding the copied depth texture to `_CameraDepthTexture` after the copy.
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7 年前 |
Felipe Lira
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61f8c6ac
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shadow strength already account for attenuation in non shadow casting lights.
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7 年前 |
Aleksandr Kirillov
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4671f074
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Fixed an issue with spawning "non-msaa texture bound to an msaa sampler" in the console in scene view.
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7 年前 |
Felipe Lira
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cc538d3c
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Fixed multiple local shadows.
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7 年前 |
Aleksandr Kirillov
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7e7e8ed5
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WIP fix depth copy to scene view camera
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7 年前 |
GitHub
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0c7c73e4
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Merge pull request #1252 from Unity-Technologies/lw/shader-keywords-stripping-v2
Stripped invalid variants.
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7 年前 |
Evgenii Golubev
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ad3d1e7c
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Enable volumetric fog by default
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7 年前 |
Evgenii Golubev
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c2bcff92
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Fix the bug preventing decals and density volumes from coexisting
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7 年前 |
Felipe Lira
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fab1cd33
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Stripped invalid variants. Reduced Standard shader with full settings to 43.75% variants. Furter reduced tandard shader with minimal settings to 2.08%.
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7 年前 |
Evgenii Golubev
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16866dfe
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Fix numerical issues with the default volumetric fog mean free path
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7 年前 |
GitHub
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7d6d0696
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Enable stripping by default
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7 年前 |
jensgholm15@gmail.com
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045f025b
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Update changelog to reflect changes
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7 年前 |
Martin Thorzen
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3a802291
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Capturemouse event and trickle down enum has changed and this is a fix for that so it is compatible with older versions.
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7 年前 |
jensgholm15@gmail.com
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ed51c9ec
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Make nodes spawn in the center of the view when copied from another graph
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7 年前 |
GitHub
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16622af3
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Merge pull request #351 from Unity-Technologies/added-group-for-test-graphs
Added groups to the test graphs
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7 年前 |
GitHub
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8a2e5a5e
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Merge pull request #347 from Unity-Technologies/warning-incompatible-pipeline
Warning incompatible pipeline
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7 年前 |
Peter Bay Bastian
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8fcaa92a
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Merge branch 'master' into warning-incompatible-pipeline
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7 年前 |
Martin Thorzen
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5fb91dea
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Added groups to the test graphs so they are not directly in the root of all shaders.
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7 年前 |
GitHub
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9696a5d1
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Merge pull request #326 from Unity-Technologies/editable-property-reference-names
Editable property reference names
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7 年前 |
GitHub
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deb17f95
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Merge pull request #350 from Unity-Technologies/fix-subshader-null
Fix null ref exception
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7 年前 |
Jens Holm
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18629e21
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Update gif for changelog
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7 年前 |
Peter Bay Bastian
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c17cc7e1
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Fix null ref exception and update images to be large files
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7 年前 |
Jens Holm
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2a2148ce
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Add mssing filename in image referene in changelog
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7 年前 |