Peter Bay Bastian
|
cab03796
|
Update Shader graph importer to properly register shaders
|
7 年前 |
Peter Bay Bastian
|
03aee46f
|
Add null check for OnDestroy
|
7 年前 |
Peter Bay Bastian
|
0ac8d160
|
Fix for DDXY node
|
7 年前 |
Tim Cooper
|
f79b8aa2
|
Add alpha clip threshold to PRB master.
|
7 年前 |
GitHub
|
6f046031
|
Merge pull request #127 from Unity-Technologies/procedural-shape
Procedural Shape
|
7 年前 |
Tim Cooper
|
f2413918
|
fix up typo.
|
7 年前 |
Peter Bay Bastian
|
3edd948a
|
Updates to party preview
|
7 年前 |
Tim Cooper
|
7995a0e9
|
upgrading to new shader library.
|
7 年前 |
Peter Bay Bastian
|
c0c7450c
|
Saturate dot product result in fresnel effect node to avoid negative values
|
7 年前 |
Tim Cooper
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7a9a255f
|
More work on porting node library across to new shader library.
|
7 年前 |
GitHub
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6a80fdeb
|
Merge pull request #122 from Unity-Technologies/node-bugfixes
Node bugfixes
|
7 年前 |
GitHub
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5546123e
|
Merge branch 'master' into node-bugfixes
|
7 年前 |
Tim Cooper
|
e3bd536c
|
Merge branch 'master' into HDMaster
|
7 年前 |
Tim Cooper
|
9d765833
|
Update Shader graph importer to properly register shaders.
|
7 年前 |
GitHub
|
1a3f590c
|
Merge pull request #99 from Unity-Technologies/node-input-scene
Node Input Scene
|
7 年前 |
Peter Bay Bastian
|
ce26a5b8
|
Copy node title or property name for properties created inside sub-graph when converting to sub-graph (fixes #114)
|
7 年前 |
Peter Bay Bastian
|
81940dcd
|
Add object control back to SubGraphNode for now (fixes #112)
|
7 年前 |
Peter Bay Bastian
|
02c12a94
|
Fix order of things when adding slots (fixes #111)
|
7 年前 |
Peter Bay Bastian
|
27c461e8
|
Make sure that new properties do not alias the names of other properties (#fix 102)
|
7 年前 |
Peter Bay Bastian
|
8fb4d936
|
Update package version
|
7 年前 |
Tim Cooper
|
ae8e0962
|
starting to update nodes to new library.
|
7 年前 |
Peter Bay Bastian
|
c4db054d
|
Update gitignore to make sure that people don't commit npmrc files
|
7 年前 |
Tim Cooper
|
a197968f
|
Merge remote-tracking branch 'origin/master' into HDMaster
|
7 年前 |
GitHub
|
ef9bd86c
|
Merge pull request #124 from Unity-Technologies/color-rgb
Color RGB
|
7 年前 |
Matt Dean
|
a8be8e67
|
Fix slot value type
|
7 年前 |
Peter Bay Bastian
|
951a9b04
|
Add license
|
7 年前 |
Matt Dean
|
00d8b6e8
|
Rename ColorMaterialSlot > ColorRGBAMaterialSlot and add ColorRGB slot
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7 年前 |
Peter Bay Bastian
|
53517148
|
Even better node repositioning
|
7 年前 |
Peter Bay Bastian
|
178bcf2b
|
Save correct position to node drawState
|
7 年前 |
Peter Bay Bastian
|
e46e896a
|
Output stack trace along with "invalid edge" warning
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7 年前 |
Peter Bay Bastian
|
eed09312
|
When creating nodes by dropping edge, reposition the node after creating it such that the edge stays at the same position
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7 年前 |
Peter Bay Bastian
|
8c82d94e
|
- Dropping edge on graph (specifically not on a slot) now pops up the add node menu and auto-connects to the first compatible slot (only shows nodes where a slot is compatible)
- Another repaint to fix issue where an added node is not shown
- Update ports and colors when deleting nodes per graphview's request
|
7 年前 |
Peter Bay Bastian
|
31fd09c2
|
Update LW package version to 0.1.20
|
7 年前 |
Peter Bay Bastian
|
09db5bd9
|
- Remove NodeCreator
- Derive Port so that we can use our own IEdgeConnectorListener
- Handle element removal event from GraphView
|
7 年前 |
Matt Dean
|
97df3812
|
Fixes for Blend node
|
7 年前 |
Tim Cooper
|
16406a1d
|
Working on conversion to new library
|
7 年前 |
Matt Dean
|
298ac06f
|
Missing from previous commit
|
7 年前 |
Matt Dean
|
fd5fa964
|
Merge Master
|
7 年前 |
Matt Dean
|
1f9fe754
|
Move Scene Depth to WIP
|
7 年前 |
Matt Dean
|
10685e95
|
Fixes for PR
|
7 年前 |
Matt Dean
|
0364097d
|
Fix Rounded Rectangle
|
7 年前 |
Julien Ignace
|
daaa1360
|
Update SkyFog test scenes with (disabled by default) volumes for fog and cleaned up some materials.
|
7 年前 |
Julien Ignace
|
033abbd6
|
More fixes with latest master.
|
7 年前 |
Julien Ignace
|
1ce75e59
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
|
7 年前 |
Felipe Lira
|
9a3adabe
|
Bumped package version
|
7 年前 |
Felipe Lira
|
fa504521
|
Runned auto format tool.
|
7 年前 |
Felipe Lira
|
711a16fb
|
Merge branch 'master' into LightweightPipeline
|
7 年前 |
Julien Ignace
|
7389ca21
|
Rewrote Sky/fog component with latest Volume APIs after merge.
|
7 年前 |
Julien Ignace
|
256c35aa
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
|
7 年前 |
Felipe Lira
|
44b0d028
|
Fixed spot shadows. Updated template scenes to account for the new shadow filtering.
|
7 年前 |