Peter Bay Bastian
762ac4bc
Fix calls to `Path.Combine` that didn't work on Legacy scripting backend
7 年前
Matt Dean
07ca5f11
Upgrade Lightweight shaders and UI to closer match HD and Shader Graph
- Upgrades to Standard, Simple Standard and Unlit
- Split Rendering Mode into Surface Type and Blending Mode
- Add premultiply option to Simple Standard
- Make Alpha Clip Orthogonal
- Add two sided toggle
- Add Additive and Multiply blend modes
- Rename all blend modes to match HD and SG
- Rename Alpha Cutoff to Clip Threshold
- Remove unused "_ALPHABLEND" keyword
- Split premultiply and clip keywords
- Update material upgrader to reflect changes
- Various shader GUI fixes
Keywords: Adds 1 to Simple, Removes 1 from Unlit, PBR stays the same
7 年前
sebastienlagarde
b71add14
HDRenderPipeline: Rename Gaussian Pyramid Color pyramid in resource
7 年前
sebastienlagarde
30f4fe0f
Fix reference area light mode
7 年前
Thomas
983a4857
Fixed particle lights
7 年前
Peter Bay Bastian
d7929b25
Move Lightweight Shader Graph sub-shaders from SG repo
7 年前
uygar
706c8fbf
Provided way of passing in values for per frame shadow update budgets.
7 年前
sebastienlagarde
3b04593f
Various fix
7 年前
GitHub
6602ff66
Merge pull request #977 from Unity-Technologies/physcam-settings
Added a first set of physical settings to HDCamera
7 年前
sebastienlagarde
fee679a7
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
7 年前
Robert Srinivasiah
6306d349
Skip adding empty decal cull data to GPU cull buffers (WAR)
Stereo assumes tightly packed cull data buffers, but the decal cull data is not (right now). Paul and I are working to amend this, but for now, since stereo disables decals, Stereo doesn't have to worry about adding any of the decal data.
7 年前
Julien Ignace
5cfdaac3
Reversed rotation of HDRI sky to match legacy and removed it from procedural because it does not make sense there.
7 年前
GitHub
af64eeb2
Merge pull request #976 from Unity-Technologies/Fix-sky-issue
Fix sky issue
7 年前
sebastienlagarde
3ca4d227
Various update
7 年前
Remy
b295db15
Material upgrader now correctly supports standards -> lit and unlits -> unlit
7 年前
Robert Srinivasiah
a42d879e
Use StereoscopicEye instead of bool in Get*VolumeDataAndBound
This reads better than bools
7 年前
Remy
6b3ff1a7
Update animated cookie scene/template (support for cube cookie)
Try to compress more agressively the template files
7 年前
sebastienlagarde
b0c23ff0
Fix sky issue
7 年前
Thomas
8b30d5b8
Added a first set of physical settings to HDCamera
Needed for physical light units
7 年前
Julien Ignace
c4e4129a
Moved Cascade and Contact shadows settings to the volume system.
7 年前
sebastienlagarde
8d0fc95d
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
7 年前
Remy
2001df3c
Merge branch 'HDRP_GraphicTests' into MaterialUpgrader_Upgrade
7 年前
Robert Srinivasiah
0309a043
Cleanup comments + temp code for intermediate PR
In order to keep up with repo velocity, time to merge in the work so far toward stereo lighting. Clean up some temp code and comments for proper merging.
7 年前
Sebastien Lagarde
4d5c89d9
Temp disabling code so we don't go out of memory at launch
7 年前
sebastienlagarde
39e5b6fb
HDRenderPipeline: Fix file format
7 年前
Robert Srinivasiah
6f2b52f2
Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting
Manual fixup of some LightLoop stuff (stereo + decals living together in light cull data)
7 年前
Evgenii Golubev
c249e283
Implement the initial version of auto-thickness
7 年前
Robert Srinivasiah
5832d26b
Fix pre-existing comment typos
Shit happens
7 年前
Alex Lian
65ac8dec
Initial documentation to get past validation checks
Initial extract of LW doc
Wiki docs for the others
7 年前
Remy
ab4675c0
Unified all variants of standard shader in one converter.
7 年前
GitHub
09124350
Merge pull request #309 from Unity-Technologies/fix-net35
Fix legacy scripting backend compatibility
7 年前
Jens Holm
74039530
Allow sahder properties to be copied and pasted between graphs
7 年前
Peter Bay Bastian
03c0b504
Remove uses of .NET 4+ only API
7 年前
JavDevGames
082d7d93
Replacing soon-to-be deprecated API Resources.Load(string) for Resources.Load<T>(string)
7 年前
Jens Holm
a7cb2893
Allow GraphView to copy when only elements of type BlackboardField are selected
7 年前
GitHub
23cc01bd
Merge pull request #302 from Unity-Technologies/path-for-shaders
Change path for graphs
7 年前
Peter Bay Bastian
9cc55c03
Merge branch 'master' into path-for-shaders
7 年前
GitHub
312d23e1
Merge pull request #304 from Unity-Technologies/sub-graph-preview-fix
Sub graph preview fix
7 年前
GitHub
c268bca4
Merge pull request #303 from Unity-Technologies/fix-empty-strings-blackboard
Blackboard Property fixes.
7 年前
GitHub
246492ed
Merge pull request #299 from Unity-Technologies/layout-modifiers-improvements
Layout modifiers improvements
7 年前
Jens Holm
7061787f
Add docking layout to blackbourd via GeometryChangedEvent on GraphView
7 年前
Jens Holm
19a741e4
Switch blackboard layout modifiers to default modifiers
7 年前
Jens Holm
8e243e0b
Make floating windows serialize layout realtive to correct content area
7 年前
Matt Dean
88372b5f
Add ref keyword (fix)
7 年前
Jens Holm
43f24a85
Remove checks for within parent bonds in resize handles
7 年前
Jens Holm
f7274b83
Make the master preview dirty output nodes in subgraphs
7 年前
Matt Dean
70436083
Remove GC allocations on preview property collection
7 年前
Jens Holm
daa8f8ad
Make window draggable able to clamp to the parent window
7 年前
Jens Holm
f1a39c3d
Add input slots from the SubGraphOutputNode in the preveiw shader generation
7 年前
Matt Dean
15328c1d
Add support for Fixed gradient mode
7 年前