7391 次代码提交 (6421d0ae-5d86-40cd-80b9-260ff380a58e)

作者 SHA1 备注 提交日期
Stephane Laroche e4716aba Merge remote-tracking branch 'mainrepo/StackLit2' into StackLit2 7 年前
sebastienlagarde 9536b3be Merge branch 'master' into StackLit2 7 年前
GitHub d4470f77 Merge pull request #1576 from Unity-Technologies/UpdateChangelogPCSS 7 年前
Antoine Lelievre 5b762916 Moved resource load to HDEditorUtils 7 年前
Antoine Lelievre 64e74035 Updated changelogs for PCSS 7 年前
Antoine Lelievre 59681362 Updated changelog 7 年前
GitHub 5bbb2099 Merge pull request #1562 from Unity-Technologies/Port-PCSS 7 年前
Antoine Lelievre 5c245e8f Changed emissive mesh update system to support multi-inspector 7 年前
Matt Dean 5ec7bc49 Fix acceptable IOR range for Dielectric Specular node 7 年前
GitHub b5e581fe Merge pull request #1574 from Unity-Technologies/volumetric-bugfix-master 7 年前
Nerites 3e8fd749 Typo fix in SetupPerCameraShaderConstants 7 年前
Raymond Graham aca3f931 updated changelog 7 年前
Antoine Lelievre ebe055af Added sync for light intesity, color and size for emissive mesh 7 年前
Matt Dean b08ddbad Update Changelog 7 年前
Stephane Laroche 9580854c Fix a merge omission that disabled diffuse light from area lights 7 年前
Nerites 38e2de4a Commented out things that aren't hooked up yet (XRSettings, 7 年前
Raymond Graham a04c87cd Fix a couple of issues with density volume texture mask. 7 年前
Antoine Lelievre 43eed620 Add mesh filter and mesh renderer for emissive mesh on lights 7 年前
Matt Dean 8bf93fba Fix dielectric specular control 7 年前
Stephane Laroche f46075fb Merge remote-tracking branch 'mainrepo/master' into StackLit2 7 年前
Nerites 4d2914e0 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings 7 年前
GitHub 237def4f Merge pull request #1565 from Unity-Technologies/sg/fix-feature-flag 7 年前
Matt Dean c22eb6df Fix rename of `HasFeatureFlag` 7 年前
Paul Melamed f4e0f28f added #pragma multicompile to StackLit and some comments 7 年前
GitHub e4f61ef1 Merge pull request #1560 from Unity-Technologies/Factor-SSS-and-Transmission-code 7 年前
Paul Melamed 30ddbe57 renamed and added the pragma multi_compile for decals to Lit shaders 7 年前
sebastienlagarde ed6aecc7 Update Changelog and integrate PR feedback 7 年前
Paul Melamed c6fc1808 Added per channel blend selection mode for decals to render pipe asset 7 年前
sebastienlagarde 870dbb61 Large refactor of transmission code to share it between material 7 年前
Nerites 71589903 RenderScale -> TargetScale; added groundwork for ViewportScale 7 年前
Paul Melamed 43a67dcc ran include generator 7 年前
Sebastien Lagarde 162b8ee9 Draft of refactoring of SSS and Transmission code, to share more code 7 年前
Nerites 4b5c5d5c Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings 7 年前
Paul Melamed 3c660e30 per channel decals working for all combinations 7 年前
Sebastien Lagarde 1b7fa589 Update changelog 7 年前
Paul Melamed 8e6c1409 per channel decals work for meshes and transparency 7 年前
GitHub 1c6693e5 Merge pull request #1558 from Unity-Technologies/Fix-applyRangeAttenuation 7 年前
Paul Melamed de7b8a99 mesh decals work with some per channel masks 7 年前
Sebastien Lagarde e8e01be4 Fix apply Range Attenuation 7 年前
Paul Melamed 96a4d824 inter commit 7 年前
GitHub 57261f28 Merge pull request #1548 from Unity-Technologies/switch-support 7 年前
Kay Chang 198ff5a8 Added comment in CHANGELOG.md for both HDRP and LWRP. 7 年前
Paul Melamed e000418f Intermediate work 7 年前
Kay Chang 6f8fb9c4 Switch compilation fixes. 7 年前
GitHub bd393bda Merge branch 'master' into switch-support 7 年前
GitHub bf9b149a Merge pull request #1556 from Unity-Technologies/ContactShadowWithLightTransmisison-add 7 年前
sebastienlagarde ab0a427d Silent some warning 7 年前
sebastienlagarde 7f925a28 More comment 7 年前
sebastienlagarde da6a9d7c Update comment 7 年前
sebastienlagarde 8b67841a More feedback 7 年前