Tim Cooper
1b049752
[Material Graph] Rename and reorganise the repository.
8 年前
Tim Cooper
ab7317bb
[Mat Graph]Run code formatter
8 年前
Tim Cooper
2ea489dd
[Material Graph] Tidy view + fix css + add time update nodes in again.
8 年前
Tim Cooper
bfb2bedd
[Material graph]ctrl + F1 save graph (temp)
8 年前
Tim Cooper
39086dd7
[Mat Graph]Remove light functions and instead have multiple master nodes.
8 年前
Tim Cooper
3093c701
upgrading ui
8 年前
Tim Cooper
f6ff69e4
[Mat Graph]More porting to new CSS
8 年前
Tim Cooper
313777e5
[Mat Graph] Master Node Inversion refactor
8 年前
Tim Cooper
f62762b2
[mat graph]Move material options into the master node they exist for + add GUID support for selected master node.
8 年前
Tim Cooper
9f1103ac
[mat graph] Nested shader now lives inside graph asset. This is used by the material inspector :)
8 年前
Tim Cooper
e1f379f3
Recreate latest changes from RMGUI from joce
8 年前
joce
e895baa6
Make added nodes appear under mouse cursor
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
3e485a48
DrawData be gone
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
c5baafe7
Integrate latest GraphView
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
f4fad3a8
Update to latest GraphView
** Requires update to Unity branch **
- New way to reference StyleSheets (no longer using attributes). This in the
goal of moving GraphView to a GitHub submodule.
- Styles sheets moved under Resources folder
- BaseTypeMapper renamed BaseTypeFactory
- Little change to edge drawing code.
- Changes to selection mechanism.
- NodeAnchors are no longer always removed/added on a DataChange (more changes
to come to this soon).
- Dragger and NodeDragger change only the VisualElement on MouseMove. The
presenter is now changes and notified of the change only upon MouseUp.
- Various minute changes to demo presenters.
Signed-off-by: joce <joce@unity3d.com>
8 年前
Tim Cooper
591ca2fd
Start upgrade to new graph view.
8 年前
Peter Bay Bastian
3457c49b
Updated to work after merge with trunk
7 年前
Peter Bay Bastian
6e2d612e
Update to latest GraphView
7 年前
Tim Cooper
b37655bd
Update to latest version of graph view.
7 年前
Tim Cooper
28cf7cb6
Upgrade to trunk based graph view.
7 年前
Yuanxing Cai
a1e42ea7
Fixed the shortcut problem in a proper way.
7 年前
Peter Bay Bastian
d470f1f1
Unify {Abstract,Serializable,Material}GraphEditWindow, {Abstract,Serializable,Material}GraphPresenter and {Serializable,Material}GraphView
7 年前
Peter Bay Bastian
f2510f42
#35 Move a bunch of files from SerializableGraph folder to MaterialGraph folder (and delete a few unused ones)
7 年前
Peter Bay Bastian
696062ae
#35 namespace UnityEditor.Graphing.Drawing -> UnityEditor.MaterialGraph.Drawing
7 年前
Peter Bay Bastian
485654b6
#31 Graph inspector now lives inside graph editor window (also, it works again!)
7 年前
Peter Bay Bastian
47925068
#35 Unify {Graph,Material}NodePresenter
7 年前
Peter Bay Bastian
45e02be9
Rename *Drawer to *View
7 年前
Peter Bay Bastian
9dd4edeb
#11 #43 Copy, paste & duplicate now works properly and is handled by the window rather than GraphView
7 年前
Peter Bay Bastian
04fedafb
Support "Cut" command
7 年前
Peter Bay Bastian
78c22505
Handle delete via window and presenter rather than `MaterialGraphView`
7 年前
Tim Cooper
34cc0f15
Start work on making 'sub-graph' work again in an expected way.
7 年前
Tim Cooper
793887f9
Working 'convert to subgraph'
7 年前
Peter Bay Bastian
7e160ce8
Run `hg format` on repository
7 年前
Peter Bay Bastian
d465f37d
#43 Handle keyboard shortcuts in window rather than GraphView
7 年前
Peter Bay Bastian
8e1d62b6
Add presenter for GraphEditorView, such that the presenter hierarchy makes more sense (also, pass through asset name to graph inspector #31 )
7 年前
Peter Bay Bastian
262456fb
Remove legacy code from MaterialGraphView, which was causing the selection to be cleared when zooming/panning ( #45 )
7 年前
Peter Bay Bastian
10cced5d
Log error instead of warning when failing to instantiate node instance
7 年前
Peter Bay Bastian
3ffdcd59
Right click no longer deselects nodes
7 年前
Peter Bay Bastian
a39f97cc
Update to work with latest GraphView
7 年前
damian
73ca4594
No-presenters works: Fractal and Vector1 node creation and deletion.
