Evgenii Golubev
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1ef2e80a
|
Use an improved (generalized) depth distribution
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7 年前 |
Frédéric Vauchelles
|
4c7c8a07
|
Merge branch 'master' into feature/PlanarReflection2
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7 年前 |
Evgenii Golubev
|
b60509c2
|
Move VBuffer.hlsl
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7 年前 |
Frédéric Vauchelles
|
a36e540f
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[PlanarReflection] Fixed crash on PlanarReflectionProbe Add
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7 年前 |
sebastienlagarde
|
3cbf4e3c
|
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing
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7 年前 |
Evgenii Golubev
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7e4a3052
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
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7 年前 |
Frédéric Vauchelles
|
b4cc081b
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[PlanarReflection] Add debug mode on both planar and reflection probe
|
7 年前 |
GitHub
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a48c344e
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Merge pull request #867 from Unity-Technologies/fix/ReflectionRenaming
Renamed reflection editor files
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7 年前 |
Frédéric Vauchelles
|
c0511244
|
Renamed reflection editor files
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7 年前 |
sebastienlagarde
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2bae089c
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Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/DeferredDirectionalShadow.compute
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7 年前 |
GitHub
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c2005034
|
Merge pull request #866 from Unity-Technologies/Move-few-files
Move few files for better organization
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7 年前 |
sebastienlagarde
|
2610ae67
|
Move few files for better organization
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7 年前 |
GitHub
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84e022c3
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Merge pull request #834 from Unity-Technologies/feature/PlanarReflection
Planar Reflection - #1 Use case Mirror
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7 年前 |
Frédéric Vauchelles
|
0cf502ba
|
Merge branch 'master' into feature/PlanarReflection
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7 年前 |
Frédéric Vauchelles
|
e330e3fa
|
[PlanarReflection] Reverted change (Lit.cs.hlsl)
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7 年前 |
Frédéric Vauchelles
|
32945c22
|
[PlanarReflection] Zero Initialize for EnvLightData
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7 年前 |
Frédéric Vauchelles
|
d9fd9f38
|
[PlanarReflection] Refactored custom getters and setters
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7 年前 |
Frédéric Vauchelles
|
5b6484e5
|
[PlanarReflection] Updated HDRenderPipelineAsset
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7 年前 |
Frédéric Vauchelles
|
122c5ff4
|
[PlanarReflection] small fixes
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7 年前 |
Frédéric Vauchelles
|
78f1ddf8
|
[PlanarProbe] Include custom HLSL files with shader generator
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7 年前 |
Julien Ignace
|
39692887
|
- Fixed Gaussian/Depth pyramid rendering and debug
- Fixed various Blit related issues related to target scaling.
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7 年前 |
Frédéric Vauchelles
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d6ce9c49
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[PlanarReflection] Several fixes
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7 年前 |
Julien Ignace
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4ee4d22b
|
Removed rendertarget/camera scaling from _ScreenSize in the shaders (was breaking NDC->CS coordinate conversion)
|
7 年前 |
Frédéric Vauchelles
|
3e32850a
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[PlanarReflection] Restored 2D Texture sampling for planar reflection
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7 年前 |
Julien Ignace
|
4568be12
|
Post merge fixes
|
7 年前 |
Remy
|
a936aacd
|
Add light on tesselation test.
|
7 年前 |
sebastienlagarde
|
8677e68d
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Updating-UI-for-material-feature-ID
|
7 年前 |
Tim Cooper
|
012562ae
|
in LW the color target should be created in SRGB
|
7 年前 |
Frédéric Vauchelles
|
f7bd8fd7
|
Merge branch 'master' into feature/PlanarReflection
|
7 年前 |
Julien Ignace
|
19029ddd
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/RenderLoopSettings/RenderPipelineSettingsUI.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/RenderLoopSettings/SerializedRenderPipelineSettings.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipeline/RenderPipelineSettings.cs
|
7 年前 |
Remy
|
356da4e5
|
Properly override template in fail folder if needed.
Render realtime reflection probes before doing a test.
|
7 年前 |
sebastienlagarde
|
f966b1cd
|
First draft
|
7 年前 |
sebastienlagarde
|
ad00b16a
|
Merged GetPositionInput and UpdatePositionInput into one set of GetPositionInput overloads.
|
7 年前 |
Frédéric Vauchelles
|
eff3ca9e
|
[PlanarProbe] (wip) packing envlightdata structure
|
7 年前 |
Remy
|
d9f6c7dd
|
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
|
7 年前 |
sebastienlagarde
|
f854707d
|
Fix issue with tessellated object no renderer in reflection
|
7 年前 |
Frédéric Vauchelles
|
4ad995e4
|
[PlanarProbe] (wip) packing envlightdata structure
|
7 年前 |
sebastienlagarde
|
1b7573a4
|
HDRenderPipeline: Don't do depth pyramid if no refraction
|
7 年前 |
Frédéric Vauchelles
|
af8ef26c
|
[PlanarReflection] Updated basic profiling
|
7 年前 |
Felipe Lira
|
d14fa0e6
|
Fixed shadowmap sampling out of borders by taking z direction into account.
|
7 年前 |
sebastienlagarde
|
4a59f964
|
HDRenderPipeline: fix naming of _DepthPyramidTexture => _PyramidDepthTexture
|
7 年前 |
Frédéric Vauchelles
|
2ad70a41
|
[PlanarReflection] Updated basic profiling
|
7 年前 |
Felipe Lira
|
d3b5bffb
|
Fixed UNITY_REVERSED_Z check. It's always defines in SRP shader library to either 0 or 1. Fixed shadow pancaking on OGL.
|
7 年前 |
Remy
|
d5f2161a
|
Add World Y and Speed control to FreeCamera
|
7 年前 |
sebastienlagarde
|
7c8c80ac
|
HDRenderPipeline: Add NaN support in DrawFloat dbug function
|
7 年前 |
Frédéric Vauchelles
|
6950663c
|
[PlanarReflection] Removed incorrect include
|
7 年前 |
Felipe Lira
|
91e75b1e
|
Updated LW to always use ScreenSpace shadowmap. This is a safe compromise until we can strip multi_compile keywords with a c# api.
|
7 年前 |
Remy
|
d731c271
|
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
|
7 年前 |
sebastienlagarde
|
4dd82f2d
|
HDRenderPipeline: Debug the correct texture when using FullscreenDebug
|
7 年前 |
Frédéric Vauchelles
|
d6743fba
|
Merge branch 'master' into feature/PlanarReflection
|
7 年前 |