Tim Cooper
98264874
Use proper UV channel for lightmap coordinates.
7 年前
Matt Dean
352a061a
Merge branch 'master' into compare-and-branch
7 年前
Matt Dean
f43e0a6f
Merge branch 'master' into node-input
7 年前
GitHub
c763baf4
Merge pull request #163 from Unity-Technologies/node-bugfixes
Node bugfixes
7 年前
Matt Dean
97e5473e
Merge branch 'master' into node-bugfixes
7 年前
Matt Dean
ff6d2e4d
Change ComputeScreenPos to use projection sign as an argument
7 年前
Matt Dean
480fb3f5
Fix Flipbook node invert logic
7 年前
Matt Dean
4b962efc
Fix Subtract node default
7 年前
Matt Dean
20df2273
Add newlines
7 年前
Matt Dean
ccf55db8
Revert Master node changes
- Will put in separate PR
- Remove new blend modes
- Remove culling dropdown
7 年前
Matt Dean
fe197d85
Update Math node defaults
7 年前
Matt Dean
f767c268
Fix blend modes
7 年前
Matt Dean
76783350
Recode Flipbook node
- From Abstract
- Add Invert X and Y controls
7 年前
Matt Dean
6e105759
Fix toggle control defaults
7 年前
Matt Dean
8deedb5f
Add missing Sampler State types
- Trilinear
- Mirror
- MirrorOnce
7 年前
Matt Dean
41300be2
Fix Screen Position Tile mode
7 年前
Matt Dean
2ec75211
Fix Math node default values
7 年前
Matt Dean
2e568046
Fresnel node fixes
- Add default bindings
- Switch to 3D preview
7 年前
Matt Dean
7c4099ec
Fix Screen Position and Reflection Probe nodes
- Requires reorder of preview shader includes
- Requires adding EntityLighting.hlsl to preview shader includes (For DecodeHDREnvironment)
- Requires addeing unity_SpecCube0 (texture, sampler and instruction) to ShaderVariables.hlsl (for Preview shader)
- Added "legacy" ComputeScreenPos function
7 年前
Martin Thorzen
06553d81
updated with PR feedback
7 年前
Tim Cooper
feb5b785
Fix up instancing from graph.
7 年前
Martin Thorzen
fc1154db
[FIX] #162 Checking if the texture has changed or not and updating accordingly.
7 年前
Tim Cooper
216c2b0a
Fix shader template issue + bump release.
7 年前
Martin Thorzen
ee72228e
[FIX] Matching the color request from the UI team
7 年前
GitHub
2927625a
Merge pull request #169 from Unity-Technologies/SRP-0.1.25
Srp 0.1.25
7 年前
Martin Thorzen
f243e1cf
[FIX] #157 Removed the check for Master node which casued the Exception.
7 年前
Tim Cooper
7d55fdcb
Bump pacage to 0.1.12
7 年前
Matt Dean
f7209064
Switch control's HDR argument to enum
7 年前
Martin Thorzen
450a5759
[FIX] #88 Added a forcedRedrawPreviews flag that will redraw the graph and update the nodes to reflect changes properly when an external source has been re-imported.
7 年前
Tim Cooper
21984136
LW working with new SRP release.
7 年前
Matt Dean
81985612
Fix/change slider property view UI
7 年前
Martin Thorzen
29920efb
[FIX] #159 Added a utility node method for converting float to shader value. To catch Infinity text string.
7 年前
GitHub
b3954895
Merge pull request #155 from Unity-Technologies/CreateNodeOnSpace
Created the functionality of creating Nodes directly when hitting spa…
7 年前
Matt Dean
28df6957
Upgrade Slider UI to UIElements
7 年前
Matt Dean
ab60aa3e
Update Triplanar slot label
7 年前
Matt Dean
641ea895
Fix IntegerControlView styling
7 年前
Matt Dean
6d66cb6a
Revert Screen Position node changes
7 年前
GitHub
5c8eae15
Merge pull request #806 from Unity-Technologies/update-ontile-shadow
Update shadow files
7 年前
sebastienlagarde
b09620e7
Update shadow files
7 年前
GitHub
98c2ae69
Merge pull request #805 from Unity-Technologies/Add-real-support-to-ontile
Add real support to ontile
7 年前
sebastienlagarde
de305043
Add real support to ontile
7 年前
sebastienlagarde
a4916499
first draft
7 年前
GitHub
0bf26d26
Merge pull request #804 from Unity-Technologies/HDRP_GraphicTests
Hdrp graphic tests
7 年前
Remy
2289f880
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
# Conflicts:
# Tests/Scripts/Editor/GraphicTests/HDRenderPipeline/DebugViewController_Editor.cs.meta
7 年前
GitHub
5ebc5ca8
Merge pull request #802 from Unity-Technologies/Clean-Meta
Delete remaining meta files and empty folders
7 年前
GitHub
ea509246
Merge pull request #803 from Unity-Technologies/Update-tessellation-factor-limit-to-64
Update tessellation factor limit to 64
7 年前
sebastienlagarde
52ad48ce
Update tessellation factor limit to 64
7 年前
Remy
b092479b
Delete remaining meta files and empty folders
7 年前
Sebastien Lagarde
b0afd329
Remove FormerlySerializedAs from HDAdditionalData to not pollute with dev stuff
7 年前
Sebastien Lagarde
a8808353
Update UI for GPU instancing
7 年前