6377 次代码提交 (6b170d6a-a58a-4f63-b72a-1c909759952e)

作者 SHA1 备注 提交日期
Peter Bay Bastian 251f1d1b Disable HD sub-shader and re-run graphics tests 7 年前
Jens Holm 2f658454 Make the modified property names bold through uss 7 年前
GitHub 6b96c163 Merge pull request #324 from Unity-Technologies/fix-tests 7 年前
Jens Holm f1e0d4a5 Add docstring to the sanitize function 7 年前
Peter Bay Bastian d17dc935 Add test templates for graphs and introduce LFS for *.png 7 年前
Jens Holm 7f9416d0 Make use of the generic duplicate name handling funciton when editing property and reference names 7 年前
Peter Bay Bastian 7bafacee Add support for folders in integration test graphs folder 7 年前
Jens Holm 49ac046f Add funciton to handle duplicate naming 7 年前
Peter Bay Bastian e47e0538 Added graph tests for 7 年前
Jens Holm 1703288d Make the property name text field delayed 7 年前
Peter Bay Bastian 4e004e8e Added 7 年前
Jens Holm 6aca31dc Check property referecne name when the property is created 7 年前
Peter Bay Bastian 72b605ed Adding tests graphs for Math ->Advanced and Math->Derivative 7 年前
Jens Holm 2e2f5f9e Simplify regex for checking valid property reference 7 年前
Peter Bay Bastian 79f6f9a8 Added shader graphs for Math Basic 7 年前
Jens Holm 810ea255 Fix the node edges not being preserved when the property is actually copied along with the property node 7 年前
Jens Holm 82435f05 Enforce underscore in overriden property names and allow rest by supplying empty string 7 年前
Peter Bay Bastian 7f761cb8 Add Float and Cubemap to test case 7 年前
Jens Holm c5caad3e Make edges preserved when copying a property node that is converted to a concrete node 7 年前
Jens Holm 1ba516e7 Make reset reference menu appear only when reference name is overridden 7 年前
Peter Bay Bastian 4c25a1ee Remove files that shouldn't have been added 7 年前
Jens Holm 02587bed Add conditional includes in MaterialGraphWindow and MaterialGraphView 7 年前
Jens Holm 42451460 Make reference names editable throught text field and add reference name sanitation 7 年前
Peter Bay Bastian 4e1798b6 Update gitignore and fix compile warning and test 7 年前
GitHub 1536b7ef Merge pull request #316 from Unity-Technologies/fix-for-decimal-issue 7 年前
Matt Dean cb9ab96f Prevent GC allocation when popup doesnt need to be recreated 7 年前
Jens Holm ed5436e4 Make custom property names dirty the graph 7 年前
Peter Bay Bastian 11c1b9be Fix all Shader Graph tests (including integration graphs) 7 年前
GitHub 26deb2a4 Merge pull request #308 from Unity-Technologies/fixes/update-deprecated-resources-api 7 年前
Jens Holm b68215c9 Add text field on properties to allow a custom reference name 7 年前
Peter Bay Bastian 0c641d4b Fixed warnings from generated transform code 7 年前
Peter Bay Bastian ea90628a Fix trunk warnings 7 年前
Matt Dean 67827c5c Remove unnecessary serialized properties 7 年前
Matt Dean f20e7691 Update Gradient UIs to UIElements 7 年前
Peter Bay Bastian a2b1f9e5 Fix warnings 7 年前
Matt Dean 90f19e2e Rename Gradient Asset Node > Gradient Node 7 年前
Martin Thorzen e34a3053 Fixed the PR feedback I got. 7 年前
Matt Dean 25fc05eb Rename GradientAssetNode.cs > GradientNode.cs 7 年前
Martin Thorzen 8f3d14dc Update with cleaning out unused code. And some formatting. 7 年前
Martin Thorzen 962fc981 Removed the dependency on SRP so this is now self contained within Shadergraph. 7 年前
Martin Thorzen 3868cb59 Fixed so that the preview is not drawn ontop of the Settings Menu 7 年前
Evgenii Golubev ed476664 Remove leftover SetupComputeShader() call 7 年前
GitHub 94e96f91 Merge pull request #1177 from Unity-Technologies/fix/shadow-crash 7 年前
Evgenii Golubev 14c97d6d Update variable usage 7 年前
Robin Bradley deadc578 Fix for using m_CurrentSunLightShadowIndex as -1 when shadows are disabled on a directional light which causes GPU buffer access at an invalid offset. This can crash the GPU on some platforms. 7 年前
Remy 9c0aa9c6 Add spot reflector option to modulate light intensity with spot angle. 7 年前
Evgenii Golubev 8d663ac4 Merge upstream/master 7 年前
GitHub 7a76fbbe Merge pull request #1174 from Unity-Technologies/fix/ShaderCompilationInMemoryAssemblies 7 年前
Frédéric Vauchelles 3320fc64 Skip in memory assemblies for the shader generator 7 年前
Felipe Lira dc0d6bd3 Fixed particles color modes. 7 年前