1650 次代码提交 (58f36f39-4e83-475d-bb2e-9085b3ef3439)

作者 SHA1 备注 提交日期
Tim Cooper 7ee96660 [mat graph]Start work on remapper 8 年前
Peter Bay Bastian a8450aba Hide right pane in node if there are no output slots 8 年前
Peter Bay Bastian 6b8dd307 Minor style tweak 8 年前
Peter Bay Bastian 780c7cc1 Updated styling to look like Hugo's mockup + fixes 8 年前
Peter Bay Bastian c90ddfc2 USS clean-up for nodes 8 年前
Peter Bay Bastian 6a436d82 Changed TitleBar.uss to use class names rather than naming 8 年前
Peter Bay Bastian 682248e0 Created GraphEditorDrawer by extracting view stuff from AbstractGraphEditWindow 8 年前
Peter Bay Bastian fa8baa2c Created IEnumerable extension for zipping together enumerables 8 年前
Paul Demeulenaere 8592d7d0 Add an index to RequiresMeshUV, allows require UV1 to UV3 8 年前
Paul Demeulenaere 2c0192a0 Add VertexColorNode & Fix missing bitangent in AbstractSurfaceMasterNode.cs 8 年前
Paul Demeulenaere c1f9ae7d Add WorldBitangentNode (with IMayRequireBitangent behavior) 8 年前
Tim Cooper 9f1103ac [mat graph] Nested shader now lives inside graph asset. This is used by the material inspector :) 8 年前
Tim Cooper f62762b2 [mat graph]Move material options into the master node they exist for + add GUID support for selected master node. 8 年前
Tim Cooper 47d64c52 [mat graph]Remove implicit node creation now that we have better code generation framework. 8 年前
Paul Demeulenaere 94144e69 Add DepthFirstCollectNodesFromNodeSlotList (allows a list of input slot instead one) 8 年前
Evgenii Golubev 8c87a8f3 Add EnvShapeType.Sky 8 年前
Evgenii Golubev 8f4d9895 Make "EnvLightData.envIndex" an int 8 年前
Evgenii Golubev fc0cb9a4 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into SkySystem 8 年前
Sebastien Lagarde 805c0972 HDRenderLoop: Fix issue with cubemap and tile rendering 8 年前
Evgenii Golubev 82a5fa02 Add the README meta file 8 年前
sebastienlagarde 8cac0660 HDRenderLoop: Clean some formatting error + fix issue with define 8 年前
Evgenii Golubev 8e75e0af Apply extinction to the scene color when performing alpha-blending 8 年前
vlad-andreev 5b31375a Merge branch 'MaterialUpdater' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev b3bfb8e4 Define IS_RENDERING_SKY 8 年前
runes 0feeb77b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev fabf3afc Pass Z-buffer parameters to LinearEyeDepth() 8 年前
GitHub 06953530 Merge pull request #23 from EvgeniiG/master 8 年前
Evgenii Golubev 47fff118 Fix the copy-paste error 8 年前
Evgenii Golubev 84ef01ec Remove GATHER_TEXTURE3D (does not exist) 8 年前
Evgenii Golubev 320e891e Correct the blending behavior of atmospheric scattering 8 年前
Evgenii Golubev 60fc261c Merge branch 'SkySystem' 8 年前
Evgenii Golubev 92576fff Do not perform blending with the environment map if the sky is occluded 8 年前
Evgenii Golubev b9e77551 Add a README file with parameter descriptions 8 年前
Evgenii Golubev cd304047 Set dynamic uniforms in OnEnable() 8 年前
Evgenii Golubev 649710c9 Compile several permutations of the shader in order to be able to switch them at runtime 8 年前
Evgenii Golubev 4fb1e8bc Fix the direction of the sun 8 年前
Evgenii Golubev b4576ede Implement the color blending 8 年前
Evgenii Golubev f2c548d4 Use alpha of 0 - the sky is transparent. 8 年前
Evgenii Golubev 9d5e5ac9 Fix shader parameter passing 8 年前
Evgenii Golubev 0e0ec260 Use a more reasonable depth value 8 年前
Evgenii Golubev 1b282239 Fix the cause of the warning 8 年前
Evgenii Golubev a7733afe Port the scattering code 8 年前
Evgenii Golubev 6d44fd19 Remove the per-vertex atmospherics support 8 年前
Evgenii Golubev 5bec13fc Merge branch 'master' into SkySystem 8 年前
runes 1ff2ff4b Moved debug rendering of tile lists to separate shader pass 8 年前
Evgenii Golubev 864cf908 Include "AtmosphericScattering.hlsl" correctly 8 年前
Sebastien Lagarde ab8c4846 HDRenderLoop: FPTL merge - Enable bigtile, need to fix cluster 8 年前
Evgenii Golubev dba78a68 Fix compile errors 8 年前
Evgenii Golubev 0b91e7aa Fix the incorrect texture API usage 8 年前
Sebastien Lagarde 41117464 HDRenderLoop: FPTL Tile pass working with direct light, not working correctly with cubemap 8 年前