49 次代码提交 (64b996ea-dcda-40d7-bb67-c4af69879990)

作者 SHA1 备注 提交日期
sebastienlagarde b890244e HDRenderLoop: Rename the directory HDRenderLoop in HDRenderPipeline 8 年前
Sebastien Lagarde a1e0f1e9 Rename scriptableRenderLoop Folder to ScriptableRenderPipeline 8 年前
sebastienlagarde ddd7d5d5 HDRenderPipeline: Change all include shader absolute path to relative path 8 年前
sebastienlagarde 9a196aa2 HDRenderPipeline: Add material definition for research scientist 8 年前
sebastienlagarde 9ecfcedf HDRenderPipeline: fix compilation issue 8 年前
runes 918c1797 Feature flags now also include material/gbuffer flags. 8 年前
Peter Bay Bastian a1133cd9 Update #includes of ShaderLibrary to new path 7 年前
Julien Ignace 9e3a6300 Fixed directional shadow for transparent shaders by adding the right defines. 7 年前
sebastienlagarde 5a6d78c4 Update project from sratch 7 年前
sebastienlagarde cd5fd6d3 merge latest 2017.3 7 年前
Julien Ignace 30bdceed - Properly integrated fog for transparent Lit/Unlit materials. 7 年前
Sebastien Lagarde 6dd42b8c Update forward only mechanism 7 年前
Julien Ignace 1e8876bf Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_FogAndProceduralSky 7 年前
Julien Ignace 4a214e97 - Fixed shader compilation errors on PS4 7 年前
sebastienlagarde aa798d74 HDRenderPipeline: Remove useless _BLENDMODE_SOFT_ADD 7 年前
Sebastien Lagarde cd755f87 Add _SURFACE_TYPE_TRANSPARENT keyword (so fog work with rough refraction) 7 年前
sebastienlagarde 36c0ec18 Add _BLENDMODE_ACCURATE_LIGHTING keyword - change _ENABLE_FOG to _ENABLE_TRANSPARENT_FOG 7 年前
sebastienlagarde d33ee23f more renaming 7 年前
sebastienlagarde 27b99b20 Update blend mode and fix issue with UI 7 年前
Paul Melamed c4761310 color map and normal maps working for decals 7 年前
Paul Melamed d9d7b2cb refactor to address all comments by Sebastien in slack conversation. 7 年前
Sebastien Lagarde 935bfd9b HDRenderPipeline: Refactor LightLoop glue code 7 年前
Sebastien Lagarde a4fddf9c Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into YibingProject 7 年前
Sebastien Lagarde 69f19bc0 HDRenderPipeline: Add support of shadow mask (Disabled in 2017.3) - require C++ change 7 年前
GitHub 26d799fa Merge branch 'YibingProject' into Unity-2017.3 7 年前
Paul Melamed d31d3ab4 Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into prototype/decals 7 年前
Peter Bay Bastian 9dd5e5c5 Change shader include paths to take advantage of Core being an include path now 7 年前
sebastienlagarde 43c10ade HDRenderPipeline: Added screen position parameter to GBuffer function 7 年前
Peter Bay Bastian 85e38a3c Merge branch 'master' into shader-include-paths-2 7 年前
Sebastien Lagarde 8e92ddef HDRenderPipeline: Remove multiply blend mode 7 年前
Peter Bay Bastian b7db3ef9 Merge branch 'shader-include-paths-2' 7 年前
Paul Melamed 68425c93 Merge branch 'master' into prototype/decals 7 年前
Evgenii Golubev 11755834 Add #define USE_DEFERRED_DIRECTIONAL_SHADOWS 7 年前
Evgenii Golubev 20b14f95 Merge branch 'master' of https://github.com/EvgeniiG/ScriptableRenderLoop into volumetrics 7 年前
Evgenii Golubev 66b71b35 Remove TilePass.hlsl 7 年前
sebastienlagarde f3665ff6 Remove code for Motion vectors in GBuffer as it don't fit our need (and don't work) 7 年前
sebastienlagarde 4b26e012 Move all core file to subfolder CoreRP + update shader include path to CoreRP/ShaderLibrary 7 年前
Frédéric Vauchelles 1279bb4e [PlanarReflection] (wip) refactoring of projection environments 7 年前
Sebastien Lagarde e2c88f24 update code 7 年前
sebastienlagarde 8a1d7457 Forward pass now control its depth test. Optimization with clip and depth prepass is only for Lit/layeredLit shader 7 年前
Sebastien Lagarde dae7599d Remove modification on convertSurfaceDataToBSDFData and EncodeToGBuffer 7 年前
sebastienlagarde 44c4a197 Merge remote-tracking branch 'refs/remotes/origin/master' into support-iridescence 7 年前
Jean-Francois Fortin ba73a264 Created StackLit material. 7 年前
Julien Ignace be5922ef Refactor of constant buffers in HDRP 6 年前
sebastienlagarde f222f97c Rename DBuffer -> Decals + Add decal multicompile option 6 年前
Sebastien Lagarde cb44566e Rename _DECALS_3RT to DECALS_3RT and lower variant count 6 年前
GitHub 80d748f5 Add light linking support (#1758) 6 年前
Anis Benyoub 08f93184 Add skeleton of cloth material 6 年前
Anis Benyoub cd8cac28 Rename cloth to Fabric 6 年前