Evgenii Golubev
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538bf3b2
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
Evgenii Golubev
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0d77adff
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Implement faster (achromatic) bilateral weighting
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8 年前 |
Evgenii Golubev
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1de4ebd0
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Use more efficient parameter clamping
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8 年前 |
Evgenii Golubev
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580ddd97
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Perform runtime weight normalization
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8 年前 |
Evgenii Golubev
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5c69bd3c
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Fix bilateral weighting
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8 年前 |
Evgenii Golubev
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00ba8344
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Remove the bilateral scale and store RGB (1 / (2 * WeightedVariance))
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8 年前 |
runes
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3b9f1e7d
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
Julien Ignace
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0da32ed1
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Merge branch 'master' into Branch_DebugLighting
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderPipeline/Editor/HDRenderPipelineInspector.cs
# Assets/ScriptableRenderLoop/HDRenderPipeline/HDRenderPipeline.cs
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8 年前 |
Evgenii Golubev
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d4418247
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Change the default values of the subsurface radius and thickness
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8 年前 |
Evgenii Golubev
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be01c5e2
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Perform proper bilateral filtering
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8 年前 |
Evgenii Golubev
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fb6b5b98
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Replace 'new' with 'CreateInstance'
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8 年前 |
Julien Ignace
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506c1212
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Merge branch 'master' into Branch_DebugShadows
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderPipeline/Editor/HDRenderPipelineInspector.cs
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8 年前 |
Evgenii Golubev
|
05f1871c
|
Fix additive blending in the deferred shader
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8 年前 |
Evgenii Golubev
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3c0d55d7
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Disable blending during the first SSS pass
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8 年前 |
Evgenii Golubev
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cc117c57
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Change the defaults values of thickness and the SSS radius
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8 年前 |
Evgenii Golubev
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b3db0917
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Allow for multiple SSS profiles
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8 年前 |
Evgenii Golubev
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20a45ba0
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Use per-pixel SSS radius scale
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8 年前 |
Julien Ignace
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62fe15a4
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Refactored current debug structures to be consistent with how Shadow Debug worked and correctly split Settings and Debug Parameters
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8 年前 |
Evgenii Golubev
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62b97260
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Improve naming
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8 年前 |
Julien Ignace
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aab6d427
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- Fixed last directional cascade to not be fully shadowed.
- Renamed Shadow Debug to Lightinig Debug and added GUI for Diffuse/Specular lighting debug.
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8 年前 |
Evgenii Golubev
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f43fbd7c
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
Julien Ignace
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fe794f54
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- Fixed shadow map debug max slider value with the correct number of visible shadows
- Fixed the shadow debug display shader to use the full screen quad GetVertexPosition method.
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8 年前 |
Julien Ignace
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9410e16d
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Merge branch 'master' into Branch_DebugShadows
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderPipeline/HDRenderPipeline.cs
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8 年前 |
Evgenii Golubev
|
517ba2ae
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Create an asset for the SSS UI
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8 年前 |
Evgenii Golubev
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8e286ad5
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Enable subsurface radius and thickness parameters
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8 年前 |
Julien Ignace
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e851ea7f
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Fixed Debug GUI and "Enable shadow" parameters.
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8 年前 |
Evgenii Golubev
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e492618c
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Refactor sampling methods
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8 年前 |
Julien Ignace
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df95d960
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Merge branch 'master' into Branch_DebugShadows
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderPipeline/Editor/HDRenderPipelineInspector.cs
# Assets/ScriptableRenderLoop/HDRenderPipeline/HDRenderPipeline.cs
# Assets/ScriptableRenderLoop/RenderPasses/ShadowRenderPass.cs
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8 年前 |
Evgenii Golubev
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5708bc95
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Rename 'MaterialClass' to 'MaterialID' in the code (not the UI) to avoid confusion
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8 年前 |
Evgenii Golubev
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840822e7
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Make the Van der Corput sequence explicitly one-based
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8 年前 |
Evgenii Golubev
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60731810
|
Make improvements based on feedback
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8 年前 |
Evgenii Golubev
|
5ffa3829
|
Replace tabs with spaces
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8 年前 |
Evgenii Golubev
|
0ca79425
|
Merge branch 'SSSSS'
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8 年前 |
Evgenii Golubev
|
3d558256
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
Evgenii Golubev
|
9fc5bc97
|
Fix typos
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8 年前 |
Evgenii Golubev
|
f2bef29c
|
Add blending support for the tessellation shader
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8 年前 |
Evgenii Golubev
|
ac23a82e
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Merge branch 'master' into SSSSS
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8 年前 |
Evgenii Golubev
|
8be065be
|
Rename .meta files
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8 年前 |
runes
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b3d622c9
|
added dependency to skybox shader (ps4 fix)
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8 年前 |
Sebastien Lagarde
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8a66d4cd
|
HDRenderPipeline: Fix error "Destroy may not be called from edit mode!."
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8 年前 |
GitHub
|
aded0eae
|
Merge pull request #122 from Unity-Technologies/refactor-hdloop
Refactor hdloop
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8 年前 |
Tim Cooper
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a1e72bda
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Merge remote-tracking branch 'origin/master' into refactor-hdloop
Conflicts:
Assets/ScriptableRenderLoop/HDRenderPipeline/HDRenderPipeline.cs
Assets/ScriptableRenderLoop/HDRenderPipeline/Lighting/TilePass/TilePass.cs
Assets/ScriptableRenderLoop/HDRenderPipeline/Lighting/TilePass/TilePassResources.cs
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8 年前 |
sebastienlagarde
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ee5ea1fd
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HDrenderPipeline: Unlit update - missing file
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8 年前 |
GitHub
|
28357983
|
Merge pull request #126 from Unity-Technologies/Update-unlit-shader
HDRenderPipeline: Update unlit shader
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8 年前 |
sebastienlagarde
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8a6b2cf1
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HDRenderPipeline: Update unlit shader
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8 年前 |
GitHub
|
49a063c5
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Merge pull request #125 from Unity-Technologies/Fix-shader-warning-+-light-limits-corruption
HDRenderPipeline: Fix shader warning + ligth limits
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8 年前 |
sebastienlagarde
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48a18cb1
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HDRenderPipeline: Fix shader warning + ligth limits
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8 年前 |
sebastienlagarde
|
c047eed2
|
HDRenderPipeline: Fix issue when creating a reflectoin probe (was producing a null pointer)
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8 年前 |
sebastienlagarde
|
e66f24bc
|
HDRenderPipeline: Fix spam of warning message regarding PreRenderLight
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8 年前 |
sebastienlagarde
|
aaaa267f
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HDRenderPipeline: Another fix for layered shaders
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8 年前 |