sebastienlagarde
|
00be7084
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
|
7 年前 |
Matt Dean
|
1f85b9a1
|
Fixes for PR
|
7 年前 |
GitHub
|
32210ac9
|
Merge branch 'master' into switch-support
|
7 年前 |
Matt Dean
|
7313c0ce
|
Update changelog
|
7 年前 |
Matt Dean
|
c1602cc5
|
Update changelog
|
7 年前 |
Sebastien Lagarde
|
8146a8c1
|
Share punctual light vector calculation code (GetPunctualLightVectors) + cleanup
|
7 年前 |
Matt Dean
|
b7161c18
|
Fix initialization of vector properties when duplicating subgraphs
|
7 年前 |
Matt Dean
|
0ff4b5cc
|
Fix slot definitions for meta pass in HD PBR subshader
|
7 年前 |
sebastienlagarde
|
b38abf0c
|
HDRP: Add minor comment on sky shader
|
7 年前 |
sebastienlagarde
|
5e2a8d92
|
HDRP: Update changelog
|
7 年前 |
sebastienlagarde
|
777bb5a5
|
HDRP: Lighting - Fix shader warning + Remove comment
|
7 年前 |
Nerites
|
7bc5d1b4
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
|
7 年前 |
GitHub
|
144723e3
|
Merge pull request #1476 from Unity-Technologies/StackLit2
Stack lit2
|
7 年前 |
sebastienlagarde
|
6a64d66c
|
Some extra cleanup
|
7 年前 |
sebastienlagarde
|
a73ccb75
|
Some cleanup (remove UNITY_MATERIAL_STACKLIT and LTC_USE_COMMON_FGD)
- Remove UNITY_MATERIAL_STACKLIT from shader library
- Remove now useless code of LTC_USE_COMMON_FGD
|
7 年前 |
Stephane Laroche
|
e4716aba
|
Merge remote-tracking branch 'mainrepo/StackLit2' into StackLit2
|
7 年前 |
sebastienlagarde
|
9536b3be
|
Merge branch 'master' into StackLit2
|
7 年前 |
GitHub
|
d4470f77
|
Merge pull request #1576 from Unity-Technologies/UpdateChangelogPCSS
Updated changelogs for PCSS
|
7 年前 |
Antoine Lelievre
|
5b762916
|
Moved resource load to HDEditorUtils
|
7 年前 |
Antoine Lelievre
|
64e74035
|
Updated changelogs for PCSS
|
7 年前 |
Antoine Lelievre
|
59681362
|
Updated changelog
|
7 年前 |
GitHub
|
5bbb2099
|
Merge pull request #1562 from Unity-Technologies/Port-PCSS
Port PCSS shadows
|
7 年前 |
Antoine Lelievre
|
5c245e8f
|
Changed emissive mesh update system to support multi-inspector
|
7 年前 |
Matt Dean
|
5ec7bc49
|
Fix acceptable IOR range for Dielectric Specular node
|
7 年前 |
GitHub
|
b5e581fe
|
Merge pull request #1574 from Unity-Technologies/volumetric-bugfix-master
Volumetric bugfix master
|
7 年前 |
Nerites
|
3e8fd749
|
Typo fix in SetupPerCameraShaderConstants
|
7 年前 |
Raymond Graham
|
aca3f931
|
updated changelog
|
7 年前 |
Antoine Lelievre
|
ebe055af
|
Added sync for light intesity, color and size for emissive mesh
|
7 年前 |
Matt Dean
|
b08ddbad
|
Update Changelog
|
7 年前 |
Stephane Laroche
|
9580854c
|
Fix a merge omission that disabled diffuse light from area lights
|
7 年前 |
Nerites
|
38e2de4a
|
Commented out things that aren't hooked up yet (XRSettings,
ViewportScale)
|
7 年前 |
Raymond Graham
|
a04c87cd
|
Fix a couple of issues with density volume texture mask.
|
7 年前 |
Antoine Lelievre
|
43eed620
|
Add mesh filter and mesh renderer for emissive mesh on lights
|
7 年前 |
Matt Dean
|
8bf93fba
|
Fix dielectric specular control
It was resetting control values
|
7 年前 |
Stephane Laroche
|
f46075fb
|
Merge remote-tracking branch 'mainrepo/master' into StackLit2
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Material/Lit/Lit.hlsl
# com.unity.render-pipelines.high-definition/HDRP/Material/StackLit/StackLit.cs.hlsl
# com.unity.render-pipelines.high-definition/HDRP/Material/StackLit/StackLit.hlsl
|
7 年前 |
Nerites
|
4d2914e0
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
|
7 年前 |
GitHub
|
237def4f
|
Merge pull request #1565 from Unity-Technologies/sg/fix-feature-flag
Fix rename of `HasFeatureFlag`
|
7 年前 |
Matt Dean
|
c22eb6df
|
Fix rename of `HasFeatureFlag`
|
7 年前 |
GitHub
|
e4f61ef1
|
Merge pull request #1560 from Unity-Technologies/Factor-SSS-and-Transmission-code
Refactoring code of SSS and Transmission to be able to share it between material
|
7 年前 |
sebastienlagarde
|
ed6aecc7
|
Update Changelog and integrate PR feedback
|
7 年前 |
sebastienlagarde
|
870dbb61
|
Large refactor of transmission code to share it between material
|
7 年前 |
Nerites
|
71589903
|
RenderScale -> TargetScale; added groundwork for ViewportScale
|
7 年前 |
Sebastien Lagarde
|
162b8ee9
|
Draft of refactoring of SSS and Transmission code, to share more code
|
7 年前 |
Nerites
|
4b5c5d5c
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
|
7 年前 |
Paul Melamed
|
3c660e30
|
per channel decals working for all combinations
|
7 年前 |
Sebastien Lagarde
|
1b7fa589
|
Update changelog
|
7 年前 |
Paul Melamed
|
8e6c1409
|
per channel decals work for meshes and transparency
|
7 年前 |
GitHub
|
1c6693e5
|
Merge pull request #1558 from Unity-Technologies/Fix-applyRangeAttenuation
Fix apply Range Attenuation
|
7 年前 |
Paul Melamed
|
de7b8a99
|
mesh decals work with some per channel masks
|
7 年前 |
Sebastien Lagarde
|
e8e01be4
|
Fix apply Range Attenuation
|
7 年前 |