sebastienlagarde
|
261e7fe1
|
HDRenderLoop: Missing file
|
8 年前 |
Evgenii Golubev
|
a08f90a4
|
Update comments
|
8 年前 |
sebastienlagarde
|
898ec83d
|
HDRenderLoop: Misc fix for making cluster FPTL work, still not working
|
8 年前 |
Felipe Lira
|
ef0ffe6f
|
OnValidate now working and not necesary to call CleanUp on disable anymore.
|
8 年前 |
Evgenii Golubev
|
b6c3976f
|
Move the dominant specular direction to PreLightData
|
8 年前 |
vlad-andreev
|
61c18528
|
fixed editor grid/gizmo/selection rendering
|
8 年前 |
Felipe Lira
|
65f8427b
|
update github project to reflect refactored SRL changes in engine code.
|
8 年前 |
Evgenii Golubev
|
80814477
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderLoop/Lighting/SinglePass/SinglePass.hlsl
|
8 年前 |
Felipe Lira
|
d713ce87
|
Fixed Inspector Exception when drawing HDRenderLoop
|
8 年前 |
sebastienlagarde
|
1bf1067a
|
HDRenderLoop: use a envLightSky structure to feed sky information
|
8 年前 |
Evgenii Golubev
|
64c5cdc1
|
Correctly enable/disable the sky light
|
8 年前 |
GitHub
|
3fb12546
|
Merge pull request #25 from EvgeniiG/master
Fix and enable sky IBL
|
8 年前 |
Evgenii Golubev
|
8535f07e
|
Move InitSkyEnvLightData() to LightUtilities.hlsl
|
8 年前 |
Felipe Lira
|
d2f48b79
|
Updated project and SRLs to use new GraphicsSettings registration interface.
In order to register a scriptable render loop goto GraphicsSettings and set there.
|
8 年前 |
Julien Ignace
|
7e712073
|
Fixed LayeredLit detail maps and improved the LayeredLitTest scene.
|
8 年前 |
Peter Bay Bastian
|
682248e0
|
Created GraphEditorDrawer by extracting view stuff from AbstractGraphEditWindow
The latter was getting very crowded and more views that are not inside
the GraphView are on the way.
|
8 年前 |
Peter Bay Bastian
|
fa8baa2c
|
Created IEnumerable extension for zipping together enumerables
(so that we can easily iterate over 2 collections using their
IEnumerable interface, rather than having to index into one of them)
|
8 年前 |
Paul Demeulenaere
|
8592d7d0
|
Add an index to RequiresMeshUV, allows require UV1 to UV3
|
8 年前 |
Paul Demeulenaere
|
2c0192a0
|
Add VertexColorNode & Fix missing bitangent in AbstractSurfaceMasterNode.cs
|
8 年前 |
Paul Demeulenaere
|
c1f9ae7d
|
Add WorldBitangentNode (with IMayRequireBitangent behavior)
|
8 年前 |
Tim Cooper
|
9f1103ac
|
[mat graph] Nested shader now lives inside graph asset. This is used by the material inspector :)
|
8 年前 |
Tim Cooper
|
f62762b2
|
[mat graph]Move material options into the master node they exist for + add GUID support for selected master node.
|
8 年前 |
Tim Cooper
|
47d64c52
|
[mat graph]Remove implicit node creation now that we have better code generation framework.
|
8 年前 |
Paul Demeulenaere
|
94144e69
|
Add DepthFirstCollectNodesFromNodeSlotList (allows a list of input slot instead one)
|
8 年前 |
Evgenii Golubev
|
48afa10b
|
Fix code formatting
|
8 年前 |
Evgenii Golubev
|
52904c1b
|
Correct the factual error in the comment
|
8 年前 |
Evgenii Golubev
|
1d409736
|
Add InitSkyEnvLightData() function
|
8 年前 |
Evgenii Golubev
|
2df9af84
|
Merge branch 'SkySystem'
|
8 年前 |
Evgenii Golubev
|
134c25b5
|
Re-enable sky parameters in the editor
|
8 年前 |
Evgenii Golubev
|
16b21b8b
|
Fix the cubemap GGX convolution
|
8 年前 |
Evgenii Golubev
|
4c335811
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into SkySystem
|
8 年前 |
Evgenii Golubev
|
12311af9
|
Enable sky IBL
|
8 年前 |
Evgenii Golubev
|
8c87a8f3
|
Add EnvShapeType.Sky
|
8 年前 |
Evgenii Golubev
|
8f4d9895
|
Make "EnvLightData.envIndex" an int
|
8 年前 |
GitHub
|
59bd5b18
|
Merge pull request #24 from Unity-Technologies/Split-LitUI-and-UnlitUI-with-BaseClass
BaseClass for LitUI and UnlitUI
|
8 年前 |
Evgenii Golubev
|
fc0cb9a4
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into SkySystem
|
8 年前 |
Paul Demeulenaere
|
4f7e51fb
|
Split LitUI and UnlitUI with base class to share behavior with the MaterialGraph
|
8 年前 |
Sebastien Lagarde
|
805c0972
|
HDRenderLoop: Fix issue with cubemap and tile rendering
- I still have issue on both cubemap and light for what appear to be the
last light/cubemap in the list, not sure why.
|
8 年前 |
Evgenii Golubev
|
82a5fa02
|
Add the README meta file
|
8 年前 |
sebastienlagarde
|
8cac0660
|
HDRenderLoop: Clean some formatting error + fix issue with define
|
8 年前 |
Evgenii Golubev
|
8e75e0af
|
Apply extinction to the scene color when performing alpha-blending
|
8 年前 |
vlad-andreev
|
5b31375a
|
Merge branch 'MaterialUpdater' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
Evgenii Golubev
|
b3bfb8e4
|
Define IS_RENDERING_SKY
|
8 年前 |
runes
|
0feeb77b
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
Evgenii Golubev
|
fabf3afc
|
Pass Z-buffer parameters to LinearEyeDepth()
|
8 年前 |
GitHub
|
06953530
|
Merge pull request #23 from EvgeniiG/master
Add the initial impl. of the sky model from the Blacksmith demo
|
8 年前 |
Evgenii Golubev
|
47fff118
|
Fix the copy-paste error
|
8 年前 |
Evgenii Golubev
|
84ef01ec
|
Remove GATHER_TEXTURE3D (does not exist)
|
8 年前 |
Evgenii Golubev
|
320e891e
|
Correct the blending behavior of atmospheric scattering
|
8 年前 |
Evgenii Golubev
|
60fc261c
|
Merge branch 'SkySystem'
|
8 年前 |