Remy
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e305488e
|
Add Load Scene button in the test result window
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7 年前 |
sebastienlagarde
|
4a7e93dd
|
HDRenderPipeline: Small NaN correction (naming and test)
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7 年前 |
Remy
|
9ca1f654
|
Update 9001 decals template. Bug was corrected.
|
7 年前 |
sebastienlagarde
|
ae7b43f7
|
HDRenderPipeline: Re-add #ifeditor to compile standalone player
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7 年前 |
Remy
|
ed433ef9
|
Prevent trying to destroy base black texture from test result window
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7 年前 |
Sebastien Lagarde
|
2b305b91
|
HDRenderPipeline: Remove unused code
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7 年前 |
Remy
|
1210c14d
|
Update 3001 with zbuffer debug view
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7 年前 |
GitHub
|
e3f10134
|
Merge pull request #891 from Unity-Technologies/Fix-issue-with-depth-offset-and-velocity-pass
Fix issue with depth offset and velocity pass
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7 年前 |
sebastienlagarde
|
52efe7dd
|
Fix issue with depth offset and velocity pass
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7 年前 |
Remy
|
22d1cf5d
|
Update 2201 template, priority seems corrected
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7 年前 |
sebastienlagarde
|
83b753ad
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
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7 年前 |
GitHub
|
4c36ac1b
|
Merge pull request #890 from Unity-Technologies/Disable-Unused-camera-draw-mode
HDRenderPipeline: Disable Unused camera draw mode
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7 年前 |
sebastienlagarde
|
0a639940
|
Split files
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7 年前 |
sebastienlagarde
|
6b5a7931
|
Apply on array
|
7 年前 |
Alex Lian
|
fd8cb61d
|
Build automation with automation-tools
Extracted some basics from subpackage.py to build.py for utilization by more common automation-tools
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7 年前 |
Julien Ignace
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950b560d
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring
# Conflicts:
# ScriptableRenderPipeline/Core/CoreRP/CoreUtils.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Camera/HDCamera.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipelineAsset.asset
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoop.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/SubsurfaceScattering/SubsurfaceScatteringManager.cs
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7 年前 |
sebastienlagarde
|
e9d63252
|
HDRenderPipeline: Disable Unused camera draw mode
|
7 年前 |
GitHub
|
1728fbeb
|
Merge pull request #889 from Unity-Technologies/HDRP_GraphicTests
Hdrp graphic tests
|
7 年前 |
Remy
|
3d76f69e
|
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
|
7 年前 |
GitHub
|
cf19b804
|
Merge pull request #887 from Unity-Technologies/Add-global-override-of-properties-for-debug
Add global override of properties for debug
|
7 年前 |
Sebastien Lagarde
|
2e3d9603
|
update comment
|
7 年前 |
Sebastien Lagarde
|
c24ba107
|
Few adjustement
|
7 年前 |
Tim Cooper
|
903590af
|
fix submodule version
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7 年前 |
sebastienlagarde
|
8d855c64
|
try to compile
|
7 年前 |
GitHub
|
f565d43a
|
Merge pull request #888 from Unity-Technologies/LW-ScreenSpaceShadows-WPositionReconstruction
Lw screen space shadows w position reconstruction
|
7 年前 |
sebastienlagarde
|
9afa4d41
|
First draft
|
7 年前 |
John
|
42efbec7
|
Set ss shadowmap RT format back to R8 from debug visualize.
|
7 年前 |
Evgenii Golubev
|
7ce9f50d
|
Fix issues with domain reload
|
7 年前 |
sebastienlagarde
|
59dc8140
|
HDRenderPipeline: Exclude undesired camera from debug menu
|
7 年前 |
John
|
2d7df006
|
World space position reconstruction via unprojection
|
7 年前 |
Evgenii Golubev
|
58320a0e
|
Add a way to disable contribution of punctual lights
|
7 年前 |
sebastienlagarde
|
97369805
|
HDRenderPipeline: Exclude undesired camera from debug menu
|
7 年前 |
John
|
89a55fab
|
Merge branch 'LW-ScreenSpaceShadows-KeywordsReduction' into LW-ScreenSpaceShadows
|
7 年前 |
Evgenii Golubev
|
03f7d07a
|
Add preliminary ambient probe support
|
7 年前 |
sebastienlagarde
|
238158b1
|
Fix enableShadows in framesettings nor working
|
7 年前 |
Tim Cooper
|
3fbc756d
|
Fix reference to screenspace shadow shader so that it can be referenced in a build.
|
7 年前 |
Evgenii Golubev
|
df21d121
|
Fix NaNs arising from division by 0
|
7 年前 |
GitHub
|
7b5699cd
|
Merge pull request #883 from Unity-Technologies/Improve-normal-encoding-1212to888
Pack normal on 1212bit in 888
|
7 年前 |
Tim Cooper
|
803d7f40
|
Merge remote-tracking branch 'origin/master' into LW-ScreenSpaceShadows-KeywordsReduction
|
7 年前 |
sebastienlagarde
|
89cfaa68
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Improve-normal-encoding-1212to888
|
7 年前 |
GitHub
|
70db5d4a
|
Merge pull request #886 from Unity-Technologies/lw-vr-keywords
VR keywords are injected on build if the platform is needed. No need …
|
7 年前 |
Tim Cooper
|
8319254f
|
VR keywords are injected on build if the platform is needed. No need to add a multi-compile.
|
7 年前 |
Remy
|
901f41aa
|
Finish test result window. Accessible in "Internal / Graphic Tests / Test Result Window"
|
7 年前 |
sebastienlagarde
|
7323bbbc
|
Correct rounding
|
7 年前 |
GitHub
|
f3a96513
|
Merge pull request #885 from Unity-Technologies/prototype/decals_gpu_optimization
Prototype/decals gpu optimization
|
7 年前 |
Remy
|
bba59d17
|
Working (still some errors to fix) test result window.
|
7 年前 |
Sebastien Lagarde
|
3cdc6c4e
|
Pack normal on 1212bit in 888
|
7 年前 |
Sebastien Lagarde
|
aadc4b09
|
Update menu item location and label
Based on discussion with Shawn MacClelland
|
7 年前 |
Peter Bay Bastian
|
80df0805
|
Update package files
|
7 年前 |
Remy
|
2136ed15
|
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
|
7 年前 |