1385 次代码提交 (613a80ee-5abd-4b99-a147-4fd4ec2deadd)

作者 SHA1 备注 提交日期
Juho Oravainen 4320bff0 Initial metal support kickoff. Tweaked shader pragma targets from 5.0 to 4.5. Added metal to only_renderers lists. Added initial platform header API/Metal.hlsl. Couple of include paths changed to absolute until a bugfix lands on Unity side. 8 年前
Antti Tapaninen 65e1c7e7 workaround hlsl bytecode/metal output issue that only triggered on iOS 8 年前
Antti Tapaninen 81f3ecea increase precision to full floats for _CameraDepthTexture 8 年前
Antti Tapaninen 3b4a5fb9 update submodule revision 8 年前
Antti Tapaninen f97d3a10 tweak project settings for metal 8 年前
sebastienlagarde 613a80ee HDRenderPipeline; Add Pom test level 8 年前
Antti Tapaninen cbf11282 add Hidden/CubeToPano to always included shaders 8 年前
sebastienlagarde cf6dab8e HDRenderPipeline: Disable (not implemented) IES lights to save one slot on PS4 (until PS4 is fix) 8 年前
GitHub 2998dd35 Merge pull request #104 from Unity-Technologies/Add-ParallaxOcclusionMapping 8 年前
sebastienlagarde 69e1e4fa HDRenderPipeline: Version that work but have a tiling bug. Push for julien 8 年前
Evgenii Golubev 212f861f Use a new workaround for Utilities.DrawFullscreen() 8 年前
sebastienlagarde b82ad07d HDRenderPipeline: Push compiling code 8 年前
Evgenii Golubev 2bfdeef3 Output diffuse lighting into a separate render target 8 年前
sebastienlagarde 5a9cce71 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-ParallaxOcclusionMapping 8 年前
GitHub fe3b2295 Merge pull request #103 from EvgeniiG/master 8 年前
Evgenii Golubev d5c68fe1 Implement DrawFullscreen() with MRT support 8 年前
Evgenii Golubev ddbfc573 Fix sky rendering bugs 8 年前
Evgenii Golubev 020f5c12 Implement the full screen triangle shader 8 年前
Evgenii Golubev ddd20ccc Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev 34c8c87d Make RenderTextures explicitly linear 8 年前
sebastienlagarde 937ba3f0 HDRenderPipeline: Missing file for POM 8 年前
Evgenii Golubev 48d1ab44 Remove depth bits from RenderTargets which do not need them 8 年前
sebastienlagarde b59196ee Merge remote-tracking branch 'refs/remotes/origin/master' into Add-ParallaxOcclusionMapping 8 年前
vlad-andreev fac34a7d fix dumb 8 年前
Evgenii Golubev 94575da4 Remove the redundant 'GGX' from function names 8 年前
sebastienlagarde 34ba21bb HDRenderPipeline: Push draft for adding POM 8 年前
vlad-andreev 367260ce various changes to the HD renderloop to match the preview camera changes 8 年前
Evgenii Golubev 6d6d3082 Rename 'IblGgx' to 'GgxIbl' for consistency 8 年前
sebastienlagarde d055406d HDRenderPipeline: Draft to work at home 8 年前
GitHub d23fdad9 Merge pull request #102 from Unity-Technologies/Branch_fix-ps4-hdrenderloop 8 年前
Julien Ignace c83f3d4a Merge branch 'master' into Branch_fix-ps4-hdrenderloop 8 年前
Evgenii Golubev 5f09345a Rename to 'iblGgxSamples' to 'ggxIblSamples' 8 年前
GitHub b03bf46b Merge pull request #100 from EvgeniiG/master 8 年前
GitHub 9b15b029 Merge pull request #101 from Unity-Technologies/Fix-for-two-sided-tessellation 8 年前
sebastienlagarde e447e133 HDRenderPipeline: Fix tessellation issue with double sided 8 年前
Sebastien Lagarde 5460dd7b HDRenderPipeline: Add worldViewFrustrum cull to tesselation 8 年前
Sebastien Lagarde b86ceaec HDRenderPipeline: Minor comment adjustement on tessellation factor 8 年前
GitHub 9a72bdd8 Merge pull request #99 from Unity-Technologies/Improve-tessellation-efficiency 8 年前
Sebastien Lagarde f4f59ad1 HDRenderPipeline: Add distance and screen adapation + backface culling 8 年前
GitHub 531082c1 Merge pull request #98 from Unity-Technologies/Vertex-interpolator-and-tesselation-improvement 8 年前
Sebastien Lagarde 66bb5e08 HDRenderPipeline: Fix last issue - all working! 8 年前
Sebastien Lagarde fe9b2eb8 HDRenderPipeline: Format + another set of fix with displacement map 8 年前
Sebastien Lagarde 1cc45a08 HDRenderPipeline: Push various error and warning fix 8 年前
sebastienlagarde 90f00c89 Merge remote-tracking branch 'refs/remotes/origin/master' into Vertex-interpolator-and-tesselation-improvement 8 年前
sebastienlagarde 097f767c HDRenderPipeline: Fix a lot of thing, tesselation work with lit shader but fail with layeredLit + planar and triplanr doesn't work 8 年前
sebastienlagarde 1e2647bc HDRenderPipeline: DepthOffset fix 8 年前
sebastienlagarde f0a158b3 HDRenderPipeline: Plenty of other fix - shader compiler crash with internal error for tesselation 8 年前
sebastienlagarde 53b5f4b3 HDRenderPipeline: Fixing a lot of compiling issue, all is now compiling 8 年前
sebastienlagarde 3b0e1c97 HDRenderPipeline: Large refactor of all the pass attribute and varying system 8 年前
Sebastien Lagarde e32ad29b HDRenderPipeline: Attempt to do somerthing with velocity pass 8 年前