Stephane Laroche
|
2b1bbc9b
|
Bugfix: Orthogonalize tangent basis, this fixes some cases of anisotropy not working correctly (would only show with normal maps on one extreme of anisotropy)
|
7 年前 |
Remy
|
107c8c26
|
no message
|
7 年前 |
Felipe Lira
|
ec95c96d
|
Exposed render scale and shadow distance to be set by script.
|
7 年前 |
Sebastien Lagarde
|
96a16f75
|
Fix various compilation error
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7 年前 |
Frédéric Vauchelles
|
b440bb18
|
Fixed refraction issues
|
7 年前 |
Paul Melamed
|
5265aacd
|
cleanup shader #ifdef code
|
7 年前 |
Stephane Laroche
|
a80e7501
|
Merge remote-tracking branch 'mainrepo/StackLit2' into StackLit2
|
7 年前 |
Remy
|
aa7b7925
|
Remove VS files
|
7 年前 |
Felipe Lira
|
ec6f0e8f
|
Fixed GLES 2.0 shader compiler error in Integration Test suite.
|
7 年前 |
sebastienlagarde
|
5fd64011
|
Prepare NormalBuffer support in forward
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7 年前 |
GitHub
|
49de6602
|
Merge pull request #1490 from Unity-Technologies/lwrp/xr/spi/shadows-fix
LWRP XR Single Pass Instancing Shadow Fixes
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7 年前 |
Paul Melamed
|
797daf79
|
Merge branch 'master' into decals/ss3_channel_mask
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7 年前 |
Stephane Laroche
|
7933fd8d
|
Merge branch 'master' into StackLit2
|
7 年前 |
Remy
|
7bf53f3c
|
Merge branch 'master' into HDRP-Tests
|
7 年前 |
Felipe Lira
|
7a610fcd
|
Fixed issue that was causing a copyDepth pass to be called even when a depth from prepass is available.
|
7 年前 |
GitHub
|
422525b7
|
Merge pull request #1487 from Unity-Technologies/Fix-hdrpversoin-trouble
HDRP: Fix hdrp version trouble (now return current version when no ve…
|
7 年前 |
sebastienlagarde
|
c299552b
|
HDRP: Fix hdrp version trouble (now return current version when no version exist)
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7 年前 |
Felipe Lira
|
2a043f5d
|
Fixed occlusion strength. All LWRP shaders are defined with target model 2.0.
|
7 年前 |
GitHub
|
b038ab72
|
Merge pull request #1486 from Unity-Technologies/lw/fix-profiler-markers
Fixed non matching profiler sample
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7 年前 |
Felipe Lira
|
743ee820
|
Fixed non matching profiler sample
|
7 年前 |
GitHub
|
1ea2f496
|
Merge pull request #1481 from Unity-Technologies/refactor-shader-variant-per-material
Refactor shader variant to allow stripping per material
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7 年前 |
Tim Cooper
|
5ecafbed
|
Update manifests with explicit references.
|
7 年前 |
sebastienlagarde
|
e663934f
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Update Changelog
|
7 年前 |
Tim Cooper
|
eaad479b
|
Remove project version file.
|
7 年前 |
Oliver Schnabel
|
3a15d806
|
Merge remote-tracking branch 'remotes/origin/master' into StackLit2
|
7 年前 |
sebastienlagarde
|
4a622009
|
Merge branch 'master' into refactor-shader-variant-per-material
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7 年前 |
GitHub
|
98221624
|
Merge pull request #1485 from Unity-Technologies/sg/fix-hd-declaration-order
Fix HD sub-shaders declaration order
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7 年前 |
GitHub
|
2cbde00c
|
Merge pull request #1484 from Unity-Technologies/sg/uninline-getshadertext
Un-inline GetShaderText
|
7 年前 |
Peter Bay Bastian
|
4e81af0c
|
Uninline GetShaderText as it broke a test
|
7 年前 |
Peter Bay Bastian
|
6335320b
|
Declare input and output structs before graph eval functions
|
7 年前 |
GitHub
|
69bd5389
|
Merge pull request #1483 from Unity-Technologies/lw/bugfixes
Lw/bugfixes
|
7 年前 |
Thomas
|
9e16cad9
|
Generate all reference images using WARP (because Katana...)
|
7 年前 |
GitHub
|
900da40e
|
Merge pull request #1430 from Unity-Technologies/sg/facesign
Add Face Sign functionality
|
7 年前 |
Peter Bay Bastian
|
b4dd9062
|
Merge remote-tracking branch 'origin/master' into sg/facesign
|
7 年前 |
Thomas
|
f03145c5
|
Updated SSAO/MSVO scenes
|
7 年前 |
Remy
|
dc4d8b43
|
Update GI metapass test scene
|
7 年前 |
GitHub
|
3a4763ba
|
Merge pull request #1467 from Unity-Technologies/sg/fix-for-preview-being-infront-of-outliner
Outliner and preview fix
|
7 年前 |
Thomas
|
092ba32c
|
NPOT scale fix on reference images
|
7 年前 |
Remy
|
c87c870f
|
Remove Temp files
|
7 年前 |
GitHub
|
59d2b07d
|
Merge pull request #1482 from Unity-Technologies/Fix-issue-with-Destroying-GameObjects-immediately-is-not-permitted-
Fix issue with 'Destroying GameObjects immediately is not permitted" …
|
7 年前 |
Tim Cooper
|
9aa25fa1
|
remove project version
|
7 年前 |
sebastienlagarde
|
dffb3d5a
|
Fix issue with 'Destroying GameObjects immediately is not permitted" message
Disable GameViewEventCatcher component
|
7 年前 |
Remy
|
cf1cef60
|
Move HDRP graphic tests to proper folder and rmeove UTF stuff
|
7 年前 |
Tim Cooper
|
07d64497
|
Update build.py to inclide gfx test package as it's needed to be built until it's in a separate repository.
|
7 年前 |
GitHub
|
f4d8c338
|
Merge pull request #1449 from Unity-Technologies/vertexAnimHDRP2
Vertex anim HDRP
|
7 年前 |
Tim Cooper
|
a5f33a0c
|
Remove Project Version
|
7 年前 |
GitHub
|
f0f49516
|
Merge pull request #1461 from Unity-Technologies/sg/fix-screen-position
Fix ScreenPosition transformation
|
7 年前 |
Thomas
|
9e72f577
|
Fixed project settings
|
7 年前 |
GitHub
|
b8744f2c
|
Merge pull request #1431 from Unity-Technologies/update-changelog
Update changelog for previous PRs
|
7 年前 |
GitHub
|
51a1873e
|
Merge branch 'master' into update-changelog
|
7 年前 |