61 次代码提交 (59784174-d332-4aed-8745-40db4584c9bc)

作者 SHA1 备注 提交日期
sebastienlagarde 6d899dd0 HDRenderPipeline: Rename HDRenderPipeline to HDRenderPipelineAsset and split in dedicated file 8 年前
sebastienlagarde 72362297 HDRenderPipeline: TilePass now use RenderPipelineResources from HDRenderPipeline 8 年前
sebastienlagarde d6537189 HDRenderPipeline: Make TilePass.LightLoop a regular class, not an asset 8 年前
sebastienlagarde bab2a250 HDRenderPipeline: Update TileSetting to work correctly with HDInspector 8 年前
Sebastien Lagarde 36142eb8 HDRenderPipeline: Update SSAO effect 8 年前
Sebastien Lagarde 9fc86a1e HDRenderPipeline: Update SSAO settings 8 年前
Julien Ignace b09d5f72 - Cleaned up CommonSettings from Cascaded parameters which are now in the light. 8 年前
Julien Ignace 278154db Added FullScreenDebug modes and implemented it for SSAO. 8 年前
sebastienlagarde dffcbac5 HDRenderPipeline: Move some item to submenu + add comment on velocity for GBfuffer pass 8 年前
sebastienlagarde c0a972b5 HDRenderPipeline: Move materials upgrader menu item to same location than for LT 8 年前
sebastienlagarde 3cfcd772 HDRenderPipeline: Fix compil after Postprocess update (moving out of experimental namespace) 8 年前
sebastienlagarde 44423085 HDRenderPipeline: Update pathname that are use for resource creation after the directory have been reorganize 7 年前
Thomas 2cdd3c12 Moved most of HDRP utilities to Core 7 年前
Thomas e622122f Moved asset/resources editor code out of runtime classes 7 年前
Thomas 3d4686f1 Full SSS refactor 7 年前
Julien Ignace a7fec507 - Added new Global and Frame settings to start refactoring them. 7 年前
sebastienlagarde 55499af1 HDRenderPipeline: Update creation of RenderPipeline asset and resources 7 年前
Julien Ignace 1308feb1 Merge branch 'feature/realtimeCubemap' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap 7 年前
Julien Ignace 5a107310 Renamed TilePass to LightLoop 7 年前
sebastienlagarde c2788a9b HDRenderPipeline: rename tileSettings -> lightLoopSettings 7 年前
Arnaud Carre efa76805 added some required "using UnityEngine.Rendering" (now SRP API is not in Experimental namespace anymore) 7 年前
Sebastien Lagarde b8b6dd9b Push second draft 7 年前
sebastienlagarde 1dc58532 Add global/local/debug system (Working version) 7 年前
sebastienlagarde feabd543 another round of change 7 年前
sebastienlagarde cf6142d2 Another no compiling draft 7 年前
sebastienlagarde db2bdfc0 More dfraft 7 年前
Sebastien Lagarde 13eb066f Fixed various issue and follow the deisng done with Julien. Working version 7 年前
sebastienlagarde 2c5f3036 Update frame settings - adress various feedback 7 年前
sebastienlagarde 519339f6 Rename to serializedFrameSettings 7 年前
sebastienlagarde f784a196 HDRenderPipeline: move DefaultMaterial and Default Shader to resource pipeline 7 年前
sebastienlagarde baa9627d HDRenderPipeline: Fix issue with FrameSettings not correctly initialize in StandAlone player 7 年前
Frédéric Vauchelles 7b22dfdd |HDRenderPipeEditor] Dispose created HDRenderPipeline instance when the HDRenderPipelineAsset was modified in the Editor 7 年前
Frédéric Vauchelles b1dace38 [HDRenderPipelineEditor] Use serialization callback instead of OnValidate to copy runtime data 7 年前
Frédéric Vauchelles 763020ef [HDRenderPipelineEditor] Removed unused field 7 年前
Sebastien Lagarde a8ab890d Rename SubsurfaceScattering Settings/Editor to DiffusionProfile + various file renaming/moving 7 年前
Frédéric Vauchelles 1456d06a [HDRenderPipelineEditor] Added missing field and field renaming 7 年前
Frédéric Vauchelles 6611be52 [PlanarReflection] Update planar sampling 7 年前
Frédéric Vauchelles 9a41a6d7 [PlanarReflections] Small fixes 7 年前
Sebastien Lagarde 0e6b2e32 more improvement on framesettings and asset 7 年前
Sebastien Lagarde a5003db5 Merge remote-tracking branch 'refs/remotes/origin/master' into feature/PlanarReflection 7 年前
sebastienlagarde 02e0282c Add default decal material + add support dbuffer on lit material 7 年前
Frédéric Vauchelles d6743fba Merge branch 'master' into feature/PlanarReflection 7 年前
Frédéric Vauchelles d6ce9c49 [PlanarReflection] Several fixes 7 年前
sebastienlagarde 87ce1922 Fix issue with FrameSettings not always in sync 7 年前
Frédéric Vauchelles daae5ce2 (wip) Reflection system for reflection probes 7 年前
Julien Ignace c135df26 Added first version of shader variant stripper for Lit* shaders in HDRP. 7 年前
GitHub 7d6d0696 Enable stripping by default 7 年前
Yao Xiaoling ebf0af82 Add default terrain material. 7 年前
Frédéric Vauchelles 68db6753 Removed GlobalLightLoopSettings.maxPlanarReflectionProbe property 7 年前
Frédéric Vauchelles 325a0d20 Separate limit for max active planar probe and max planar probe per render 7 年前
Frédéric Vauchelles fca384e1 Updated reflection system settings 7 年前
Yao Xiaoling cb671fbb Merge remote-tracking branch 'remotes/origin/master' into gpu_terrain 7 年前
sebastienlagarde 395a7a89 Update UI of resolution of cookie and reflection 7 年前
Tim Cooper fafb59af Run code formatter. 7 年前
sebastienlagarde e118502b Misc various improvement 7 年前
Yao Xiaoling 38856112 Fix merge. 6 年前
sebastienlagarde 466061e1 Fix version number in HDRP asset 6 年前
GitHub 80d748f5 Add light linking support (#1758) 6 年前
Yao Xiaoling 4d7a5d51 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain 6 年前
RSlysz f7eb9399 rewrite realtime reflection probe capture 6 年前
Yao Xiao Ling 6302a183 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu-terrain 6 年前