7 年前
damian
815e2106
Fixed compatibale anchor finding.
7 年前
damian
e9b2550a
Added support for checking compatible no-presenter anchors.
7 年前
damian
33ee05ff
Fixed compatibleAnchors checks for when starting on a no-presenter anchor.
7 年前
damian
20646d1b
Removed MaterialNodePresenter.
7 年前
Tim Cooper
6161fea6
Fix compiler warnings :)
7 年前
Peter Bay Bastian
b75b4c04
Merge branch 'master' into no-presenters
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/MaterialNodePresenter.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Views/GraphEditorView.cs
# MaterialGraphProject/Assets/fresnelstuff.ShaderSubGraph.meta
7 年前
Patrick Fournier
26e0dad5
Move copy paste boilerplate and event handling to GraphView.
7 年前
Patrick Fournier
f1bea6cf
Update following the RFC
7 年前
Patrick Fournier
19de8169
Move framing shortcuts to GraphView.
7 年前
Patrick Fournier
2f6fe8fb
Remove values that are set by default on parent class.
7 年前
Peter Bay Bastian
c88791bb
Duplication/insert etc. now selects the new elements
7 年前
Peter Bay Bastian
9dbfb5c3
Move slot compatibility check code into MaterialSlot
Validate commands directly in window class, rather than through MaterialGraphPresenter
Move a few things from MaterialGraphPresenter to GraphEditorView
Create manipulator for node creation (NodeCreator), rather than manually doing it in MaterialGraph
Move things from MaterialGraph constructor into GraphEditorView
Completely remove GridBackground, as we were not using it
Remove Clicker manipulator, as it was not used
7 年前
Peter Bay Bastian
c6b895e7
Remove command handling from MaterialGraphPresenter
7 年前
Peter Bay Bastian
f95f8c27
BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph
No longer need assembly name in serialized data
7 年前
Patrick Fournier
de93c238
Merge trunk
7 年前
Patrick Fournier
20c7f686
Update changes following merge with master.
7 年前
Tim Cooper
9e5cc1af
rename anchor > port
7 年前
Tim Cooper
16640c42
Run code format tool
7 年前
Peter Bay Bastian
72c4bdea
Move contextual actions from node search menu into actual context menu
7 年前
Peter Bay Bastian
09db5bd9
- Remove NodeCreator
- Derive Port so that we can use our own IEdgeConnectorListener
- Handle element removal event from GraphView
7 年前
Peter Bay Bastian
d41f2281
Fix hanging edges ( fixes #142 , fixes #152 , fixes #158 )
7 年前
Peter Bay Bastian
1749ff66
A bunch of stuff for blackboard
- Fix SelectionDropper, so that selection of properties work
- Hack in a ContextualMenuManipulator so that context menus work in collaboration with GraphView
- Add a "Delete" option to context menu for properties
- Only show context menu options for nodes if a node or GV is right-clicked
- When adding a new property it is now expanding initially
- Rename a few Action properties to match GraphView convention
- Add a regular Unity toolbar (using IMGUI) to Shader Graph, as it looked weird without one
- Remove old inspector
7 年前
Peter Bay Bastian
abe82146
Added support for drag and dropping properties to the graph
7 年前
Peter Bay Bastian
03e99ce6
Remove debug messages
7 年前
Martin Thorzen
3778ba92
Hide and Unhide Previews for Material Graph
7 年前
Martin Thorzen
95fba761
Added undo actions
7 年前
Martin Thorzen
24300f52
Adding documentation functionality on the nodes.
public virtual string documentationURL() has been added to AbstractMaterialNode
Pressing F1 will take you to the documentation if it exists.
Right clicking on a node gives you the context menu item See Documentation that also takes you to the documentation if it exists.
7 年前
Martin Thorzen
54af42c8
Adding documentation functionality on the nodes.
public virtual string documentationURL() has been added to AbstractMaterialNode
Pressing F1 will take you to the documentation if it exists.
Right clicking on a node gives you the context menu item See Documentation that also takes you to the documentation if it exists.
7 年前
GitHub
545de289
Merge pull request #209 from Unity-Technologies/goto-documentation-per-node
Adding documentation functionality on the nodes.
7 年前
Keijiro Takahashi
02a50c76
Small fixes to "Open Documentation" menu item.
