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Remove redundant clear of SSS filtering target

Looks like an accidental leftover
/feature-ReflectionProbeFit
Robert Srinivasiah 7 年前
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847eac52
共有 1 个文件被更改,包括 0 次插入9 次删除
  1. 9
      ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/SubsurfaceScattering/SubsurfaceScatteringManager.cs

9
ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/SubsurfaceScattering/SubsurfaceScatteringManager.cs


if (NeedTemporarySubsurfaceBuffer())
{
// Caution: must be same format as m_CameraSssDiffuseLightingBuffer
cmd.ReleaseTemporaryRT(m_CameraFilteringBuffer);
CoreUtils.CreateCmdTemporaryRT(cmd, m_CameraFilteringBuffer, hdCamera.renderTextureDesc, 0, FilterMode.Point, RenderTextureFormat.RGB111110Float, RenderTextureReadWrite.Linear, 1, true); // Enable UAV
// Clear the SSS filtering target
using (new ProfilingSample(cmd, "Clear SSS filtering target", HDRenderPipeline.GetSampler(CustomSamplerId.ClearSSSFilteringTarget)))
{
CoreUtils.SetRenderTarget(cmd, m_CameraFilteringBufferRT, ClearFlag.Color, CoreUtils.clearColorAllBlack);
}
cmd.SetComputeTextureParam(m_SubsurfaceScatteringCS, m_SubsurfaceScatteringKernel, HDShaderIDs._CameraFilteringBuffer, m_CameraFilteringBufferRT);
// Perform the SSS filtering pass which fills 'm_CameraFilteringBufferRT'.

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