GitHub
2e4142d6
Merge pull request #735 from Unity-Technologies/pyramid-size-xr-fix
Use pyramid height instead of width when calculating pyramid mips
7 年前
GitHub
10adf10a
Merge pull request #736 from Unity-Technologies/redundant-sss-clear-fix
Remove redundant clear of SSS filtering target
7 年前
Robert Srinivasiah
847eac52
Remove redundant clear of SSS filtering target
Looks like an accidental leftover
7 年前
Robert Srinivasiah
0768f357
Use pyramid height instead of width when calculating pyramid mips
The height will always match the pyramid size, whereas the width could be doubled, if the underlying rendertexture is a stereo double-wide texture.
7 年前
GitHub
f9cb71ff
Merge pull request #737 from Unity-Technologies/HDRP-GraphicTests
More light tests
7 年前
Felipe Lira
c8fe74dd
Normal bias now matches unity legacy values. Fixed z-range on OpenGL platform.
7 年前
GitHub
0ff42147
Merge pull request #734 from Unity-Technologies/Minro-fix-after-merge-XR-PR
HDRenderPipeline: use width instead of height for depth and color pyramid for consistency
7 年前
Felipe Lira
bc759f87
Fixed normal bias.
7 年前
Sebastien Lagarde
505c829f
HDRenderPipeline: use width instead of height for depth and color pyramid for consistency
+ use sRGB for SSSBuffer in forward only
7 年前
Felipe Lira
a37807cb
Small fix on the cascade error message.
7 年前
GitHub
61d487bc
Merge pull request #732 from Unity-Technologies/xr-hdrp_rt_mgmt
Use RenderTextureDescriptor in HDRP (XR infrastructure)
7 年前
Robert Srinivasiah
f77d89b1
Use FrameSettings more appropriately
Pass in FrameSettings or use m_FrameSettings where available (PR feedback)
7 年前
Felipe Lira
aea66b82
Removed branching on shadow sampling.
7 年前
Remy
2b1afa18
Add bake lighting test
7 年前
Robert Srinivasiah
68fce059
Use HDCamera.screenSize instead of HDRP.m_current[Width|Height]
7 年前
Felipe Lira
0424ce0c
Removed cascade index branching by setting an extra no-op cascade matrix.
7 年前
Remy
61981dde
Add missing face blend to reflection probe volume test
7 年前
Robert Srinivasiah
7b4b8233
Keep stereo Guassian pyramids square (for now)
Stereo double-wide will need a double-width Gaussian pyramid texture (both eyes in one texture), but we don't need to do that now.
I did fix a bug I made in the _Size constant generation for RenderGaussianPyramidColor. It only affects double-wide, but it was worth fixing.
7 年前
Felipe Lira
2490de82
Improved shadow ALU and CB usage.
7 年前
Remy
066dd593
Add Reflection Probe volume test
7 年前
Robert Srinivasiah
8f06f09b
Missed instance of legacy GetTemporaryRT
7 年前
Felipe Lira
416206e5
Fixed shadow issue when z coord was out of shadow frustum bounds.
7 年前
GitHub
4bb6b202
Merge pull request #733 from Unity-Technologies/HDRP-GraphicTests
Add GI and ReflectionProbe tests
7 年前
Robert Srinivasiah
b777d288
Enable stereo RenderTexture paths
HDCamera manages the main descriptor, so make sure we create it correctly.
The pyramids need a bit of tweaking as well.
7 年前
Felipe Lira
b5dfd1ee
Moved bias and normalBias to caster side. Applying frustum size scale on cascade bias and texelSize scale in normal bias.
7 年前
Robert Srinivasiah
04b67328
Allow stereo to be enabled (not actually enabled)
Stereo is enabled with a combination of three bits:
* Asset frame settings has stereo enabled
* Stereo is enabled in the project settings
* Camera has both eyes enabled
Because the asset itself has stereo disabled, I have to keep flipping it on. Turning it on doesn't automatically enable it for other uses cases (yet).
7 年前
Felipe Lira
bb237480
Combined shadow and light classification keywords to reduce shader variantions by ~30%.
7 年前
Evgenii Golubev
495ba884
Improve the Game Mode detection for TAA
7 年前
Robert Srinivasiah
8e50e01c
More post-merge fixes for SSSManager
7 年前
Evgenii Golubev
1f5d453d
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into mainline
7 年前
Robert Srinivasiah
0c9c55a9
Merge in master, with lots of fixups
Git hates merges + moves/renames.
Main problems have to do with FrameSettings management, and shifting of stuff into the more responsible SubsurfaceScatteringManager
7 年前
GitHub
93b286e2
Merge pull request #731 from Unity-Technologies/Fix-wrong-generated-atmospheric-scattering.cs.hlsl
HDRenderPipeline: Update correctly AtmosphericScattering.cs.hlsl
7 年前
sebastienlagarde
c690cbed
HDRenderPipeline: Update correctly AtmosphericScattering.cs.hlsl
7 年前
GitHub
b05e292a
Merge pull request #730 from Unity-Technologies/Add-GetHDAdditionalData-method
Add GetHDAdditionalLightData method
7 年前
sebastienlagarde
7dfbe4b8
Add GetHDAdditionalLightData method
7 年前
GitHub
1d141127
Merge pull request #729 from Unity-Technologies/Fix-issue-with-shadow-and-tessellation-
Fix issue with tessellation and shadow
7 年前
sebastienlagarde
f6f454a7
Fix issue with tessellation and shadow
7 年前
GitHub
276e8580
Merge pull request #728 from Unity-Technologies/feature/ReflectionProbeEditor
Feature/reflection probe editor
7 年前
GitHub
5426acfa
Merge pull request #727 from Unity-Technologies/Branch_SkyLightingOverride
List of available skies is now generated from reflection information.
7 年前
GitHub
01cf9986
Save 2x VALU
Optimize ComputeNormalizedDeviceCoordinates() and ComputeClipSpacePosition()
7 年前
GitHub
f1f4f471
Merge pull request #726 from Unity-Technologies/feature/ReflectionProbeEditor
[ReflectionProbeEditor] Proper culling setup for reflection probes
7 年前
GitHub
bc5e73a0
Merge pull request #725 from Unity-Technologies/Remove-vertex-and-pixel-displacement-on-tessellation
HDRenderPipeline: Remove vertex and pixel displacement on tessellation
7 年前
sebastienlagarde
a865a5ea
HDRenderPipeline: Remove vertex and pixel displacement on tessellation
7 年前
GitHub
e1a8285c
Merge pull request #724 from Unity-Technologies/Fix-issue-with-tessellation-and-reflection-probe
HDRenderPipeline: Fix reflection probe and tessellation (object was badly culled)
7 年前
sebastienlagarde
ed1d03fb
HDRenderPipeline: Fix reflection probe and tessellation (object was badly culled)
7 年前
Julien Ignace
4673aa9b
List of available skies is now generated from reflection information.
7 年前
GitHub
623fd386
Merge pull request #723 from Unity-Technologies/Branch_SkyLightingOverride
Tentative fix for additive scene loading breaking the "bake sky"
7 年前
Julien Ignace
52a9d332
Tentative fix for additive scene loading breaking the "bake sky"
7 年前
GitHub
9a375ba7
Merge pull request #722 from Unity-Technologies/Branch_SkyLightingOverride
Added Lighting Override through layer specific interpolation volumes
7 年前
Julien Ignace
99197c8d
More formatting issues...
7 年前