Julien Ignace
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2e93ea50
|
Removed the now useless "normal map sampling with bias" code.
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7 年前 |
Julien Ignace
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ba7a39b0
|
Normal map influence now lerps to the tangent space vertex normal instead of lower mip of the normal map. Less artifacts and probably better performance.
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7 年前 |
Julien Ignace
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27e00b17
|
Fixed a bug where main layer influence would show up even if the main layer blend mask was zero.
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7 年前 |
Julien Ignace
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26608503
|
- "Opacity As Density" mode is now a checkbox
- Fixed Density mode when using Height based blend.
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7 年前 |
Julien Ignace
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9ddbd02b
|
Heightmaps are now parametrized with Min/Max values instead of amplitude.
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7 年前 |
sebastienlagarde
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c1c97c18
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push draft
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7 年前 |
GitHub
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1df4fb35
|
Merge pull request #389 from Unity-Technologies/Branch_UpdateShadowScene
Branch updateshadowscene
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7 年前 |
Julien Ignace
|
09f867e5
|
Renamed CascadedShadowsTest to ShadowsTest
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7 年前 |
Julien Ignace
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e9449d38
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Update Shadow Scene
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7 年前 |
rthompson-unity
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7e1b650c
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Added async compute to fptl light list build. Removed shader that was not in use and causing compile errors on ps4
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7 年前 |
sebastienlagarde
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eacc4ecd
|
HDRenderPipeline: Update some comment in UI and code
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7 年前 |
GitHub
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1068a386
|
Merge pull request #387 from EvgeniiG/volumetrics
Factor out volumetric lighting code
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7 年前 |
Evgenii Golubev
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a14273a0
|
Factor out volumetric lighting code
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7 年前 |
Peter Bay Bastian
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aa53d751
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Add files for UPM
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7 年前 |
Evgenii Golubev
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f24c6a35
|
Add analytical transmittance integration
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7 年前 |
Peter Bay Bastian
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b7904f55
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Update README to mention new folder structure
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7 年前 |
Evgenii Golubev
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4898d174
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into volumetrics
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7 年前 |
Peter Bay Bastian
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87db2a13
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Fix shader include paths in OnTileDeferred shader
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7 年前 |
Peter Bay Bastian
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2cd62598
|
Update graphics test framework to work with new folder structure
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7 年前 |
Peter Bay Bastian
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8237416b
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Fix capitalization in include path
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7 年前 |
Peter Bay Bastian
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d6b8a7e5
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Change root of repository to Assets/
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7 年前 |
Peter Bay Bastian
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e621aacf
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Convert absolute paths to relative paths in shader includes
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7 年前 |
Peter Bay Bastian
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5afa867d
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Add PostProcessing submodule to new path
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7 年前 |
Evgenii Golubev
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f9a33825
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Use the isotropic phase function as an optimization
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7 年前 |
Peter Bay Bastian
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a6468172
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Remove PostProcessing submodule
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7 年前 |
Felipe Lira
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a6a01a17
|
Fixed merge errors in the scene lightweight lights scene.
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7 年前 |
Felipe Lira
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9c00a86c
|
Merge branch 'LightweightPipeline'
# Conflicts:
# Assets/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/Shaders/StandardBlinnPhongShader/LightweightLights.unity
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7 年前 |
GitHub
|
34abb246
|
Merge pull request #384 from EvgeniiG/volumetrics
Merge volumetrics code (WIP)
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7 年前 |
Peter Bay Bastian
|
9a0518a6
|
Add render pipeline switcher component to test scenes, such that the relevant render pipeline is selected when the scene is opened
|
7 年前 |
GitHub
|
6b3902c9
|
Merge pull request #382 from Unity-Technologies/Branch_NewLayeredFix
Fixes for updated LayeredLit shader
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7 年前 |
Julien Ignace
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f0d202b1
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Fixed UV Mapping mask for layered shader.
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7 年前 |
Julien Ignace
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beb12b20
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Small UI improvement for Lit/Layered
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7 年前 |
Tim Cooper
|
994119c6
|
Add showing invalid materials to HDpipe
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7 年前 |
Peter Bay Bastian
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8dc11b9a
|
Fix split node and add test for it (#62)
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7 年前 |
Peter Bay Bastian
|
65d3639a
|
Add pre-split to TextureSamplerNode (#60)
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7 年前 |
Peter Bay Bastian
|
3c039bfd
|
Add save dialog when closing window
|
7 年前 |
Peter Bay Bastian
|
931a7f8b
|
Re-create presenter if it's null during update (#37, #39)
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7 年前 |
Peter Bay Bastian
|
f32d2e24
|
Add DictionaryPool
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7 年前 |
Peter Bay Bastian
|
262456fb
|
Remove legacy code from MaterialGraphView, which was causing the selection to be cleared when zooming/panning (#45)
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7 年前 |
Peter Bay Bastian
|
d69d3c1d
|
Move IMayRequireNormal into own file
|
7 年前 |
Peter Bay Bastian
|
14564f1e
|
Removed (now) unneeded OnInspectorGUI for shader graph assets
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7 年前 |
Peter Bay Bastian
|
c0b10e8f
|
Update to work with latest graphics/shadergraph
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7 年前 |
Peter Bay Bastian
|
8e1d62b6
|
Add presenter for GraphEditorView, such that the presenter hierarchy makes more sense (also, pass through asset name to graph inspector #31)
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7 年前 |
Peter Bay Bastian
|
a92b64bb
|
#31 UIElements-based graph inspector
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7 年前 |
GitHub
|
cac3c47f
|
Merge pull request #381 from EvgeniiG/master
Add additional shader passes + clean-up
|
7 年前 |
Peter Bay Bastian
|
a4ea9ff8
|
Merge branch 'master' into prepare-filtering
# Conflicts:
# Assets/ScriptableRenderPipeline/LightweightPipeline/LightweightPipeline.cs
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7 年前 |
Evgenii Golubev
|
92230900
|
Add a NULL check to RebuildSkyMatrices()
|
7 年前 |
Evgenii Golubev
|
5bf0af64
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
7 年前 |
Evgenii Golubev
|
cd11ceeb
|
Remove the sky mesh
|
7 年前 |
Peter Bay Bastian
|
d969dce9
|
Update to work with graphics/srp/prepare-filtering
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7 年前 |