sebastienlagarde
b8002a40
HDRenderPipeline: Fix layered material
8 年前
sebastienlagarde
b309c8cb
HDRendePipeline: Layered Material tweak again
8 年前
sebastienlagarde
cc4b8c9f
HDRenderPipeline: Small tweak for artists on layered material
8 年前
GitHub
f6f27fcb
Merge pull request #124 from Unity-Technologies/fix-layered-shader-influence
HDRenderPipeline: Fix few issue with layered shaders
8 年前
Tim Cooper
df3d8efd
Fix inspector not resetting the loop
8 年前
Sebastien Lagarde
40d99a5f
HDRenderPipeline: Fix few issue with layered shaders
8 年前
Tim Cooper
72689571
Pulling tile pass into it's own asset. :)
8 年前
GitHub
1dc6a510
Merge pull request #123 from Unity-Technologies/Branch_UpdateGITestScene
Updated GI test scene (added baked versus realtime light)
8 年前
Tim Cooper
d608f760
Merge remote-tracking branch 'origin/master' into refactor-hdloop
Conflicts:
Assets/ScriptableRenderLoop/HDRenderPipeline/HDRenderPipeline.cs
8 年前
sebastienlagarde
55b83cf2
HDRenderPipeline: Second update for artists - layered shader
8 年前
Tim Cooper
b182e9cd
fix issue where render would not be recreated.
8 年前
sebastienlagarde
ffb6c390
HDRenderPipeline: Update layered material based on artists feedback
8 年前
Tim Cooper
a529e88b
Add common / sky settings to HD Inspector
8 年前
Julien Ignace
273ab865
Updated GI test scene (added baked versus realtime light)
8 年前
runes
ccfbd936
Added UNITY_EDITOR #if's to fix ps4 build
8 年前
Tim Cooper
b999f813
fix formatting
8 年前
sebastienlagarde
fe297c77
HDRenderPipeline: Fix issue with wrong cluster compute shader use with update to HDPiepilneSetup
8 年前
Tim Cooper
d69bfb33
restore local post fx (remove global)
8 年前
GitHub
342f3efc
Merge pull request #121 from Unity-Technologies/Add-tiling-paramater-for-layered
Add tiling paramater for layered
8 年前
Tim Cooper
136a6bd0
Fixing assets.
8 年前
sebastienlagarde
a9389efe
HDRenderPipelin: Add tiling paramater for layered (missing file)
8 年前
Tim Cooper
3403e16c
set default skybox
8 年前
sebastienlagarde
ada64deb
HDRenderPipeline: Add tiling paramater for layered
8 年前
Tim Cooper
8ff712ff
Merge branch 'master' into refactor-hdloop
Conflicts:
Assets/ScriptableRenderLoop/HDRenderPipeline/HDRenderPipeline.cs
Assets/ScriptableRenderLoop/HDRenderPipeline/Lighting/TilePass/TilePass.cs
Assets/ScriptableRenderLoop/HDRenderPipeline/Sky/ProceduralSky/ProceduralSkyRenderer.cs
Assets/ScriptableRenderLoop/HDRenderPipeline/Utilities.cs
8 年前
Tim Cooper
8f13ba4e
Fix merge issues
8 年前
Tim Cooper
154f98dd
Merge remote-tracking branch 'origin/preview-cameras'
8 年前
Tim Cooper
d6293d68
[SRP]Fix changed API
8 年前
GitHub
58e4eacd
Merge pull request #120 from Unity-Technologies/Enable-Cluster-rendering
Enable cluster rendering
8 年前
Sebastien Lagarde
0ba2f558
HDRenderPipeline: Fix issue with cluster rendering - enable by default with tile for opaque
Thing Left:
- Make the debug mode work in forward! (important for forward only)
- In forward only, the tiled lighting doesn't work. All lights structure
are given to the shaders but is like you have no direct lighting
8 年前
Sebastien Lagarde
da3da19b
HDRenderPipeline: Attempt to fix cluster rendering
8 年前
Evgenii Golubev
93d62bbb
Use point sampling to avoid filtering across depth discontinuities
8 年前
Sebastien Lagarde
408e09aa
HDREnderLoop: Fix cluster lighting + rename base layer to main layer
- Cluster opaque is working but cluster transparent is not working
- Change name base layer to Main layer influence
- Clean some unused code
8 年前
Evgenii Golubev
7d07a953
Optimize and remove dead code
8 年前
Sebastien Lagarde
a5af41b2
HDRenderPipeline: Remove reflection probe to prevent NULL fail until fix.
8 年前
Evgenii Golubev
8aa3f256
Accurately sample the combination of two Gaussians
8 年前
sebastienlagarde
e0d3ad66
HDRenderPipeline: Quix fix about HeightBlend mode v2 for layered material
8 年前
Evgenii Golubev
27059d4f
Use standard deviation instead of variance as it is more intuitive
8 年前
GitHub
906bb804
Merge pull request #119 from EvgeniiG/master
Tweak the behavior of the procedural sky
8 年前
Evgenii Golubev
0447d898
Increase max. supported variance to 4
8 年前
Evgenii Golubev
fa646a10
Separate "scatter push" for Rayleigh and Mie
8 年前
sebastienlagarde
24f0a144
HDRenderPipeline: Move Density/opacity of Layered material in standard mode
8 年前
Evgenii Golubev
1014d65e
Improve bilateral weighting and alpha blending
8 年前
Evgenii Golubev
4c2626c3
Disable height fog during cubemap rendering
8 年前
GitHub
ecd950f5
Merge pull request #118 from Unity-Technologies/Update-layered-material
HDRenderPipeline: Update layered material
8 年前
Evgenii Golubev
e4af7f76
Improve bilateral weighting
8 年前
Evgenii Golubev
399b7f4d
Prevent the rotation of the sun with the sky
8 年前
GitHub
85cd5542
Merge pull request #117 from EvgeniiG/master
Fix the flipped Y axis (due to a D3D convention) for the procedural sky
8 年前
Evgenii Golubev
48b18910
Improve the quality of importance sampling
8 年前
Evgenii Golubev
b1a7cdc0
Fix the flipped Y axis (due to a D3D convention) for the procedural sky
8 年前
Chman
5cd2bb50
Removed useless code
8 年前