6030 次代码提交 (5e7735c5-30dd-4028-8d49-b8127b01a1e9)

作者 SHA1 备注 提交日期
Jens Holm 82435f05 Enforce underscore in overriden property names and allow rest by supplying empty string 6 年前
Peter Bay Bastian 7f761cb8 Add Float and Cubemap to test case 6 年前
Jens Holm c5caad3e Make edges preserved when copying a property node that is converted to a concrete node 6 年前
Jens Holm 1ba516e7 Make reset reference menu appear only when reference name is overridden 6 年前
Peter Bay Bastian 4c25a1ee Remove files that shouldn't have been added 6 年前
Jens Holm 02587bed Add conditional includes in MaterialGraphWindow and MaterialGraphView 6 年前
Peter Bay Bastian 4e1798b6 Update gitignore and fix compile warning and test 6 年前
GitHub 1536b7ef Merge pull request #316 from Unity-Technologies/fix-for-decimal-issue 6 年前
Matt Dean cb9ab96f Prevent GC allocation when popup doesnt need to be recreated 6 年前
Peter Bay Bastian 11c1b9be Fix all Shader Graph tests (including integration graphs) 6 年前
GitHub 26deb2a4 Merge pull request #308 from Unity-Technologies/fixes/update-deprecated-resources-api 6 年前
Peter Bay Bastian ea90628a Fix trunk warnings 6 年前
Matt Dean 67827c5c Remove unnecessary serialized properties 6 年前
Matt Dean f20e7691 Update Gradient UIs to UIElements 6 年前
Matt Dean 90f19e2e Rename Gradient Asset Node > Gradient Node 6 年前
Martin Thorzen e34a3053 Fixed the PR feedback I got. 6 年前
Matt Dean 25fc05eb Rename GradientAssetNode.cs > GradientNode.cs 6 年前
Martin Thorzen 8f3d14dc Update with cleaning out unused code. And some formatting. 6 年前
Martin Thorzen 962fc981 Removed the dependency on SRP so this is now self contained within Shadergraph. 6 年前
Martin Thorzen 3868cb59 Fixed so that the preview is not drawn ontop of the Settings Menu 6 年前
GitHub ea51b585 Merge pull request #1188 from Unity-Technologies/stacklit 6 年前
sebastienlagarde caef3231 Merge remote-tracking branch 'refs/remotes/origin/master' into stacklit 6 年前
GitHub 5ee5df81 Merge pull request #1202 from Unity-Technologies/fix/master_HDMaterialConverter 6 年前
Remy 2dea8304 Correct source texture channel of detail map 6 年前
Evgenii Golubev b4708ef6 Merge upstream/master 6 年前
sebastienlagarde 66ff4e4a Add normal view debug mode 6 年前
Remy 7643f8fc Changed occlusion source channel of material converter to green (channel used in legacy shader for occlusion map). 6 年前
Evgenii Golubev 2c4bd864 Add and/or rename to legacy Unity shader variables 6 年前
sebastienlagarde 2e40eff7 Merge remote-tracking branch 'refs/remotes/origin/master' into stacklit 6 年前
GitHub 2a9a01f7 Merge pull request #1185 from Unity-Technologies/Add-FullScreeMedia-path 6 年前
Evgenii Golubev 8ffeafaf Fix material animation in reflection probes 6 年前
GitHub 8c5e87ae Merge pull request #1198 from Unity-Technologies/Move-ComputeTextureLOD-to-common 6 年前
Evgenii Golubev b62b0d12 More comments 6 年前
sebastienlagarde a5701453 Move ComputeTextureLOD to common.hlsl 6 年前
Evgenii Golubev 187b007e Merge branch 'remove_unity_per_camera' of https://github.com/EvgeniiG/ScriptableRenderLoop into remove_unity_per_camera 6 年前
GitHub bc2cc021 Merge pull request #1178 from Unity-Technologies/decals/texture_atlas 6 年前
GitHub c7261dfc Add a comment 6 年前
Evgenii Golubev f3d6b339 Add additional deprecation comments 6 年前
GitHub 19323813 Merge pull request #1196 from Unity-Technologies/Fix-issue-with-debug-ligthing-mode 6 年前
Evgenii Golubev 072a0aa3 Optimize 6 年前
sebastienlagarde c795cf46 Merge remote-tracking branch 'refs/remotes/origin/master' into Fix-issue-with-debug-ligthing-mode 6 年前
GitHub 75c80ba4 Merge pull request #1195 from Unity-Technologies/Fix-issue-with-debug-ligthing-mode 6 年前
Evgenii Golubev b2851e30 Clean up 6 年前
GitHub 3bcafcb4 Merge pull request #1191 from Unity-Technologies/decals/dbuffer_clear_fix 6 年前
Evgenii Golubev cfc871a0 Add more reliable detection of the start of the new frame 6 年前
Paul Melamed f084a015 cleanup some commented out and unused code 6 年前
sebastienlagarde 22018fa9 Add profiling sample for clear sky 6 年前
Evgenii Golubev 1c4ab14a Move stuff from `UnityPerFrame' which was actually updated at the per-view frequency 6 年前
sebastienlagarde 500d0b60 Add FullscreenPassthrough render mode 6 年前
Paul Melamed e711a574 Make dbuffer render target clearing code more efficient (also fixes and issue where the 'mask' target wasn't cleared) 6 年前