- Fixed an issue causing InvalidOperationException when opening the right-click
menu without having a selected node. Now it shows "Open Documentation" menu
item only when a single node is selected.
- Changed not to show the separator when the menu item is hidden.
7 年前
Keijiro Takahashi
28918b9a
Clear node selection when deleting nodes.
There was an issue that the selection list was not cleared on deletion of nodes.
This caused several problems when invoking node-editing actions right after
deletion.
e.g. Delete a random node and then open the right click menu without selecting
anything. This causes InvalidOperationException in BuildContextualMenu.
This small fix changes the behavior to clear the selection list in the end of
the deletion function.
7 年前
Martin Thorzen
4334f8e2
Split up MaterialGraph.USS file into multiple USS files for better organization.
7 年前
Martin Thorzen
77b49204
Added a Settings menu for Nodes. Implementation of IHasSettings. Nodes can derive from this interface and implement their own VisualElement as their settings menu.
7 年前
Martin Thorzen
bf9b4a4c
Updated the Settings UI.
7 年前
Martin Thorzen
5833e245
Added Right click context menu to open sub graph
7 年前
Peter Bay Bastian
57a0eab1
Remove unused imports in entire solution
7 年前
GitHub
75dadc74
Merge pull request #239 from Unity-Technologies/double-click-to-open-subgraph
Added functionality to double click on a subgraph node to open it up …
7 年前
Martin Thorzen
f5ae4e88
Merge with master
7 年前
Martin Thorzen
0a72fe97
When saving a sub graph, we now go through all the shader graphs and updated them if they are using this sub graph.
Not allowed to have sub graph inside a sub graph
Removed sub graph from searh window when in subgraph
Prompting the user when removing slots and properties from the sub graph.
7 年前
Martin Thorzen
584d2bb4
[FIX] #251 Nodes are now selected again after pasted
7 年前
Peter Bay Bastian
0b584564
Merge with master
7 年前
Peter Bay Bastian
010106aa
Make cancelling "delete property" cancel the entire operation
7 年前
Peter Bay Bastian
a029858d
Merge branch 'master' into fix-postlayoutevent
# Conflicts:
# com.unity.shadergraph/Editor/Drawing/Manipulators/WindowDraggable.cs
7 年前
Peter Bay Bastian
fecfaaea
Fix compile errors on trunk by introducing various compatibility extensions
7 年前
Martin Thorzen
731a2018
Merge branch 'master' into node-settings
# Conflicts:
# com.unity.shadergraph/Editor/Data/MasterNodes/PBRMasterNode.cs
# com.unity.shadergraph/Editor/Util/UIUtilities.cs
7 年前
Martin Thorzen
e34a3053
Fixed the PR feedback I got.
7 年前
Peter Bay Bastian
a2b1f9e5
Fix warnings
7 年前
Jens Holm
a7cb2893
Allow GraphView to copy when only elements of type BlackboardField are selected
7 年前
Jens Holm
74039530
Allow sahder properties to be copied and pasted between graphs
7 年前
Jens Holm
74c313c2
Add copy function in IShaderProperty, and implement this in all property classes
7 年前
Jens Holm
8201871e
Add meta properties in the CopyPasteGraph
7 年前
Jens Holm
02587bed
Add conditional includes in MaterialGraphWindow and MaterialGraphView
7 年前
GitHub
c833d39e
Merge pull request #325 from Unity-Technologies/node-settings
Node settings
7 年前
jensgholm15@gmail.com
ed51c9ec
Make nodes spawn in the center of the view when copied from another graph
7 年前
Martin Thorzen
aa3df588
Removed old interface that wasn't used anymore, IDropTarget
7 年前
Martin Thorzen
02c75c93
Fixed the drag and drop functionality (for 18.2+) for Blackboard
7 年前
Peter Bay Bastian
e7f9893d
Rebuild previous branch (see comments)
Also:
- Add cull control to shadow and depth
- Add clip define (need to add clip to shadow/depth frag)
- Add HD pipeline tag to unlit subshader
7 年前
Peter Bay Bastian
529163c8
Fixed drag and drop for texture2d, cubemap, subgraph and updated the blackboardfield drag and drop
7 年前
GitHub
df14a156
Merge pull request #1353 from Unity-Technologies/sg/fix-drag-n-drop
Fix drag and drop
7 年前
Peter Bay Bastian
55a261e5
Fix drag and drop support
7 年前
Tim Cooper
fafb59af
Run code formatter.
7 年前
Peter Bay Bastian
f9b16024
Remove 2018.1 compatibility code from Shader Graph
7 年前
Tim Cooper
9bf79289
Backport pull request #1529
6 年前