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HDRenderPipeline: Fix one missing modification for relative path

/fptl_cleanup
sebastienlagarde 8 年前
当前提交
59346f03
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 2
      Assets/ScriptableRenderPipeline/HDRenderPipeline/ShaderPass/FragInputs.hlsl

2
Assets/ScriptableRenderPipeline/HDRenderPipeline/ShaderPass/FragInputs.hlsl


// This structure gather all possible varying/interpolator for this shader.
//-------------------------------------------------------------------------------------
#include "../../Debug/DebugViewMaterial.cs.hlsl"
#include "../Debug/DebugViewMaterial.cs.hlsl"
struct FragInputs
{

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