Jens Holm
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82435f05
|
Enforce underscore in overriden property names and allow rest by supplying empty string
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6 年前 |
Peter Bay Bastian
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7f761cb8
|
Add Float and Cubemap to test case
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6 年前 |
Jens Holm
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c5caad3e
|
Make edges preserved when copying a property node that is converted to a concrete node
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6 年前 |
Jens Holm
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1ba516e7
|
Make reset reference menu appear only when reference name is overridden
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6 年前 |
Peter Bay Bastian
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4c25a1ee
|
Remove files that shouldn't have been added
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6 年前 |
Jens Holm
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02587bed
|
Add conditional includes in MaterialGraphWindow and MaterialGraphView
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6 年前 |
Peter Bay Bastian
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4e1798b6
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Update gitignore and fix compile warning and test
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6 年前 |
GitHub
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1536b7ef
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Merge pull request #316 from Unity-Technologies/fix-for-decimal-issue
Fix for issues regarding decimals / periods
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6 年前 |
Matt Dean
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cb9ab96f
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Prevent GC allocation when popup doesnt need to be recreated
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6 年前 |
Peter Bay Bastian
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11c1b9be
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Fix all Shader Graph tests (including integration graphs)
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6 年前 |
GitHub
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26deb2a4
|
Merge pull request #308 from Unity-Technologies/fixes/update-deprecated-resources-api
Update deprecated Resources API
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6 年前 |
Peter Bay Bastian
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ea90628a
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Fix trunk warnings
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6 年前 |
Matt Dean
|
67827c5c
|
Remove unnecessary serialized properties
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6 年前 |
Matt Dean
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f20e7691
|
Update Gradient UIs to UIElements
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6 年前 |
Matt Dean
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90f19e2e
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Rename Gradient Asset Node > Gradient Node
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6 年前 |
Martin Thorzen
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e34a3053
|
Fixed the PR feedback I got.
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6 年前 |
Matt Dean
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25fc05eb
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Rename GradientAssetNode.cs > GradientNode.cs
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6 年前 |
Martin Thorzen
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8f3d14dc
|
Update with cleaning out unused code. And some formatting.
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6 年前 |
Martin Thorzen
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962fc981
|
Removed the dependency on SRP so this is now self contained within Shadergraph.
Also removed the dependency on API changes that are note yet in trunk. Button Container on nodes.
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6 年前 |
Martin Thorzen
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3868cb59
|
Fixed so that the preview is not drawn ontop of the Settings Menu
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6 年前 |
GitHub
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ea51b585
|
Merge pull request #1188 from Unity-Technologies/stacklit
New StackLit forward only material: Can serve as a basic template for…
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6 年前 |
sebastienlagarde
|
caef3231
|
Merge remote-tracking branch 'refs/remotes/origin/master' into stacklit
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6 年前 |
GitHub
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5ee5df81
|
Merge pull request #1202 from Unity-Technologies/fix/master_HDMaterialConverter
Fix/master hd material converter
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6 年前 |
Remy
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2dea8304
|
Correct source texture channel of detail map
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6 年前 |
Evgenii Golubev
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b4708ef6
|
Merge upstream/master
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6 年前 |
sebastienlagarde
|
66ff4e4a
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Add normal view debug mode
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6 年前 |
Remy
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7643f8fc
|
Changed occlusion source channel of material converter to green (channel used in legacy shader for occlusion map).
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6 年前 |
Evgenii Golubev
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2c4bd864
|
Add and/or rename to legacy Unity shader variables
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6 年前 |
sebastienlagarde
|
2e40eff7
|
Merge remote-tracking branch 'refs/remotes/origin/master' into stacklit
|
6 年前 |
GitHub
|
2a9a01f7
|
Merge pull request #1185 from Unity-Technologies/Add-FullScreeMedia-path
Add fullscreemedia path
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6 年前 |
Evgenii Golubev
|
8ffeafaf
|
Fix material animation in reflection probes
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6 年前 |
GitHub
|
8c5e87ae
|
Merge pull request #1198 from Unity-Technologies/Move-ComputeTextureLOD-to-common
Move ComputeTextureLOD to common.hlsl
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6 年前 |
Evgenii Golubev
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b62b0d12
|
More comments
|
6 年前 |
sebastienlagarde
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a5701453
|
Move ComputeTextureLOD to common.hlsl
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6 年前 |
Evgenii Golubev
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187b007e
|
Merge branch 'remove_unity_per_camera' of https://github.com/EvgeniiG/ScriptableRenderLoop into remove_unity_per_camera
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6 年前 |
GitHub
|
bc2cc021
|
Merge pull request #1178 from Unity-Technologies/decals/texture_atlas
Decals/texture atlas
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6 年前 |
GitHub
|
c7261dfc
|
Add a comment
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6 年前 |
Evgenii Golubev
|
f3d6b339
|
Add additional deprecation comments
|
6 年前 |
GitHub
|
19323813
|
Merge pull request #1196 from Unity-Technologies/Fix-issue-with-debug-ligthing-mode
Add profiling sample for clear sky
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6 年前 |
Evgenii Golubev
|
072a0aa3
|
Optimize
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6 年前 |
sebastienlagarde
|
c795cf46
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Fix-issue-with-debug-ligthing-mode
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6 年前 |
GitHub
|
75c80ba4
|
Merge pull request #1195 from Unity-Technologies/Fix-issue-with-debug-ligthing-mode
Fix issue with debug ligthing mode
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6 年前 |
Evgenii Golubev
|
b2851e30
|
Clean up
|
6 年前 |
GitHub
|
3bcafcb4
|
Merge pull request #1191 from Unity-Technologies/decals/dbuffer_clear_fix
Decals/dbuffer clear fix
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6 年前 |
Evgenii Golubev
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cfc871a0
|
Add more reliable detection of the start of the new frame
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6 年前 |
Paul Melamed
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f084a015
|
cleanup some commented out and unused code
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6 年前 |
sebastienlagarde
|
22018fa9
|
Add profiling sample for clear sky
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6 年前 |
Evgenii Golubev
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1c4ab14a
|
Move stuff from `UnityPerFrame' which was actually updated at the per-view frequency
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6 年前 |
sebastienlagarde
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500d0b60
|
Add FullscreenPassthrough render mode
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6 年前 |
Paul Melamed
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e711a574
|
Make dbuffer render target clearing code more efficient (also fixes and issue where the 'mask' target wasn't cleared)
|
6 年前 |