// To be able to turn on/off FrameSettings properties at runtime for debugging purpose without affecting the original one
// we create a runtime copy (m_ActiveFrameSettings that is used, and any parametrization is done on serialized frameSettings)
publicFrameSettingsserializedFrameSettings=newFrameSettings();// This are the defaultFrameSettings for all the camera and apply to sceneView, public to be visible in the inspector
[SerializeField]
[FormerlySerializedAs("serializedFrameSettings")]
FrameSettingsm_FrameSettings=newFrameSettings();// This are the defaultFrameSettings for all the camera and apply to sceneView, public to be visible in the inspector