6521 次代码提交 (4fdfd2c8-7ae5-49ab-a371-bd61c9df5628)

作者 SHA1 备注 提交日期
GitHub 5ddc6c7d Merge pull request #1267 from Unity-Technologies/decals/atlas_view_fix 7 年前
Frédéric Vauchelles cb379a22 Updated tests for SSR 7 年前
Paul Melamed 8101b41c update changlog.md 7 年前
GitHub a0fc53f2 Merge pull request #1266 from Unity-Technologies/decals/atlas_view_fix 7 年前
Frédéric Vauchelles 34c199ba Fix proxy volumes for sphere 7 年前
Paul Melamed 930806b1 Fix decal atlas debug display so that it works correctly when both decal and shadow atlas debug views are enabled 7 年前
Frédéric Vauchelles cfa2ad7e Updated tests for SSR 7 年前
sebastienlagarde 227c3165 Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental 7 年前
GitHub 8ad5d134 Update CHANGELOG.md 7 年前
Raymond Graham 2952dd59 Updates based on feedback. VolumeTextureAtlas now a Alpha8 texture. DensityVolume renamed. 7 年前
GitHub 942ecce5 Merge pull request #1262 from Unity-Technologies/Build-processor 7 年前
Raymond Graham 2e819225 Volumetric updates from Evgenii 7 年前
sebastienlagarde 170e527c HDRP: Add build processor to reject unsupported build 7 年前
Raymond Graham 2a5043cd Fix up mask texture calculation for scattering. 7 年前
Raymond Graham f2c706dc Fix the 3D Texture tool 7 年前
Raymond Graham 667f9ee7 Adding support for 3D textures to mask local homogeneous fog volumes. 7 年前
Raymond Graham 29eb0f1f 3D texture sampling in homogeneous volumes. 7 年前
Raymond Graham 17d381ab Volumetric system use the list of fog volumes from the manager. 7 年前
Evgenii Golubev 49245612 Update comment 7 年前
Evgenii Golubev 00676317 Introduce the VolumetricLightingController component 7 年前
Evgenii Golubev 0dc801ac Fix the issue with missing fog in the scene view 7 年前
Jean-François F Fortin 83ab42b8 -Implemented texture parameters UI + shader code. 7 年前
Yao Xiaoling f304d36d Added basemap pass shader. 7 年前
Stephane Laroche e5b6c4fb Implement vertically layered BSDF model with anisotropy. 7 年前
Yao Xiaoling ebf0af82 Add default terrain material. 7 年前
Yao Xiaoling 972939f5 Moved terrain shader to TerrainLit folder. 7 年前
Yao Xiaoling e1a96e2e Fix lightmap UVs for instanced terrain. 7 年前
Yao Xiaoling cc470684 Add back picking pass for instanced terrain. 7 年前
Yao Xiaoling 10c48c2c Implemented terrain instancing. Updated UnityInstancing.hlsl for SRP. 7 年前
Kay Chang c279dc9c Re-added modified files for Switch without BOM. 7 年前
Kay Chang f5303717 Revert "WIP adding Switch support." 7 年前
GitHub 9dec0564 Merge pull request #1263 from Unity-Technologies/lw/fix_copy_depth_to_scene_view_camera 7 年前
Peter Bay Bastian 54aaeaae Move to 'ShaderGraph' folder 7 年前
GitHub e615b99e Merge pull request #373 from Unity-Technologies/fix-drag-and-drop 7 年前
Martin Thorzen 02c75c93 Fixed the drag and drop functionality (for 18.2+) for Blackboard 7 年前
Martin Thorzen aa3df588 Removed old interface that wasn't used anymore, IDropTarget 7 年前
GitHub 24d91b96 Merge pull request #372 from Unity-Technologies/updated-changelog 7 年前
GitHub 9e04af49 Update CHANGELOG.md 7 年前
GitHub cd8caf84 Merge pull request #366 from Unity-Technologies/fix-null-refs-in-search-provider 7 年前
Peter Bay Bastian ac20b304 Fix null refs in search window provider 7 年前
Martin Thorzen 0a642a8a Updated the changelog with what is coming up for the next release. 7 年前
GitHub 36539f3e Merge pull request #359 from Unity-Technologies/node-placement-copy 7 年前
jensgholm15@gmail.com 045f025b Update changelog to reflect changes 7 年前
GitHub d657628e Merge pull request #361 from Unity-Technologies/fix-obsolete-methods 7 年前
Martin Thorzen 3a802291 Capturemouse event and trickle down enum has changed and this is a fix for that so it is compatible with older versions. 7 年前
jensgholm15@gmail.com ed51c9ec Make nodes spawn in the center of the view when copied from another graph 7 年前
GitHub 16622af3 Merge pull request #351 from Unity-Technologies/added-group-for-test-graphs 7 年前
GitHub 8a2e5a5e Merge pull request #347 from Unity-Technologies/warning-incompatible-pipeline 7 年前
Peter Bay Bastian 8fcaa92a Merge branch 'master' into warning-incompatible-pipeline 7 年前
Martin Thorzen 5fb91dea Added groups to the test graphs so they are not directly in the root of all shaders. 7 年前