Tim Cooper
7ee96660
[mat graph]Start work on remapper
8 年前
Peter Bay Bastian
a8450aba
Hide right pane in node if there are no output slots
8 年前
Peter Bay Bastian
6b8dd307
Minor style tweak
8 年前
Peter Bay Bastian
780c7cc1
Updated styling to look like Hugo's mockup + fixes
- HeaderDrawer now extends from DataWatchContainer rather than
GraphElement (don’t do the latter for things that are inside nodes)
8 年前
Peter Bay Bastian
c90ddfc2
USS clean-up for nodes
8 年前
Peter Bay Bastian
6a436d82
Changed TitleBar.uss to use class names rather than naming
I think we need some proper guidelines on USS usage. I think a sensible
rule would be that names are reserved for the owning view, such that it
can be used for layouting etc.
8 年前
Peter Bay Bastian
682248e0
Created GraphEditorDrawer by extracting view stuff from AbstractGraphEditWindow
The latter was getting very crowded and more views that are not inside
the GraphView are on the way.
8 年前
Peter Bay Bastian
fa8baa2c
Created IEnumerable extension for zipping together enumerables
(so that we can easily iterate over 2 collections using their
IEnumerable interface, rather than having to index into one of them)
8 年前
Paul Demeulenaere
8592d7d0
Add an index to RequiresMeshUV, allows require UV1 to UV3
8 年前
Paul Demeulenaere
2c0192a0
Add VertexColorNode & Fix missing bitangent in AbstractSurfaceMasterNode.cs
8 年前
Paul Demeulenaere
c1f9ae7d
Add WorldBitangentNode (with IMayRequireBitangent behavior)
8 年前
Tim Cooper
9f1103ac
[mat graph] Nested shader now lives inside graph asset. This is used by the material inspector :)
8 年前
Tim Cooper
f62762b2
[mat graph]Move material options into the master node they exist for + add GUID support for selected master node.
8 年前
Tim Cooper
47d64c52
[mat graph]Remove implicit node creation now that we have better code generation framework.
8 年前
Paul Demeulenaere
94144e69
Add DepthFirstCollectNodesFromNodeSlotList (allows a list of input slot instead one)
8 年前
Evgenii Golubev
8c87a8f3
Add EnvShapeType.Sky
8 年前
Evgenii Golubev
8f4d9895
Make "EnvLightData.envIndex" an int
8 年前
Evgenii Golubev
fc0cb9a4
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into SkySystem
8 年前
Sebastien Lagarde
805c0972
HDRenderLoop: Fix issue with cubemap and tile rendering
- I still have issue on both cubemap and light for what appear to be the
last light/cubemap in the list, not sure why.
8 年前
Evgenii Golubev
82a5fa02
Add the README meta file
8 年前
sebastienlagarde
8cac0660
HDRenderLoop: Clean some formatting error + fix issue with define
8 年前
Evgenii Golubev
8e75e0af
Apply extinction to the scene color when performing alpha-blending
8 年前
vlad-andreev
5b31375a
Merge branch 'MaterialUpdater' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Evgenii Golubev
b3bfb8e4
Define IS_RENDERING_SKY
8 年前
runes
0feeb77b
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Evgenii Golubev
fabf3afc
Pass Z-buffer parameters to LinearEyeDepth()
8 年前
GitHub
06953530
Merge pull request #23 from EvgeniiG/master
Add the initial impl. of the sky model from the Blacksmith demo
8 年前
Evgenii Golubev
47fff118
Fix the copy-paste error
8 年前
Evgenii Golubev
84ef01ec
Remove GATHER_TEXTURE3D (does not exist)
8 年前
Evgenii Golubev
320e891e
Correct the blending behavior of atmospheric scattering
8 年前
Evgenii Golubev
60fc261c
Merge branch 'SkySystem'
8 年前
Evgenii Golubev
92576fff
Do not perform blending with the environment map if the sky is occluded
8 年前
Evgenii Golubev
b9e77551
Add a README file with parameter descriptions
8 年前
Evgenii Golubev
cd304047
Set dynamic uniforms in OnEnable()
8 年前
Evgenii Golubev
649710c9
Compile several permutations of the shader in order to be able to switch them at runtime
8 年前
Evgenii Golubev
4fb1e8bc
Fix the direction of the sun
8 年前
Evgenii Golubev
b4576ede
Implement the color blending
8 年前
Evgenii Golubev
f2c548d4
Use alpha of 0 - the sky is transparent.
8 年前
Evgenii Golubev
9d5e5ac9
Fix shader parameter passing
8 年前
Evgenii Golubev
0e0ec260
Use a more reasonable depth value
8 年前
Evgenii Golubev
1b282239
Fix the cause of the warning
8 年前
Evgenii Golubev
a7733afe
Port the scattering code
8 年前
Evgenii Golubev
6d44fd19
Remove the per-vertex atmospherics support
8 年前
Evgenii Golubev
5bec13fc
Merge branch 'master' into SkySystem
8 年前
runes
1ff2ff4b
Moved debug rendering of tile lists to separate shader pass
8 年前
Evgenii Golubev
864cf908
Include "AtmosphericScattering.hlsl" correctly
8 年前
Sebastien Lagarde
ab8c4846
HDRenderLoop: FPTL merge - Enable bigtile, need to fix cluster
8 年前
Evgenii Golubev
dba78a68
Fix compile errors
8 年前
Evgenii Golubev
0b91e7aa
Fix the incorrect texture API usage
8 年前
Sebastien Lagarde
41117464
HDRenderLoop: FPTL Tile pass working with direct light, not working correctly with cubemap
8 年前