6222 次代码提交 (2e234638-b9b4-4dd4-b6f7-857e119c1462)

作者 SHA1 备注 提交日期
Peter Bay Bastian 762ac4bc Fix calls to `Path.Combine` that didn't work on Legacy scripting backend 7 年前
Matt Dean 07ca5f11 Upgrade Lightweight shaders and UI to closer match HD and Shader Graph 7 年前
sebastienlagarde b71add14 HDRenderPipeline: Rename Gaussian Pyramid Color pyramid in resource 7 年前
sebastienlagarde 30f4fe0f Fix reference area light mode 7 年前
Thomas 983a4857 Fixed particle lights 7 年前
Peter Bay Bastian d7929b25 Move Lightweight Shader Graph sub-shaders from SG repo 7 年前
uygar 706c8fbf Provided way of passing in values for per frame shadow update budgets. 7 年前
sebastienlagarde 3b04593f Various fix 7 年前
GitHub 6602ff66 Merge pull request #977 from Unity-Technologies/physcam-settings 7 年前
sebastienlagarde fee679a7 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
Robert Srinivasiah 6306d349 Skip adding empty decal cull data to GPU cull buffers (WAR) 7 年前
Julien Ignace 5cfdaac3 Reversed rotation of HDRI sky to match legacy and removed it from procedural because it does not make sense there. 7 年前
GitHub af64eeb2 Merge pull request #976 from Unity-Technologies/Fix-sky-issue 7 年前
sebastienlagarde 3ca4d227 Various update 7 年前
Remy b295db15 Material upgrader now correctly supports standards -> lit and unlits -> unlit 7 年前
Robert Srinivasiah a42d879e Use StereoscopicEye instead of bool in Get*VolumeDataAndBound 7 年前
Remy 6b3ff1a7 Update animated cookie scene/template (support for cube cookie) 7 年前
sebastienlagarde b0c23ff0 Fix sky issue 7 年前
Thomas 8b30d5b8 Added a first set of physical settings to HDCamera 7 年前
Julien Ignace c4e4129a Moved Cascade and Contact shadows settings to the volume system. 7 年前
sebastienlagarde 8d0fc95d Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
Remy 2001df3c Merge branch 'HDRP_GraphicTests' into MaterialUpgrader_Upgrade 7 年前
Robert Srinivasiah 0309a043 Cleanup comments + temp code for intermediate PR 7 年前
Sebastien Lagarde 4d5c89d9 Temp disabling code so we don't go out of memory at launch 7 年前
sebastienlagarde 39e5b6fb HDRenderPipeline: Fix file format 7 年前
Robert Srinivasiah 6f2b52f2 Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting 7 年前
Evgenii Golubev c249e283 Implement the initial version of auto-thickness 7 年前
Robert Srinivasiah 5832d26b Fix pre-existing comment typos 7 年前
Alex Lian 65ac8dec Initial documentation to get past validation checks 7 年前
Remy ab4675c0 Unified all variants of standard shader in one converter. 7 年前
GitHub 09124350 Merge pull request #309 from Unity-Technologies/fix-net35 7 年前
Jens Holm 74039530 Allow sahder properties to be copied and pasted between graphs 7 年前
Peter Bay Bastian 03c0b504 Remove uses of .NET 4+ only API 7 年前
JavDevGames 082d7d93 Replacing soon-to-be deprecated API Resources.Load(string) for Resources.Load<T>(string) 7 年前
Jens Holm a7cb2893 Allow GraphView to copy when only elements of type BlackboardField are selected 7 年前
GitHub 23cc01bd Merge pull request #302 from Unity-Technologies/path-for-shaders 7 年前
Peter Bay Bastian 9cc55c03 Merge branch 'master' into path-for-shaders 7 年前
GitHub 312d23e1 Merge pull request #304 from Unity-Technologies/sub-graph-preview-fix 7 年前
GitHub c268bca4 Merge pull request #303 from Unity-Technologies/fix-empty-strings-blackboard 7 年前
GitHub 246492ed Merge pull request #299 from Unity-Technologies/layout-modifiers-improvements 7 年前
Jens Holm 7061787f Add docking layout to blackbourd via GeometryChangedEvent on GraphView 7 年前
Jens Holm 19a741e4 Switch blackboard layout modifiers to default modifiers 7 年前
Jens Holm 8e243e0b Make floating windows serialize layout realtive to correct content area 7 年前
Matt Dean 88372b5f Add ref keyword (fix) 7 年前
Jens Holm 43f24a85 Remove checks for within parent bonds in resize handles 7 年前
Jens Holm f7274b83 Make the master preview dirty output nodes in subgraphs 7 年前
Matt Dean 70436083 Remove GC allocations on preview property collection 7 年前
Jens Holm daa8f8ad Make window draggable able to clamp to the parent window 7 年前
Jens Holm f1a39c3d Add input slots from the SubGraphOutputNode in the preveiw shader generation 7 年前
Matt Dean 15328c1d Add support for Fixed gradient mode 7 年前