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Sebastien Lagarde 7 年前
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共有 1 个文件被更改,包括 3 次插入0 次删除
  1. 3
      ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.hlsl

3
ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.hlsl


reflectivity = preFGD.y;
}
// This function is use to help with debugging and must be implemented by any lit material
// Implementer must take into account what are the current override component and
// adjust SurfaceData properties accordingdly
void ApplyDebugToSurfaceData(float3x3 worldToTangent, inout SurfaceData surfaceData)
{
#ifdef DEBUG_DISPLAY

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