GitHub
|
baac8e54
|
Merge pull request #189 from Unity-Technologies/lowendmobile
Lowendmobile
|
8 年前 |
Antti Tapaninen
|
5f4bb2bf
|
unify with bigTileIdx code from lightlistbuild-clustered
|
8 年前 |
GitHub
|
92cf9ffa
|
Merge pull request #203 from Unity-Technologies/Branch_FixLayeredLitScene
Fixed sRGB flag on detail map for layered lit test scene.
|
8 年前 |
Antti Tapaninen
|
20f37605
|
update git submodule tag
|
8 年前 |
Julien Ignace
|
dc4b3493
|
Fixed sRGB flag on detail map for layered lit test scene.
|
8 年前 |
GitHub
|
a8f17526
|
Merge pull request #202 from Unity-Technologies/Branch_FixMaxDistanceCullBug
Fixed an issue where light would be culled when further than max shadow distance.
|
8 年前 |
Julien Ignace
|
6b10b013
|
Fixed an issue where light would be culled when further than max shadow distance.
|
8 年前 |
GitHub
|
d8e0fbf6
|
Merge pull request #200 from Unity-Technologies/Branch_FixSkyUpdate
Fixed a problem where the sky reflection probe would be garbage after a domain reload.
|
8 年前 |
Julien Ignace
|
6e09fedc
|
Fixed a problem where the sky reflection probe would be garbage after a domain reload.
|
8 年前 |
Antti Tapaninen
|
5d1327b6
|
HLSLcc: change out of bounds fix to use iNrCoarseLights-1 instead
|
8 年前 |
Antti Tapaninen
|
ac01ea01
|
HLSLcc: fix out of bounds issues on Metal/iOS, HLSL bytecode being the root cause before Metal generated shaders
|
8 年前 |
Antti Tapaninen
|
764e5269
|
Merge branch 'master' into metal-ios
|
8 年前 |
GitHub
|
6f4d4474
|
Merge pull request #198 from EvgeniiG/master
Fix the view-dependent depth offset issue
|
8 年前 |
Evgenii Golubev
|
e5611f42
|
Fix the view-dependent depth offset issue
|
8 年前 |
runes
|
c39b8a1a
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
GitHub
|
1255a80d
|
Merge pull request #194 from Unity-Technologies/MaterialUpgrader
MaterialUpdater: Updated to work with current state of affairs. Added…
|
8 年前 |
sebastienlagarde
|
18f8c46b
|
HDRenderPipeline: Move remove tessellation option to a debug submenu
to avoid artist mistake
|
8 年前 |
sebastienlagarde
|
0bb0aa64
|
HDRenderPipeline: Add a debug option to remove tessellation on materials (Lit and LayeredLit only)
|
8 年前 |
runes
|
f120a09b
|
added feature branches to lightloop
initial set of feature variant shaders
|
8 年前 |
sebastienlagarde
|
0628ecc1
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
runes
|
e8f45e5f
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
GitHub
|
f7b462a1
|
Merge pull request #197 from Unity-Technologies/Branch_FixCascadedScene
Fixed material bindings on Cascaded test scene.
|
8 年前 |
sebastienlagarde
|
9ecfcedf
|
HDRenderPipeline: fix compilation issue
|
8 年前 |
sebastienlagarde
|
7ae52cc4
|
HDRednerPipeline: Update tessellation test
|
8 年前 |
sebastienlagarde
|
9a196aa2
|
HDRenderPipeline: Add material definition for research scientist
|
8 年前 |
sebastienlagarde
|
6f9ae514
|
HDRenderPipeline: Change area light data to public so they can be access by external class
|
8 年前 |
runes
|
12d98082
|
fixed tile debugging dropdown
added tile classification with indirect dispatch (feature variant shaders)
added debugging mode for feature variants
|
8 年前 |
GitHub
|
e547a0db
|
Merge pull request #196 from Unity-Technologies/Branch_FreeCamInScenes
Put a free camera in all the test scenes.
|
8 年前 |
Julien Ignace
|
f13c2c98
|
Fixed material bindings on Cascaded test scene.
|
8 年前 |
GitHub
|
ea39b5ac
|
Merge pull request #195 from Unity-Technologies/Branch_ComputeBufferSmallRefacto
Small refactor of ComputeBuffer handling for lighting
|
8 年前 |
Julien Ignace
|
7a3ff433
|
Put a free camera in all the test scenes.
|
8 年前 |
Rune Stubbe
|
e210fc3a
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
Torbjorn Laedre
|
99f55b34
|
Bugfix: Don't try to use editor API when compiling for standalone target.
|
8 年前 |
sebastienlagarde
|
10132594
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
Torbjorn Laedre
|
18149668
|
MaterialUpdater: Updated to work with current state of affairs. Added options for converting keywords to properties, configurable input/output shaders on standard type upgraders, finalizer delegate option for material post-processing (like setting keywords etc).
|
8 年前 |
sebastienlagarde
|
59346f03
|
HDRenderPipeline: Fix one missing modification for relative path
|
8 年前 |
Torbjorn Laedre
|
3f2bccf6
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
GitHub
|
83d580f4
|
Merge pull request #193 from Unity-Technologies/Update-abstraction-of-cubemap-array
HDRenderPipeline: Update abstraction of cubemap array for mobile
|
8 年前 |
sebastienlagarde
|
f4696e8d
|
HDRenderPipeline: Update abstraction of cubemap array for mobile
|
8 年前 |
Torbjorn Laedre
|
90252d1d
|
Moved common classes into UnityEngine.Experimental.Rendering namespace.
|
8 年前 |
GitHub
|
86dbe5d8
|
Merge pull request #192 from Unity-Technologies/Update-To-relative-path
HDRenderPipeline: Change all include shader absolute path to relative path
|
8 年前 |
sebastienlagarde
|
ddd7d5d5
|
HDRenderPipeline: Change all include shader absolute path to relative path
|
8 年前 |
sebastienlagarde
|
54e58bd8
|
HDRenderPipeline: Missing fix in common.hlsl for LOD cross fade
|
8 年前 |
Julien Ignace
|
0c28f619
|
- PushGlobalXXX methods in TilePass.cs now use command buffer (all but Int version which does not exist yet)
- Moved setup of various compute buffers for lighting so that they are compliant with double buffering when it's in.
|
8 年前 |
GitHub
|
464f63e0
|
Merge pull request #191 from Unity-Technologies/add-LOD-cross-fade
Add lod cross fade
|
8 年前 |
Rune Stubbe
|
6f5f9da4
|
Fixed UI for Tile Debug Modes
Added compute shader for clearing indirect arguments
Added feature flags to UI, and LightVolumeData
|
8 年前 |
sebastienlagarde
|
046b6d98
|
Merge remote-tracking branch 'refs/remotes/origin/master' into add-LOD-cross-fade
|
8 年前 |
Torbjorn Laedre
|
e84f6bea
|
Fixed compiler warning.
|
8 年前 |
Torbjorn Laedre
|
8ff47ffa
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
GitHub
|
05d5c60c
|
Merge pull request #190 from EvgeniiG/master
Specify SSS profiles as assets in the material UI
|
8 年前 |