5757 次代码提交 (5ee5df81-0502-4d5a-be54-8c5ad2404df2)

作者 SHA1 备注 提交日期
GitHub 5ee5df81 Merge pull request #1202 from Unity-Technologies/fix/master_HDMaterialConverter 7 年前
Remy 2dea8304 Correct source texture channel of detail map 7 年前
Evgenii Golubev b4708ef6 Merge upstream/master 7 年前
Remy 7643f8fc Changed occlusion source channel of material converter to green (channel used in legacy shader for occlusion map). 7 年前
Evgenii Golubev 2c4bd864 Add and/or rename to legacy Unity shader variables 7 年前
sebastienlagarde 2e40eff7 Merge remote-tracking branch 'refs/remotes/origin/master' into stacklit 7 年前
GitHub 2a9a01f7 Merge pull request #1185 from Unity-Technologies/Add-FullScreeMedia-path 7 年前
Evgenii Golubev 8ffeafaf Fix material animation in reflection probes 7 年前
GitHub 8c5e87ae Merge pull request #1198 from Unity-Technologies/Move-ComputeTextureLOD-to-common 7 年前
Evgenii Golubev b62b0d12 More comments 7 年前
sebastienlagarde a5701453 Move ComputeTextureLOD to common.hlsl 7 年前
Evgenii Golubev 187b007e Merge branch 'remove_unity_per_camera' of https://github.com/EvgeniiG/ScriptableRenderLoop into remove_unity_per_camera 7 年前
GitHub bc2cc021 Merge pull request #1178 from Unity-Technologies/decals/texture_atlas 7 年前
GitHub c7261dfc Add a comment 7 年前
Evgenii Golubev f3d6b339 Add additional deprecation comments 7 年前
GitHub 19323813 Merge pull request #1196 from Unity-Technologies/Fix-issue-with-debug-ligthing-mode 7 年前
Evgenii Golubev 072a0aa3 Optimize 7 年前
sebastienlagarde c795cf46 Merge remote-tracking branch 'refs/remotes/origin/master' into Fix-issue-with-debug-ligthing-mode 7 年前
GitHub 75c80ba4 Merge pull request #1195 from Unity-Technologies/Fix-issue-with-debug-ligthing-mode 7 年前
Evgenii Golubev b2851e30 Clean up 7 年前
GitHub 3bcafcb4 Merge pull request #1191 from Unity-Technologies/decals/dbuffer_clear_fix 7 年前
Evgenii Golubev cfc871a0 Add more reliable detection of the start of the new frame 7 年前
Paul Melamed f084a015 cleanup some commented out and unused code 7 年前
sebastienlagarde 22018fa9 Add profiling sample for clear sky 7 年前
Evgenii Golubev 1c4ab14a Move stuff from `UnityPerFrame' which was actually updated at the per-view frequency 7 年前
sebastienlagarde 500d0b60 Add FullscreenPassthrough render mode 7 年前
Paul Melamed e711a574 Make dbuffer render target clearing code more efficient (also fixes and issue where the 'mask' target wasn't cleared) 7 年前
sebastienlagarde 183ca49b Fix issue with debug ligthing mode 7 年前
Stephane Laroche 3187dab5 New StackLit forward only material: Can serve as a basic template for a new lit material creation with a different lighting code path glued in material.hlsl. 7 年前
Evgenii Golubev 2bffbe72 Factor out CoreUtils.AreAnimatedMaterialsEnabled() 7 年前
sebastienlagarde 8a48b2eb Merge remote-tracking branch 'refs/remotes/origin/master' into Add-FullScreeMedia-path 7 年前
GitHub a449a7f7 Merge pull request #1182 from Unity-Technologies/fix/LightLoopHierarchyForEnvLights 7 年前
Evgenii Golubev 0d88963c Overwrite camera properties set during the shader pass with the original camera properties 7 年前
Frédéric Vauchelles 403264e2 Fixed light loop hierarchy 7 年前
Evgenii Golubev 41b3bcf7 Fix the bug with animated materials 7 年前
sebastienlagarde c7c2adef Merge remote-tracking branch 'refs/remotes/origin/master' into Add-FullScreeMedia-path 7 年前
GitHub de0287be Merge pull request #1181 from Unity-Technologies/Move-notification-for-API-change-to-core 7 年前
Evgenii Golubev ef6c6a3e Add _FrustumParams to UnityPerView 7 年前
Paul Melamed 719afdc0 Remove some unneded comments 7 年前
sebastienlagarde 58445f5d Move notification for API change to core 7 年前
Evgenii Golubev f1876370 Update the comment 7 年前
Felipe Lira c9f9be4a Updated terrain shader name. 7 年前
Paul Melamed d852d360 address PR comments 7 年前
GitHub 72f63df8 Merge pull request #1175 from Unity-Technologies/SpotReflector 7 年前
Evgenii Golubev c4d118bd Rename 'param' -> 'params' for consistency 7 年前
GitHub 023df4a2 Merge pull request #1187 from Unity-Technologies/lw/terrain-shader-fixes-pr 7 年前
Paul Melamed 3f7e7fef Reset allocation status flag. 7 年前
Remy 0fbb8841 Changed sin to tan in angle calculation 7 年前
Evgenii Golubev ed476664 Remove leftover SetupComputeShader() call 7 年前
GitHub 3c27f566 Merge pull request #1180 from Unity-Technologies/rc-bugfixes 7 年前