GitHub
3e5a3c18
Merge pull request #992 from Unity-Technologies/Branch_PragmaRenderersCompute
Added #pragma_only_renderers to compute shaders.
7 年前
Remy
50737730
Converted all tga textures in graphic tests to png : saves a lot of disk space !
7 年前
GitHub
31254b86
Merge pull request #991 from Unity-Technologies/input-register-fix
Fixed input registering and the "ghost inspector" issue
7 年前
Remy
91705de1
Meta updates
7 年前
Thomas
278e0671
Fixed input registering and the "ghost inspector" issue
7 年前
Remy
bbc4a0ea
Remove reference to normal map OS in normal map slot of a material (avoid normal map conversion popup)
7 年前
GitHub
31ace163
Merge pull request #989 from Unity-Technologies/debug-menu-fix-jit
Fixed JIT compilation on PS4/Mono
7 年前
Thomas
d07d061c
Fixed JIT compilation on PS4/Mono
7 年前
Julien Ignace
d4548639
Added #pragma_only_renderers to compute shaders.
7 年前
Remy
865163bd
Update animated cookie scene (cube cookie supported)
7 年前
GitHub
f92576c5
Merge pull request #988 from Unity-Technologies/SRPData_readme_fix
Fix up the readme to help users find the SRPData
7 年前
Robert Srinivasiah
005863cd
Fix up the readme to help users find the SRPData
7 年前
GitHub
64522b9e
Merge pull request #986 from Unity-Technologies/decals/api_change
add exact number of decals to bound and light volume arrays
7 年前
Sebastien Lagarde
2808c61a
Update package version to 0.1.33
7 年前
Sebastien Lagarde
7d44c87e
Re-enable taaFrameIndex fix now that Postprocess package is updated
7 年前
GitHub
29fc3c6e
Merge pull request #987 from Unity-Technologies/Add-physical-Light-unit-2
Add physical light unit
7 年前
Sebastien Lagarde
0acce99e
Update script
7 年前
Sebastien Lagarde
160a7b78
Add update script
7 年前
Sebastien Lagarde
e415b3ee
Add ref
7 年前
Sebastien Lagarde
4a882275
Fix intensity for line light
7 年前
Sebastien Lagarde
861924c1
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
7 年前
Paul Melamed
bd99fade
Store material ID instead of material reference in the DecalHandle
7 年前
Sebastien Lagarde
8f8ecb9d
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
7 年前
Paul Melamed
f3c562d5
Refactored decal system API to be able to add, delete and update decals without projector component
7 年前
Sebastien Lagarde
f4ef7018
Fix UI issue with gizmo of area light
7 年前
Sebastien Lagarde
2cd297ed
Remove bad merge
7 年前
Paul Melamed
3add52d5
add exact number of decals to bound and light volume arrays
don't add more decals than the length of decal data buffer
7 年前
Sebastien Lagarde
3446aaee
HDRenderPipeline: Remove obsolete editor test
7 年前
Sebastien Lagarde
0d688467
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
7 年前
GitHub
f7f81ac1
Merge pull request #982 from Unity-Technologies/MaterialUpgrader_Upgrade
Material upgrader upgrade
7 年前
GitHub
771cccee
Merge pull request #978 from Unity-Technologies/hdrp-xr-lighting
Stereo-ized HDRP Lighting Update (WIP)
7 年前
GitHub
7ef20321
Merge pull request #985 from Unity-Technologies/Fix-out-of-memory-at-launnch
Temp disabling code so we don't go out of memory at launch
7 年前
GitHub
61c481e1
Merge pull request #979 from Unity-Technologies/lw-particle-light-fix
Fixed particle lights
7 年前
sebastienlagarde
fd14a7e5
More update
7 年前
Peter Bay Bastian
10d7c92b
Update ShaderGraph submodule
7 年前
GitHub
41657818
Merge pull request #981 from Unity-Technologies/Branch_FixSkyRotation
Reversed rotation of HDRI sky to match legacy and removed it from pro…
7 年前
sebastienlagarde
7529a4bc
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
7 年前
Andre McGrail
bd2373cc
Fixed Typo
7 年前
Peter Bay Bastian
a26a62fe
Update ShaderGraph submodule
7 年前
GitHub
841f635b
Merge pull request #980 from Unity-Technologies/Branch_ShadowsInVolume
Moved Cascade and Contact shadows settings to the volume system.
7 年前
sebastienlagarde
baa79a02
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
7 年前
Andre McGrail
fe219a04
Added fix for Particle Spotlights in the light loop
Fixed default particle shader to be correct Unilit/Fade
7 年前
Peter Bay Bastian
762ac4bc
Fix calls to `Path.Combine` that didn't work on Legacy scripting backend
7 年前
Matt Dean
07ca5f11
Upgrade Lightweight shaders and UI to closer match HD and Shader Graph
- Upgrades to Standard, Simple Standard and Unlit
- Split Rendering Mode into Surface Type and Blending Mode
- Add premultiply option to Simple Standard
- Make Alpha Clip Orthogonal
- Add two sided toggle
- Add Additive and Multiply blend modes
- Rename all blend modes to match HD and SG
- Rename Alpha Cutoff to Clip Threshold
- Remove unused "_ALPHABLEND" keyword
- Split premultiply and clip keywords
- Update material upgrader to reflect changes
- Various shader GUI fixes
Keywords: Adds 1 to Simple, Removes 1 from Unlit, PBR stays the same
7 年前
sebastienlagarde
b71add14
HDRenderPipeline: Rename Gaussian Pyramid Color pyramid in resource
7 年前
sebastienlagarde
30f4fe0f
Fix reference area light mode
7 年前
Thomas
983a4857
Fixed particle lights
7 年前
Peter Bay Bastian
d7929b25
Move Lightweight Shader Graph sub-shaders from SG repo
7 年前
uygar
706c8fbf
Provided way of passing in values for per frame shadow update budgets.
7 年前
sebastienlagarde
3b04593f
Various fix
7 年前