Thomas
e05f7f24
Fixed gaussian pyramid first blit (point -> bilinear filtering)
Should look smoother and reduce aliasing in motion.
7 年前
Frédéric Vauchelles
5442aee1
[PlanarReflection] parameter renaming
7 年前
Evgenii Golubev
2cc753e8
Define SHADERPASS for deferred lighting
7 年前
GitHub
d9a17bb3
Merge pull request #771 from Unity-Technologies/cleanup-misc
Small fixes, cleanup
7 年前
Frédéric Vauchelles
790cee43
Merge branch 'master' into feature/PlanarReflection
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.hlsl
7 年前
sebastienlagarde
1b720002
HDRenderPipeline: Fix issue with debug menu and graphic test
7 年前
GitHub
fbce26f6
Merge pull request #770 from Unity-Technologies/update-all-materials
HDRenderPipeline: Update all materials
7 年前
sebastienlagarde
2fd0a788
HDRenderPipeline: Update all materials
7 年前
Evgenii Golubev
a0441eb8
Upgrade FPTL for the new ShaderLibrary
7 年前
GitHub
19ff5eb4
Merge pull request #764 from Unity-Technologies/Refactor-GBuffer-with-material-feature
Rearrange GBuffer and material classification to switch to material features
7 年前
Thomas
72786148
GC fix in LightLoop
7 年前
Thomas
090f131e
Revert renaming
7 年前
Thomas
7d48de83
GC fix for LightLoopSettings
7 年前
Thomas
e0fb15da
Simplified logic
7 年前
Thomas
c2f60a14
Reuse internal FrameSettings to avoid GC stress
7 年前
Thomas
69b36beb
Moved the custom sampler stuff out of HDRenderPipeline and streamlined the API
7 年前
Thomas
28f477a0
Cleanup & debug stuff
7 年前
Thomas
965f594c
GC fix
7 年前
GitHub
1461533c
Merge pull request #755 from EvgeniiG/volumetrics
Add the initial implementation of volumetric lighting
7 年前
GitHub
2680b9a5
Merge pull request #769 from Unity-Technologies/scene-settings-serialization-fix
Fixed a serialization issue with scene settings
7 年前
Thomas
efb5f16b
Fixed a serialization issue with scene settings
7 年前
GitHub
afe0d9d5
Merge pull request #767 from Unity-Technologies/features-init-fix
Moved graphics features being set on every frame to init time
7 年前
Frédéric Vauchelles
a0451785
[PlanarReflection] (wip) refactoring env lights
7 年前
Thomas
a3fc85f5
Renaming
7 年前
Thomas
eb2eeb7a
Moved graphics features being set on every frame to init time
7 年前
Frédéric Vauchelles
1279bb4e
[PlanarReflection] (wip) refactoring of projection environments
7 年前
Thomas
259b2ff9
Added a temporary RT abstraction layer
This isn't pretty but will do just fine until we can get a better abstraction layer on top of (or better yet, in place of) the current render texture stuff.
7 年前
GitHub
af279262
Merge pull request #765 from Unity-Technologies/Branch_FixBakingSky
Fixed baking sky after last interpolation volume upgrade
7 年前
Frédéric Vauchelles
3e63b300
[PlanarReflection] (wip) refactoring projection volume in light loop
7 年前
Julien Ignace
a95ec526
- Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings
- Updated all test scenes accordingly
- Specified the right RenderPipeline on all our test scenes cameras.
7 年前
GitHub
e2485047
Merge pull request #763 from Unity-Technologies/prototype/decals_profiling
Prototype/decals profiling
7 年前
Frédéric Vauchelles
6f3aafbe
[PlanarReflection] Dont use a center offset for sphere shape
7 年前
GitHub
8a47af65
Fix a typo (thanks, Matt)
7 年前
Frédéric Vauchelles
9f1e2799
[PlanarReflection] Added editor
7 年前
GitHub
d79cde81
Merge pull request #762 from Unity-Technologies/volume-trygetchildof
Added more utility methods to VolumeProfile
7 年前
Frédéric Vauchelles
3376b15f
[PlanarReflection] (wip) Palanr Reflection Editor
7 年前
GitHub
fb08b5de
Merge pull request #761 from salvadorj/fix-gameobject-menuitem-priority
Fix GameObject menu item priority
7 年前
Frédéric Vauchelles
bf8823a7
[PlanarReflection] (wip) Added Projection Volume Editor
7 年前
GitHub
df79ad0d
Merge pull request #760 from Unity-Technologies/feature/HDRenderPipelineEditor
HDRenderPipelineInspector
7 年前
Frédéric Vauchelles
1456d06a
[HDRenderPipelineEditor] Added missing field and field renaming
7 年前
Thomas
43ea0206
D'oh
7 年前
Felipe Lira
d66bbf81
HDR is disabled by default in LW pipeline asset. This was causing a major performance difference because builtin will only have HDR enabled in forward if a tonemapping fx is enabled.
7 年前
Frédéric Vauchelles
467308e8
[PlanarReflection] (wip) Added Projection Volume
7 年前
Frédéric Vauchelles
a481f7fa
[HDRenderPipelineEditor] Updated HDRenderPIpelineInspector
7 年前
Salvador Jacobi
16243c86
Fix GameObject menu item priority
7 年前
Thomas
4a72bd35
Added more utility methods to VolumeProfile
7 年前
Felipe Lira
567d0716
Blit shaders modified to avoid tile depth load.
7 年前
Frédéric Vauchelles
77da2d54
[PlanarReflection] Added test scene
7 年前
GitHub
afc49b99
Merge pull request #759 from Unity-Technologies/Decouple-SSS-and-transmission-option
Decouple SSS and Transmission option
7 年前
Sebastien Lagarde
814bb007
Decouple SSS and Transmission option
Rename EnableSSSAndTransmission as EnableSubsurfaceScattering and
EnableTransmission
Note: Disabling Transmission doesn't save the ALU if it is enabled in
the profile
+ Add supportSubsurfaceScattering in UI
+ Small cosmetic rearrangement at the beginning of lit.hlsl
7 年前