Evgenii Golubev
2e758936
Improve comments
8 年前
Evgenii Golubev
c8b45c1e
Improve the comment
8 年前
Evgenii Golubev
db54ab05
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Evgenii Golubev
8b44deea
Implement correct ellipsoidal attenuation for area lights which scales with the area
8 年前
Evgenii Golubev
d2b6dafd
Fix clamping in GetBoxToSphereMapDistanceAttenuation()
8 年前
Evgenii Golubev
db1a3661
Implement box-to-sphere-map distance attenuation
8 年前
sebastienlagarde
261e7fe1
HDRenderLoop: Missing file
8 年前
Evgenii Golubev
a08f90a4
Update comments
8 年前
sebastienlagarde
898ec83d
HDRenderLoop: Misc fix for making cluster FPTL work, still not working
8 年前
Felipe Lira
ef0ffe6f
OnValidate now working and not necesary to call CleanUp on disable anymore.
8 年前
Evgenii Golubev
b6c3976f
Move the dominant specular direction to PreLightData
8 年前
vlad-andreev
61c18528
fixed editor grid/gizmo/selection rendering
8 年前
Felipe Lira
65f8427b
update github project to reflect refactored SRL changes in engine code.
8 年前
Evgenii Golubev
80814477
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderLoop/Lighting/SinglePass/SinglePass.hlsl
8 年前
Felipe Lira
d713ce87
Fixed Inspector Exception when drawing HDRenderLoop
8 年前
sebastienlagarde
1bf1067a
HDRenderLoop: use a envLightSky structure to feed sky information
8 年前
Evgenii Golubev
64c5cdc1
Correctly enable/disable the sky light
8 年前
GitHub
3fb12546
Merge pull request #25 from EvgeniiG/master
Fix and enable sky IBL
8 年前
Evgenii Golubev
8535f07e
Move InitSkyEnvLightData() to LightUtilities.hlsl
8 年前
Evgenii Golubev
48afa10b
Fix code formatting
8 年前
Evgenii Golubev
52904c1b
Correct the factual error in the comment
8 年前
Evgenii Golubev
1d409736
Add InitSkyEnvLightData() function
8 年前
Evgenii Golubev
2df9af84
Merge branch 'SkySystem'
8 年前
Evgenii Golubev
134c25b5
Re-enable sky parameters in the editor
8 年前
Evgenii Golubev
16b21b8b
Fix the cubemap GGX convolution
8 年前
Evgenii Golubev
4c335811
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into SkySystem
8 年前
Evgenii Golubev
12311af9
Enable sky IBL
8 年前
Felipe Lira
d2f48b79
Updated project and SRLs to use new GraphicsSettings registration interface.
In order to register a scriptable render loop goto GraphicsSettings and set there.
8 年前
GitHub
59bd5b18
Merge pull request #24 from Unity-Technologies/Split-LitUI-and-UnlitUI-with-BaseClass
BaseClass for LitUI and UnlitUI
8 年前
Paul Demeulenaere
4f7e51fb
Split LitUI and UnlitUI with base class to share behavior with the MaterialGraph
8 年前
Julien Ignace
7e712073
Fixed LayeredLit detail maps and improved the LayeredLitTest scene.
8 年前
joce
9a543d90
update to latest GraphView
8 年前
joce
b965052b
update to latest canvas2d branch
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
bdd758ff
Add GraphView as submodule
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
0b37ab28
Remove GraphView copy
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
f4fad3a8
Update to latest GraphView
** Requires update to Unity branch **
- New way to reference StyleSheets (no longer using attributes). This in the
goal of moving GraphView to a GitHub submodule.
- Styles sheets moved under Resources folder
- BaseTypeMapper renamed BaseTypeFactory
- Little change to edge drawing code.
- Changes to selection mechanism.
- NodeAnchors are no longer always removed/added on a DataChange (more changes
to come to this soon).
- Dragger and NodeDragger change only the VisualElement on MouseMove. The
presenter is now changes and notified of the change only upon MouseUp.
- Various minute changes to demo presenters.
Signed-off-by: joce <joce@unity3d.com>
8 年前
Peter Bay Bastian
ab990b62
TypeMapper and ScriptableObjectFactory
Only used in AbstractGraphInspector for now
8 年前
joce
4702ac61
Updated graphs
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
2a1b5b99
TypeMapper => GraphTypeMapper
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
c5baafe7
Integrate latest GraphView
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
7ab5cea2
Update shader graphs (placement was broken)
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
cfc167d9
TypeMapper now derives from BaseDataMapper
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
134a3007
Update to latest GraphView
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
3e485a48
DrawData be gone
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
574bc97d
First implementation of node collapsing for MG
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
af7694ae
GraphView update
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
66dac0cd
Fix GraphView editorconfig file.
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
64bf0c23
Fix MaterialGraph to match updated Unity changes
Signed-off-by: joce <joce@unity3d.com>
8 年前
Peter Bay Bastian
36c08357
Commandable manipulator for #11
8 年前
joce
98e645eb
Make Node and NodePresenter members private
They still accessible through public (and in the case of Node, virtual)
interfaces.
Signed-off-by: joce <joce@unity3d.com>
8 年前