6112 次代码提交 (60639f41-296e-40c6-bfb9-785d5b37a35f)

作者 SHA1 备注 提交日期
GitHub f6380703 Merge pull request #310 from Unity-Technologies/gradient-nodes 7 年前
Peter Bay Bastian 6ec339e3 Forwardport pull request #336 7 年前
GitHub 24edf725 Merge pull request #314 from Unity-Technologies/channel-enum-control 7 年前
Jens Holm f86ab019 Add toggle for whether properties are exposed or not 7 年前
Peter Bay Bastian 251f1d1b Disable HD sub-shader and re-run graphics tests 7 年前
Jens Holm 2f658454 Make the modified property names bold through uss 7 年前
GitHub 6b96c163 Merge pull request #324 from Unity-Technologies/fix-tests 7 年前
Jens Holm f1e0d4a5 Add docstring to the sanitize function 7 年前
Peter Bay Bastian d17dc935 Add test templates for graphs and introduce LFS for *.png 7 年前
Jens Holm 7f9416d0 Make use of the generic duplicate name handling funciton when editing property and reference names 7 年前
Peter Bay Bastian 7bafacee Add support for folders in integration test graphs folder 7 年前
Jens Holm 49ac046f Add funciton to handle duplicate naming 7 年前
Peter Bay Bastian e47e0538 Added graph tests for 7 年前
Jens Holm 1703288d Make the property name text field delayed 7 年前
Peter Bay Bastian 4e004e8e Added 7 年前
Peter Bay Bastian 72b605ed Adding tests graphs for Math ->Advanced and Math->Derivative 7 年前
Peter Bay Bastian 79f6f9a8 Added shader graphs for Math Basic 7 年前
Jens Holm 810ea255 Fix the node edges not being preserved when the property is actually copied along with the property node 7 年前
Peter Bay Bastian 7f761cb8 Add Float and Cubemap to test case 7 年前
Jens Holm c5caad3e Make edges preserved when copying a property node that is converted to a concrete node 7 年前
Peter Bay Bastian 4c25a1ee Remove files that shouldn't have been added 7 年前
Jens Holm 02587bed Add conditional includes in MaterialGraphWindow and MaterialGraphView 7 年前
Peter Bay Bastian 4e1798b6 Update gitignore and fix compile warning and test 7 年前
Matt Dean cb9ab96f Prevent GC allocation when popup doesnt need to be recreated 7 年前
Peter Bay Bastian 11c1b9be Fix all Shader Graph tests (including integration graphs) 7 年前
Peter Bay Bastian ea90628a Fix trunk warnings 7 年前
Matt Dean 67827c5c Remove unnecessary serialized properties 7 年前
Matt Dean f20e7691 Update Gradient UIs to UIElements 7 年前
Peter Bay Bastian a2b1f9e5 Fix warnings 7 年前
Matt Dean 90f19e2e Rename Gradient Asset Node > Gradient Node 7 年前
Martin Thorzen e34a3053 Fixed the PR feedback I got. 7 年前
Matt Dean 25fc05eb Rename GradientAssetNode.cs > GradientNode.cs 7 年前
Martin Thorzen 8f3d14dc Update with cleaning out unused code. And some formatting. 7 年前
Martin Thorzen 962fc981 Removed the dependency on SRP so this is now self contained within Shadergraph. 7 年前
Evgenii Golubev 09ba8b07 Merge branch 'master' of https://github.com/EvgeniiG/ScriptableRenderLoop 7 年前
Evgenii Golubev 999f9fa8 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
GitHub 858b64ad Merge pull request #1197 from EvgeniiG/rename_unity_per_camera 7 年前
GitHub 982c273f Added release notes for LWRP. 7 年前
Frédéric Vauchelles 4bd00e90 Merge master 7 年前
GitHub 60d3b875 Merge pull request #1205 from Unity-Technologies/Fix-warning 7 年前
Sebastien Lagarde 016a2305 HDRenderPipeline: Fix shader and C# warning + re-arrange lightloop for env 7 年前
GitHub ea51b585 Merge pull request #1188 from Unity-Technologies/stacklit 7 年前
sebastienlagarde caef3231 Merge remote-tracking branch 'refs/remotes/origin/master' into stacklit 7 年前
GitHub 5ee5df81 Merge pull request #1202 from Unity-Technologies/fix/master_HDMaterialConverter 7 年前
Remy 2dea8304 Correct source texture channel of detail map 7 年前
Evgenii Golubev b4708ef6 Merge upstream/master 7 年前
sebastienlagarde 66ff4e4a Add normal view debug mode 7 年前
Remy 7643f8fc Changed occlusion source channel of material converter to green (channel used in legacy shader for occlusion map). 7 年前
Evgenii Golubev 2c4bd864 Add and/or rename to legacy Unity shader variables 7 年前
sebastienlagarde 2e40eff7 Merge remote-tracking branch 'refs/remotes/origin/master' into stacklit 7 年前