uygar
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3e0f23cb
|
Added flow control macros to more platforms. The source initially passes through the hlsl compiler which understands these directives, independent of the platform compiler.
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7 年前 |
Paul Melamed
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ace24f84
|
After cleanup set texture atlas and decal mesh to null so that they get recreated.
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7 年前 |
Evgenii Golubev
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46f87a0c
|
Rename
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7 年前 |
Andre McGrail
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1c97d1e4
|
Added 'prefer_hlslcc' directive
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7 年前 |
Tim Cooper
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ab32fa26
|
Fix minor warnings
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7 年前 |
Paul Melamed
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b41682f1
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Remove old version of UpdateCachedData
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7 年前 |
Evgenii Golubev
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021ed220
|
Rename auto thickness to mixed thickness
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7 年前 |
uygar
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db49ba68
|
Changed atlasing errors to warnings.
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7 年前 |
Paul Melamed
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92ea94ec
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clean up api refactor
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7 年前 |
Remy
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ada0ecaa
|
Support for non-linear texture as input for the texture combiner.
Make _Metallic attribute 1 if a map is used.
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7 年前 |
Joel de Vahl
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5901e35e
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Added more upgraders
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7 年前 |
Evgenii Golubev
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54ddb928
|
Improve the quality of the auto-thickness results
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7 年前 |
uygar
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3251dfad
|
Fixed cascade selection when there are less than max cascades.
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7 年前 |
Paul Melamed
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6f570901
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Merge branch 'master' into decals/api_change
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Decal/DecalSystem.cs
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7 年前 |
GitHub
|
bd94f1f1
|
Merge pull request #1006 from Unity-Technologies/debug-menu-enum-fix
Fixed runtime enums in the debug window
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7 年前 |
Thomas
|
29610ee1
|
Fixed runtime enums in the debug window
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7 年前 |
uygar
|
a8fe18b9
|
Fixed shadow normalbiasmax value not properly being set.
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7 年前 |
Evgenii Golubev
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0a2033df
|
Merge upstream/master
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7 年前 |
GitHub
|
28affc4f
|
Merge pull request #1004 from Unity-Technologies/volume-editor-indent-fix
Fixed override checkbox in volume editors
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7 年前 |
Thomas
|
dbc3bf08
|
Fixed override checkbox in volume editors
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7 年前 |
GitHub
|
897f5e29
|
Save a few ALUs
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7 年前 |
Robert Srinivasiah
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071d7e11
|
Start port of HDRP BigTile to XR
Adding support for stereo-ized matrices
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7 年前 |
Tim Cooper
|
552f83af
|
Update Callback's to show they are static calls (thanks Rob).
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7 年前 |
Tim Cooper
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940d74cc
|
Add high level camera callbacks to HD / LW.
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7 年前 |
GitHub
|
e0656552
|
Merge pull request #1000 from Unity-Technologies/lwrp-sample-marker
Add profiling/debugging markers for LWRP cameras
|
7 年前 |
GitHub
|
f540dc83
|
Merge pull request #1002 from Unity-Technologies/cleanup
Cleanup
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7 年前 |
Antti Tapaninen
|
2ecbc4b6
|
remove dead code
|
7 年前 |
Antti Tapaninen
|
348a27c1
|
remove #pragma multi_compile for VR stuff
|
7 年前 |
GitHub
|
9961a78b
|
Merge pull request #997 from EvgeniiG/auto_thickness
Implement the initial version of auto-thickness
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7 年前 |
Robert Srinivasiah
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045a8891
|
Use the same command buffer for both begin and end sample
|
7 年前 |
GitHub
|
8cd8753c
|
Merge pull request #999 from Unity-Technologies/HDRP_MaterialUpgrader
Correct upgrader that was generating a unecessary texture ...
|
7 年前 |
Remy
|
0a059cd0
|
Correct upgrader that was generating a unecessary texture if no surface (Metal Spec Detail Occlusion) map was detected.
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7 年前 |
Robert Srinivasiah
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c6431961
|
Add support for profiling LWRP cameras
BeginSample and EndSample are per LWRP camera. Implementation feels clunky, but so be it.
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7 年前 |
Peter Bay Bastian
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89956ea8
|
Update ShaderGraph submodule
|
7 年前 |
GitHub
|
bf886cd0
|
Merge pull request #998 from Unity-Technologies/HDRP_GraphicTests
Update, Fixes, and less space used !
|
7 年前 |
Remy
|
c0e3d9ab
|
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
|
7 年前 |
GitHub
|
ca61444c
|
Merge pull request #990 from Unity-Technologies/integrate-sg-subshaders
Move Lightweight Shader Graph sub-shaders from SG repo
|
7 年前 |
Thomas
|
3e56e1c3
|
PostFX submodule update
|
7 年前 |
Peter Bay Bastian
|
ba0ce030
|
Merge branch 'master' into integrate-sg-subshaders
|
7 年前 |
Tim Cooper
|
52591510
|
Fix up unlit shader to multiply in lightmap if present and enabled.
|
7 年前 |
GitHub
|
5d627ccc
|
Merge pull request #996 from Unity-Technologies/Branch_MoveShadowEditor
Moved HDShadowSettings and ContactShadowsEditor to the right folders.
|
7 年前 |
Julien Ignace
|
e649b50f
|
Moved HDShadowSettings and ContactShadowsEditor to the right folders.
|
7 年前 |
GitHub
|
ea2b54ca
|
Merge pull request #995 from Unity-Technologies/decal-system-fix2
NPE fix
|
7 年前 |
Thomas
|
e85e2c70
|
NPE fix
|
7 年前 |
GitHub
|
b36d720f
|
Merge pull request #994 from Unity-Technologies/destroy-immediate-fix
Stop using DestroyImmediate
|
7 年前 |
Thomas
|
41b5a4ff
|
Stop using DestroyImmediate
|
7 年前 |
Remy
|
59efdea8
|
Merge branch 'HDRP_GraphicTests' of github.com:Unity-Technologies/ScriptableRenderPipeline into HDRP_GraphicTests
# Conflicts:
# ImageTemplates/HDRenderPipeline/Scenes/2xxx_Lighting/2004_AnimatedCookie.unity.png
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2004_AnimatedCookie.unity
|
7 年前 |
GitHub
|
b3c966b0
|
Merge pull request #993 from Unity-Technologies/leak-fix
Fixed a leak in the decal system
|
7 年前 |
Remy
|
229f2e88
|
Merge branch 'master' into HDRP_GraphicTests
|
7 年前 |
Thomas
|
b74496d0
|
Fixed a leak in the decal system
|
7 年前 |