David Rogers
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36baac01
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Revert "Local merge"
This reverts commit 05f9d2b94ae1d3a5f3e707ba4ad677e700a6fc55, reversing
changes made to f491bb59591c78736427ca92d2067f445f1630c5.
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8 年前 |
David Rogers
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85744e59
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Local merge
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8 年前 |
David Rogers
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c29dfe78
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Add more GLES3 and Vulkan shader libraries.
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8 年前 |
Tim Cooper
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5e6630fb
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Porting more nodes to not be function nodes
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8 年前 |
Tim Cooper
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8df91eb4
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Remove function 1 input and function 4 input
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8 年前 |
Filip Iliescu
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3b50be5f
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stub in basic transparencys
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8 年前 |
Filip Iliescu
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dda281fd
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Merge branch 'master' into classicDeferredMobile
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8 年前 |
Filip Iliescu
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4372896e
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post merge lighting asset fixup
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8 年前 |
Filip Iliescu
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8eef028b
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merged master
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8 年前 |
Filip Iliescu
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536346ae
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remove color from sun becuase its annoying me
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8 年前 |
Filip Iliescu
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a61789c1
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fix flickering on shadows
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8 年前 |
Filip Iliescu
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3a85e5cb
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fix shadows after updating to latest shadow code. was not using Additonal Lighting Data script on lights in project and indexing wrong in script.
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8 年前 |
Tim Cooper
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4b1458e8
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Remove Function3Input (use code node) :)
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8 年前 |
Tim Cooper
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3198bd43
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Remove Function2Input node as it is no longer needed.
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8 年前 |
Tim Cooper
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08ce57cd
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Fix bugs in blend node after port.
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8 年前 |
Tim Cooper
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eb2f7590
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fix error in uv rotate node.
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8 年前 |
Tim Cooper
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77179d91
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Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
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8 年前 |
Tim Cooper
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0336445f
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fix node adaption so casting works as expected
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8 年前 |
RinaldoTjan
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180cba0c
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Threshold Blending material Sample.
Threshold Blending material Sample.
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8 年前 |
Tim Cooper
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e8c71321
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converting nodes to new system.
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8 年前 |
Tim Cooper
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96cdde05
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Add node that 'just does' HLSL and can convert to shader node based on API.
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8 年前 |
vlad
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d0c30f9a
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Rewrote triplanar to work with the Sampler Asset (some master node issue where Texture2D would fail with no errors). Graphs which don't seem to work should have TriPlanar, SamplerAsset, and TextureAsset deleted and re-added.
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8 年前 |
Tim Cooper
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2e183994
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Add time checkbox
Make shorter GUIDs
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8 年前 |
Matt Dean
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98611b46
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Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
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8 年前 |
ChrisTchou
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c19d413a
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Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
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8 年前 |
Andre McGrail
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525120da
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Lava tweaks
Slope shader
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8 年前 |
Florent Guinier
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670f4bf3
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Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
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8 年前 |
Andre McGrail
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b061e067
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Lava and some stuff.
Fixed screen pos
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8 年前 |
MingWai
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bdfd3b5f
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Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
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8 年前 |
vlad
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b247c311
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Texture assets and related notes work now (Thanks Tim!)
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8 年前 |
MingWai
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b038c97f
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gradient assets
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8 年前 |
bfogerty
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7d92d077
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Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
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8 年前 |
Matt Dean
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2c09193d
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Updated eye master
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8 年前 |
ChrisTchou
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5c5083d0
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Adding 3d checkerboard & 3d output from sphere dent
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8 年前 |
bfogerty
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8033e041
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A buldge now comes from the Cellular shader.
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8 年前 |
Matt Dean
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eed9ee0e
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Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
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8 年前 |
ChrisTchou
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a6a2d4de
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Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
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8 年前 |
bfogerty
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3b03ea1a
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Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
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8 年前 |
MingWai
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c0a0fd0b
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custom texture use case
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8 年前 |
Matt Dean
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4781b571
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Added anisotropy demo shader
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8 年前 |
Florent Guinier
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786455b2
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dynamic texture demo
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8 年前 |
Matt Dean
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1ddad83f
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Added character rendering scene
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8 年前 |
MingWai
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59f4b762
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graph assets
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8 年前 |
bfogerty
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ea8e9875
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Added the Unity Logo to the Cellular texture
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8 年前 |
Florent Guinier
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c94e9640
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Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
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8 年前 |
bfogerty
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7ac6f978
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Repositioned the center ball in the shader.
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8 年前 |
bfogerty
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ca642cc1
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Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
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8 年前 |
Florent Guinier
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264cb36f
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fix gradient node (with more cofee)
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8 年前 |
bfogerty
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cad28c60
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Checking in the generated Electricity and Cellular Shaders.
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8 年前 |
Florent Guinier
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6722e7ea
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fix gradientnode export mode
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8 年前 |