7317 次代码提交 (666cd772-60db-489b-b2ad-d51e44bb5fc7)

作者 SHA1 备注 提交日期
RSlysz 62bbd31e Remove Legacy Unity changed visibility dependence for new gizmo 6 年前
RSlysz a28801d0 Add monochrome support for new gizmo 6 年前
Antoine Lelievre 4beb4329 Fix light intensity update and nullref on undo 6 年前
Antoine Lelievre 21feec05 Fixed a lot of bugs on light intensity and emissive mesh updates 6 年前
Antoine Lelievre a452a9db Merge branch 'master' into LightUnits 6 年前
GitHub 3b7d93f1 Merge pull request #1585 from Unity-Technologies/EmissiveMeshForAreaLight 6 年前
Sebastien Lagarde 75993083 Fix issue with light intensity not matching area emissive mesh intensity + some renaming 6 年前
GitHub 3201cb35 Merge pull request #1589 from Unity-Technologies/ios-texture-format 6 年前
Sebastien Lagarde 5196e7ed Merge branch 'master' into EmissiveMeshForAreaLight 6 年前
Sebastien Lagarde 34ae5a69 Merge branch 'master' into ios-texture-format 6 年前
Sebastien Lagarde b5790696 HDRP: Improve camrea relative rendering for LPPV + Fix stacklit planar mapping 6 年前
GitHub e6b79105 Merge pull request #1596 from Unity-Technologies/improve-cluster-decal-camera-relative-rendering 6 年前
Sebastien Lagarde 552ebcc1 HDRP: Improve camera relative rendering of cluster decal 6 年前
Sebastien Lagarde f5bd48cb HDRP: Hide MSAA settings on HDRP Asset as it is not implemented 6 年前
GitHub 853ed68c Merge pull request #1587 from Unity-Technologies/Improve-camera-relative-rendering 6 年前
Tim Cooper 1e6a2fe7 Disable test on osx 6 年前
Sebastien Lagarde 05575e19 Fix decal not rendered correctly 6 年前
GitHub cc5cfdbd Merge pull request #1594 from Unity-Technologies/gfx-tests-updates 6 年前
sebastienlagarde c4ad663f Update comment and fix instancing 6 年前
Tim Cooper 57b9d465 Update reference images for HD. 6 年前
sebastienlagarde 6a7debb0 Update Changelog 6 年前
Tim Cooper 2b31dcda Add test options to disable batch mode in HD 6 年前
Peter Bay Bastian bfd314b7 Revert changes to ShaderGraph version 6 年前
sebastienlagarde c9d9bf6e Fixed wrong define name 6 年前
Tim Cooper d59cf961 Update HD image templates. 6 年前
GitHub 86a4970b Merge pull request #1535 from Unity-Technologies/sg/error-for-incompatible-pipeline 6 年前
GitHub 0610a60c Merge branch 'master' into sg/error-for-incompatible-pipeline 6 年前
sebastienlagarde c1827b93 Rename positionWS to positionRWS + update shader graph template 6 年前
Antoine Lelievre 94299904 Light intensity now works with timeline and animators 6 年前
Tim Cooper 639dcdf8 Update post fx reference images 6 年前
GitHub 630691ab Merge pull request #1512 from Unity-Technologies/sg/update-window-title-when-after-file-rename 6 年前
sebastienlagarde fa92c52f Merge branch 'master' into Improve-camera-relative-rendering 6 年前
Antoine Lelievre 33c68f5d Add candela and luminance units for punctual and area lights 6 年前
GitHub 81a8dd28 Merge pull request #1591 from Unity-Technologies/Add-details-map-to-StackLit 6 年前
sebastienlagarde a2e180a5 Update code to allow Macro matrix to work after PR feedback 6 年前
Sebastien Lagarde d4c5fff5 HDRP: Add support of detail normal and smoothness to Stacklit 6 年前
Jesse Barker e7add690 Fixup texture format mismatches for Metal on iOS 6 年前
Antoine Lelievre 2828ae93 Added an enum field to change the light intensity unit 6 年前
sebastienlagarde 72faf3ad Update Velocity for consistency 6 年前
sebastienlagarde b0c2e2b3 HDRP Minor update (ident and test) 6 年前
sebastienlagarde ee31a3ad HDRP: Improve camera relative rendering precision on object 6 年前
GitHub dc7e7036 Merge pull request #1586 from Unity-Technologies/ExposeShadowBudgetParameters 6 年前
sebastienlagarde 00be7084 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 6 年前
Matt Dean 1f85b9a1 Fixes for PR 6 年前
GitHub 32210ac9 Merge branch 'master' into switch-support 6 年前
Matt Dean 7313c0ce Update changelog 6 年前
Matt Dean c1602cc5 Update changelog 6 年前
Sebastien Lagarde 8146a8c1 Share punctual light vector calculation code (GetPunctualLightVectors) + cleanup 6 年前
Matt Dean b7161c18 Fix initialization of vector properties when duplicating subgraphs 6 年前
Matt Dean 0ff4b5cc Fix slot definitions for meta pass in HD PBR subshader 6 年前