Thomas
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3f35ae29
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Removed empty scene
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7 年前 |
GitHub
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5bfd4b01
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Merge pull request #1429 from Unity-Technologies/sg/texture2dlod
Added Sample Texture 2D LOD Node
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7 年前 |
Thomas
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f31f75e4
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Updated gitignore
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7 年前 |
GitHub
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1ea9dac9
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Merge pull request #1480 from Unity-Technologies/Fix-issue-with-HDRP-version
changeHDRPVersion to integer and don't display warning
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7 年前 |
Thomas
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a85daec4
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Fixes
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7 年前 |
GitHub
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2b137c18
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Merge pull request #1479 from Unity-Technologies/sg/fix-gc-bug
Fix GC bug
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7 年前 |
Thomas
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84a9690d
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Updated .gitignore
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7 年前 |
Peter Bay Bastian
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d2afb9db
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Separate class and struct fields in PreviewProperty union, such that they do not overlap
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7 年前 |
sebastienlagarde
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bde9fede
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changeHDRPVersion to integer and don't display warning
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7 年前 |
Stephane Laroche
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82cd91dd
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Including TIR in iridescence F reflectance, useful when using dual normal maps (only for stacklit).
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7 年前 |
Thomas
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db337500
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Added PostProcessing test project
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7 年前 |
GitHub
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f3c9daff
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Merge pull request #1477 from Unity-Technologies/Fix-issue-with-wrong-location-of-checkout
Move Checkout core function to CoreEditor + create file for shadowmapGUI
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7 年前 |
Stephane Laroche
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0f95a9c5
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Merge remote-tracking branch 'mainrepo/StackLit2' into StackLit2
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7 年前 |
sebastienlagarde
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7f2358af
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Move Checkout core function to CoreEditor + create file for shadowmapGUI + rename VSSEnabledto VCSEnabled
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7 年前 |
Thomas
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8d5e0511
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Gfx test framework bootstrap
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7 年前 |
Chris Tchou
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e8ce5056
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Merge branch 'master' into vertexAnimHDRP2
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDPBRPass.template
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDUnlitPassForward.template
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7 年前 |
Oliver Schnabel
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97ac5bf9
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Merge remote-tracking branch 'remotes/origin/master' into StackLit2
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7 年前 |
Stephane Laroche
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f7d6e7db
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Merge remote-tracking branch 'mainrepo/master' into StackLit2
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7 年前 |
GitHub
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ac68380c
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Merge pull request #1474 from Unity-Technologies/Fix-issue-with-.template-and-emissive-in-shader-graph-for-HDRP
Fix issue with .template and emissive in shader graph for HDRP
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7 年前 |
Felipe Lira
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8a2a642a
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Remaining AnimBool name collision fixed.
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7 年前 |
sebastienlagarde
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65a6f758
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Fix issue with .template and emissive in shader graph for HDRP
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7 年前 |
Felipe Lira
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f5530a61
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Fixed AnimBool name collision with base editor.
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7 年前 |
GitHub
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38834134
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Merge pull request #1472 from Unity-Technologies/hdrp/LayeredLit-zero-value-height-blend
Add a minimum value when calculing the height blend factors to avoid …
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7 年前 |
Felipe Lira
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45ae7c94
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Revert " Avoid GC pressure by caching camera profiler tag."
This reverts commit d8f7e26fc5852d7d5753cb51c242ef5015fabb5a.
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7 年前 |
GitHub
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89f09eea
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Merge pull request #1473 from Unity-Technologies/Branch_FixErrorPass
Removed useless duplication of ForwardError pass
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7 年前 |
Felipe Lira
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756a5d21
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try/catch camera rendering block only on EDITOR
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7 年前 |
Julien Ignace
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7718412a
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Update changelog
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7 年前 |
Antoine Lelievre
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9bdeb7cf
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Moved and renamed InverseLerp to RangeRemap in Common.hlsl
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7 年前 |
Felipe Lira
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a96f6a59
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Avoid GC pressure by caching camera profiler tag.
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7 年前 |
Julien Ignace
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6ccff1e8
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Remove useless test.
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7 年前 |
Antoine Lelievre
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c19674c0
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Added false color debug mode
False color debug mode in the rendering tab of the debug wnidow
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7 年前 |
Felipe Lira
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1b24b6cc
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pass samples is now a property.
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7 年前 |
Julien Ignace
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a7299df5
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Forward Error pass in HDRP is now only rendered once with a full renderqueue (former split was pointless)
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7 年前 |
Felipe Lira
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404f5c60
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Fixed rendering issue in player. Split LightweightKeywords into two classes LightweightKeywordStrings is used in runtime/editor and LightweightKeyword is used in editor only.
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7 年前 |
Alex Lindman
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a0fb31b5
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fixing spacing
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7 年前 |
Alex Lindman
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4165fc2d
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Revert "Revert "added sphere mask node""
fixing a mistake i only just now noticed shhh
|
7 年前 |
GitHub
|
98afde59
|
Update change log as per conversation with Kat
|
7 年前 |
Alex Lindman
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174bfb47
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updated changelog with MD formatting
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7 年前 |
sebastienlagarde
|
23e50c80
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Rename SahderPreprocessorMaterial to BaseShaderPreprocessor
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7 年前 |
Martin Thorzen
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cbb5ce65
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Updated the Changelog with correct info. Already been approved by Kat
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7 年前 |
Chris Tchou
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3fa2a503
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Fix for unlit screen position, and tangent world space
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7 年前 |
Chris Tchou
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9f55549e
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Fix for HD Unlit master node screen position and advanced features.
Cleanup of generated code -- putting debug output on an internal switch.
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7 年前 |
Brandon Fogerty
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5677b4e8
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LWRP XR Single Pass Instancing Shadow Fixes
After the LWRP refactor, both directional and local shadows were broken for XR when using Single Pass Instancing. This commit fixes those issues.
|
7 年前 |
GitHub
|
c7a3e13e
|
Update change log as per conversation with Kat
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7 年前 |
Paul Melamed
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737f9f82
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mesh decal working with an option to use albedo as mask only
decals are always on independent of cull results
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7 年前 |
Yao Xiaoling
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27b8d556
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Refactor: Moved all blending stuff into one single nice function TerrainSplatBlend that can be used by either splat shader and basemap shader.
Added density blend mode.
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7 年前 |
Yao Xiaoling
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0208553d
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Added instanced per pixel normalmapping.
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7 年前 |
sebastienlagarde
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57b150a5
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HDRP: Fix PreIntegratedFGD missing resource when creating HDRP resource
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7 年前 |
sebastienlagarde
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538f95b2
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HDRP: update changelog
|
7 年前 |
Felipe Lira
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98343ed4
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Fixed camera clear issues when rendering to backbuffer.
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7 年前 |